All Operator and changes in Rainbow Six Siege Y9S3
Image via Ubisoft

All Operator & weapon changes in Rainbow Six Siege Y9S3

There are plenty of Operator and weapons changes in R6 Y9S3.

Operation Twin Shells, Rainbow Six Siege‘s Year 9 Season 3, will pack a lot of punch with a new Defender and multiple buffs and nerfs for fan-favorite Operators, gadgets, and weapons.

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Rainbow Six Siege Y9S3 will be released in September 2024. Considering all the changes it will bring along, we’ll witness another shift in the ongoing meta. The introduction of Skopós will change how Attackers approach the bomb sites, and the Siege Cup Beta will take the competition to a level further.

In Operation Twin Shells, Nokk gets a great buff while Dokkaebi and Solis are nerfed. Ash mains will be sad, as the R4-C is getting a slight nerf as well. Claymore, on the other hand, gets an unexpected buff. Let’s now take a look at all the Operator and weapon changes.

Rainbow Six Siege Y9S3 Nokk buff
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All Operator balancing in Rainbow Six Siege Y9S3

Dokkaebi

  • Logic Bomb
    • Initial charges: 0
    • Refill time: 45 seconds
    • Max. resources: 2

Nokk

  • Hel Presence Reduction
    • The ability does not deplete automatically upon activation. Only the time glitching consumes resources.
    • Max. resources: 10 seconds
    • Time for complete refill: 120 seconds
    • Min. resources to activate: 20%

Solis

  • Spec-IO Electro-Sensor
    • Base SPEC-IO Changes
      • Only the center of the Screen will detect enemy gadgets.
      • Gadgets will not show their identity until on Overclock Mode.
      • Minimum required energy to use the SPEC-IO reduced to 50% (was 100%)
    • Scan Mechanic redesigned into Overclock Mode.
    • Overclock Mode will identify every gadget in the center of the screen.
    • Overclock Mode lasts for 10s.
    • Overclock Mode has 1 charge ability at the start of the round.
      • A charge is added every 25s.
      • Max Charges per match are 3.
    • During Overclock Mode the SPEC-IO will emit a Warning Signal.
      • Only Observation Tools withing Solis detection range (12m) will see it.

All weapon balancing in R6 Y9S3

FMG-9

  • Recoil on PC
    • Reduced first kick.
    • Reduced horizontal recoil.
    • The recoil will remain stable for longer during a sustained fire burst.
  • Recoil on consoles
    • Reduced lateral recoil.
Rainbow Six Siege R4-C nerf
Image by Destructoid

R4-C

  • Base Stats
    • Magazine: Reduced to 25 bullets (from 30).
    • Ammo: Kept with 6 magazines. Number of bullets reduced to 151 (from 181).

All gadget balancing in Rainbow Six Siege Y9S3

Claymore

  • Detection System
    • Removed delay between activation and explosion (from 0.2 seconds).

This change has affected the majority of Attackers such as Ace, Ash, Blackbeard, Brava, Capitão, Flores, Glaz, Grim, IQ, Jackal, Kali, Lion, Maverick, Osa, Sens, Striker, Thatcher, Twitch, Zero, and Zofia.

Proximity Alarm

  • Scoring
    • Removed the Scoring Award triggered when an enemy activates a Proximity Alarm.

This change has affected multiple Defenders such as Alibi, Castle, Caveira, Goyo, Mira, Rook, Oryx, Sentry, Skopós, Smoke, Solis, Tachanka, Tubarão, and Wamai.


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Sourav Banik
Sourav is a Staff Writer on Destructoid who absolutely loves playing tactical shooters and story-driven games. He also keeps a close eye on esports titles like Valorant and Rainbow Six Siege and has bylines at Dexerto and Sportskeeda Gaming.