An image of several troops in Clash Royale.
Image via Clash Royale

10 best Card Evolutions in Clash Royale

Utilize the best Card Evolution in your repertoire.

Card Evolution in Clash Royale is a feature that unlocks the maximum potential of a card in a match. These evolved cards possess a special ability that an original card lacks. Plus, they have better stats to make up for the low appearances that can happen in a match.

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Every card has an allotted cycle, which is required to unlock the evolution potential. For instance, if a card has two cycles, the third deployment of the same card will be a Card Evolution.

What are the best Card Evolution in Clash Royale?

Royal Recruits

A screenshot of Royal Recruits' Card Evolution in Clash Royale
Screenshot by Destructoid

Royal Recruits is a common card in Clash Royale that has a seven-elixir cost. You get a gang of six troops with shields. Upon Card Evolution, these guys will charge at your enemies after their shield is broken and deal 1.95 times more damage. They can destroy both crown towers, easily defend both lanes, and provide a counterpush to gain an edge over your opponent.

ElixirSeven
CycleOne
RarityCommon
TypeTroop
ArenaRoyal Arena
Royal Recruits’ Card Evolution details

Knight

A screenshot of Knight's Card Evolution in Clash Royale
Screenshot by Destructoid

Knight is a common card known for absorbing damage from enemy units. Upon Card Evolution, he will receive 60% less damage from the enemy units upon moving. He also takes more than half of the crown tower’s health points if ignored. But watch out; he is weak against the ground units, as the damage reduction trait is not available during attack.

ElixirThree
CycleTwo
RarityCommon
TypeTroop
ArenaTraining Camp
Knight’s Card Evolution details

Archers

A screenshot of Archers' Card Evolution in Clash Royale
Screenshot by Destructoid

Archers is a common card with a three-elixir cost in Clash Royale that spawns two bow-wielding units. Upon Card Evolution, the range of the Archers is bumped up by one tile, and they fire power shots in a range of 4.5–6 tiles.

Evolved Archers has a killer DPS compared to every three-elixir card. However, the HP of both evolved Archers and normal Archers is the same, so they are killed easily with Arrows.

ElixirThree
CycleTwo
RarityCommon
TypeTroop
ArenaTraining Camp
Archers’ Card Evolution details

Tesla

A screenshot of Tesla's Card Evolution in Clash Royale
Screenshot by Destructoid

Tesla is a common card that shoots electrocution waves at enemies. This defense unit can pull itself back to the ground if there is no enemy in sight, making itself immune to any damage except Earthquake and Freeze spells. Upon Card Evolution, it sends out a pulse to a certain radius every time it pops up or is destroyed. Evolved Tesla is fantastic against mini-troops and the legendary card ‘Graveyard’.

ElixirFour
CycleTwo
RarityCommon
TypeBuilding
ArenaHog Mountain
Tesla’s Card Evolution details

Wizard

A screenshot of Wizard's Card Evolution in Clash Royale
Screenshot by Destructoid

Wizard is a rare card in Clash Royale with a five-elixir cost. It is a ground troop with sizeable health points that shoots fireballs at enemies. Upon Card Evolution, a fire shield will appear, preventing him from dying from one shot. Plus, all units around the Wizard are pushed back three tiles and take a ton of damage when the shield breaks.

Evolved Wizard is great for defense against decks of mini-troops. Just keep in mind that the damage from the shield is not enough to completely kill the Minion Hordes and Goblins, which makes him vulnerable if your opponent drops them directly on the Wizard.

ElixirFive
CycleOne
RarityRare
TypeTroop
ArenaSpell Valley
Wizard’s Card Evolution details

Skeletons

A screenshot of Skeletons' Card Evolution in Clash Royale
Screenshot by Destructoid

Skeletons is a common card with an elixir cost of one. It spawns three skeletons that will target ground units. Upon Card Evolution, the number of skeletons will increase to four, and every time they deal damage, a new skeleton pops up. They can spawn up to eight skeletons in total.

This evolution ability is very effective against tank cards like P.E.K.K.A., Giant, Royal Giant, etc. However, you are advised not to use this card against Mother Witch, as she can turn every skeleton into enemy Hogs.

ElixirOne
CycleTwo
RarityCommon
TypeTroop
ArenaBone Pit
Skeletons’ Card Evolution details

Mortar

A screenshot of Mortar's Card Evolution in Clash Royale
Screenshot by Destructoid

Mortar is a common card known for shooting big boulders towards the buidlings. It’s got a seriously long range and shoots big boulders directly at the opponent’s crown towers. Upon Card Evolution, Mortar will shoot goblins instead of big boulders with a one-second faster hit speed.

Most importantly, whenever the goblins from the Mortar reach the opponent’s crown tower, it guarantees to provide two hits, racking up tons of damage. But watch out—cards like Tesla and Bomb Tower can easily counter the Mortar.

ElixirFour
CycleTwo
RarityCommon
TypeBuilding
ArenaBuilder’s Workshop
Mortar’s Card Evolution details

Bomber

A screenshot of Bomber's Card Evolution in Clash Royale
Screenshot by Destructoid

Bomber is a common card that throws bombs over ground units. For Card Evolution, he will toss a bomb that bounces three times over a straight line, providing AoE damage. This card is awesome if you are into cycle decks since this Card Evolution needs only two cycles. Plus, it can even damage the crown tower if the enemy is lined up between the Bomber and the crown tower.

ElixirTwo
CycleTwo
RarityCommon
TypeTroop
ArenaBone Pit
Bomber’s Card Evolution details

Goblin Cage

A screenshot of Goblin Cage's Card Evolution in Clash Royale
Screenshot by Destructoid

Goblin Cage is a rare building card that spawns a cage with a ton of health points. After the cage is destroyed, the Cage Brawler goes wild on the enemy units. When it evolves, enemies are pulled inside the cage if they are in the range of three tiles. The cage is not affected by other enemy units once the enemies are pulled inside. Also, the Cage Brawler will have an extra 10% HP, and the pulled enemy is targetable again after the cage is broken.

ElixirFour
CycleOne
RarityRare
TypeBuilding
ArenaGoblin Stadium
Goblin Cage’s Card Evolution details

Zap

A screenshot of Zap's Card Evolution in Clash Royale
Screenshot by Destructoid

Zap is a common spell card with an elixir cost of two. It zaps an area, causing some AoE damage. When it evolves, it shoots out three zap waves over a bigger AoE. Several charging cards, like Prince, Sparky, Battle Ram, etc., can be severely impacted by this evolved spell.

ElixirTwo
CycleTwo
RarityCommon
TypeSpell
ArenaBuilder’s Workshop
Zap’s Card Evolution details

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Author
Image of Zeeshan Khan
Zeeshan Khan
Zeeshan Khan is a contributor at Destructoid who writes news, guides, and editorials on mobile games. He’s got a year of experience and has previously worked with Sportskeeda and TheGamer. He loves casually playing RPGs on PC but gets super competitive with mobile games. He’s also been part of the NovaEsports clan for Clash Royale and PUBG Mobile. When he’s not writing, you’ll probably find him hitting the gym.