All augments & perks list: Fortnite chapter 4, season 1 2

All augments & perks list: Fortnite chapter 4, season 1

Don’t forget to trigger them!

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With the advent ofĀ Fortnite chapter 4, season 1, a lot of changes have made their way into the game. Reality Augments are one major alteration, so here’s a full breakdown of how they work, and what they actually do.

What augments are, and how to activate augments in Fortnite

Augments are a new mechanic forĀ Fortnite chapter 4, season 1, and essentially amount to perks. They’ll trigger automatically throughout the match at different intervals: and the longer you last, the more you can wield at once. In all, players can have up to four augments equipped in a match.

To trigger them, (by default) you’ll press right on the d-pad on consoles, or the number “7” on PC. At each interval, you’ll be given a choice of two augments to pick from: select the one you like that fits with your playstyle, or is advantageous at that moment. For instance, if you have a lot of vehicle-based quests to get done, selecting infinite fuel is a great idea.

You can also re-roll your augmentations when selecting themĀ with the X/Square button on Xbox/PlayStation respectively, or with the “E” key on PC. The first re-roll is free, then it’ll cost you 100 gold for the next one.

All augments & perks list: Fortnite chapter 4, season 1 3

A full list of every augment inĀ Fortnite chapter 4, season 1

Combat

  • First Assault – The first bullet in the magazine of your assault rifle deals bonus damage
  • Pistol Amp – Pistols have a greatly increased magazine size
  • Light Fingers – Weapons using light ammo reload faster
  • Bow specialist – Bows draw and reload faster, and you regenerate arrows over time
  • Mechanical Archer – Receive a[n] Explosive and Shockwave Bow
  • Demolitions Munitions – Objects you destroy have a chance to drop explosives – excludes player-built structures
  • Rifle Recycle – Weapons using medium ammo have a chance not to consume ammo
  • Rushing Reload ā€“ Sprinting will slowly reload your equipped shotgun
  • Tactical Armory ā€“ Grants a rare Tactical AR and Combat Shotgun

Game Changer

  • Aerialist ā€“ Grants glider redeploy for the rest of the match
  • Chug Gunner: Receive a Chug Cannon

Mobility and Scouting

  • More Parkour – Your energy regenerates briefly after mantling or hurdling
  • Supercharged – Vehicles you’re inside do not consume fuel and have increased health
  • Bloodhound – Enemies hit by your marksman rifle or bow shots are marked for a brief duration
  • Bush Warrior – You regenerate health and partial shields while inside large foliage
  • Forecast – You can always see the next storm circle
  • Party Time ā€“ Gain balloons over time
  • Soaring Sprints ā€“ Jump higher with lower gravity while sprinting
  • Storm Mark ā€“ When the storm changes, ping the area to highlight nearby enemies for a short duration.
  • Tricked Out ā€“ Entering a car or truck applies Chonkers and a Cow Catcher to it

Looting

  • Splash Medic – You have a chance to find Chug Splash in every container you open
  • Jelly Angler ā€“ Receive a Fishing Rod that can fish anywhere, but only fish up Jellyfish

What are a few of the best augments/perks in Fortnite?

Combat augments are an easy route to go when playing a normal/competitive match, as they’ll inherently build up to help you in that inevitable final showdown. A lot of the combat augments/perks come down to preference, as you can tailor them to how you choose to play/what weapons you’re personally skilled with. That said, you can also use an early perk to pivot into a weapon you currently have. If you’re surrounded by enemies and hear gunfire, bumping up the only weapon you currently are using could give you an edge.

The infinite fuel perk (supercharged) is a great one for getting from one end of the map to another, and extends to dirt bikes (new to chapter 4). Anything health related is also generally a great idea.


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Chris Carter
Managing Editor/Reviews Director
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!