Card Evolution in Clash Royale is a feature that unlocks the maximum potential of a card in a match. These evolved cards possess a special ability that an original card lacks. Plus, they have better stats to make up for the low appearances that can happen in a match.
Every card has an allotted cycle, which is required to unlock the evolution potential. For instance, if a card has two cycles, the third deployment of the same card will be a Card Evolution.
What are the best Card Evolution in Clash Royale?
Royal Recruits
Royal Recruits is a common card in Clash Royale that has a seven-elixir cost. You get a gang of six troops with shields. Upon Card Evolution, these guys will charge at your enemies after their shield is broken and deal 1.95 times more damage. They can destroy both crown towers, easily defend both lanes, and provide a counterpush to gain an edge over your opponent.
Elixir | Seven |
Cycle | One |
Rarity | Common |
Type | Troop |
Arena | Royal Arena |
Knight
Knight is a common card known for absorbing damage from enemy units. Upon Card Evolution, he will receive 60% less damage from the enemy units upon moving. He also takes more than half of the crown tower’s health points if ignored. But watch out; he is weak against the ground units, as the damage reduction trait is not available during attack.
Elixir | Three |
Cycle | Two |
Rarity | Common |
Type | Troop |
Arena | Training Camp |
Archers
Archers is a common card with a three-elixir cost in Clash Royale that spawns two bow-wielding units. Upon Card Evolution, the range of the Archers is bumped up by one tile, and they fire power shots in a range of 4.5–6 tiles.
Evolved Archers has a killer DPS compared to every three-elixir card. However, the HP of both evolved Archers and normal Archers is the same, so they are killed easily with Arrows.
Elixir | Three |
Cycle | Two |
Rarity | Common |
Type | Troop |
Arena | Training Camp |
Tesla
Tesla is a common card that shoots electrocution waves at enemies. This defense unit can pull itself back to the ground if there is no enemy in sight, making itself immune to any damage except Earthquake and Freeze spells. Upon Card Evolution, it sends out a pulse to a certain radius every time it pops up or is destroyed. Evolved Tesla is fantastic against mini-troops and the legendary card ‘Graveyard’.
Elixir | Four |
Cycle | Two |
Rarity | Common |
Type | Building |
Arena | Hog Mountain |
Wizard
Wizard is a rare card in Clash Royale with a five-elixir cost. It is a ground troop with sizeable health points that shoots fireballs at enemies. Upon Card Evolution, a fire shield will appear, preventing him from dying from one shot. Plus, all units around the Wizard are pushed back three tiles and take a ton of damage when the shield breaks.
Evolved Wizard is great for defense against decks of mini-troops. Just keep in mind that the damage from the shield is not enough to completely kill the Minion Hordes and Goblins, which makes him vulnerable if your opponent drops them directly on the Wizard.
Elixir | Five |
Cycle | One |
Rarity | Rare |
Type | Troop |
Arena | Spell Valley |
Skeletons
Skeletons is a common card with an elixir cost of one. It spawns three skeletons that will target ground units. Upon Card Evolution, the number of skeletons will increase to four, and every time they deal damage, a new skeleton pops up. They can spawn up to eight skeletons in total.
This evolution ability is very effective against tank cards like P.E.K.K.A., Giant, Royal Giant, etc. However, you are advised not to use this card against Mother Witch, as she can turn every skeleton into enemy Hogs.
Elixir | One |
Cycle | Two |
Rarity | Common |
Type | Troop |
Arena | Bone Pit |
Mortar
Mortar is a common card known for shooting big boulders towards the buidlings. It’s got a seriously long range and shoots big boulders directly at the opponent’s crown towers. Upon Card Evolution, Mortar will shoot goblins instead of big boulders with a one-second faster hit speed.
Most importantly, whenever the goblins from the Mortar reach the opponent’s crown tower, it guarantees to provide two hits, racking up tons of damage. But watch out—cards like Tesla and Bomb Tower can easily counter the Mortar.
Elixir | Four |
Cycle | Two |
Rarity | Common |
Type | Building |
Arena | Builder’s Workshop |
Bomber
Bomber is a common card that throws bombs over ground units. For Card Evolution, he will toss a bomb that bounces three times over a straight line, providing AoE damage. This card is awesome if you are into cycle decks since this Card Evolution needs only two cycles. Plus, it can even damage the crown tower if the enemy is lined up between the Bomber and the crown tower.
Elixir | Two |
Cycle | Two |
Rarity | Common |
Type | Troop |
Arena | Bone Pit |
Goblin Cage
Goblin Cage is a rare building card that spawns a cage with a ton of health points. After the cage is destroyed, the Cage Brawler goes wild on the enemy units. When it evolves, enemies are pulled inside the cage if they are in the range of three tiles. The cage is not affected by other enemy units once the enemies are pulled inside. Also, the Cage Brawler will have an extra 10% HP, and the pulled enemy is targetable again after the cage is broken.
Elixir | Four |
Cycle | One |
Rarity | Rare |
Type | Building |
Arena | Goblin Stadium |
Zap
Zap is a common spell card with an elixir cost of two. It zaps an area, causing some AoE damage. When it evolves, it shoots out three zap waves over a bigger AoE. Several charging cards, like Prince, Sparky, Battle Ram, etc., can be severely impacted by this evolved spell.
Elixir | Two |
Cycle | Two |
Rarity | Common |
Type | Spell |
Arena | Builder’s Workshop |
Published: Aug 15, 2024 12:34 pm