Alan Wake 2 in a television set.
Screenshot by Destructoid.

Alan Wake 2 receives bulky update

A slew of minor but important improvements and fixes are included.

Alan Wake 2 has been out for around a week, and it has been getting impressive reviews. Remedy isn’t ready to rest yet, and a patch has been released for all platforms.

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The update brings over 200 improvements and fixes, resulting in a smoother gameplay experience regardless of where you’re playing. Although the game has been well-received, there have been some minor complaints of audio glitches and bugs that have stopped some players from progressing. Hopefully, the patch will solve some of these problems.

Alex Casey in Alan Wake 2.
Screenshot by Destructoid.

Alan Wake 2 Patch 1.0.8 notes

You can expect the following features on all platforms:

  • Various localization fixes, such as improved subtitle timings for all languages
  • Improved localized audio for live-action cinematics
  • Various audio-related improvements and additional polish
  • Improved lip sync in some instances
  • Fixed various graphical issues in the environments
  • Fixed various minor issues in cinematics
  • Minor improvements to image aliasing in Performance mode and Xbox Series S
  • Improved lighting
  • Fixed lighting bugs in multiple locations
  • Various UI-related fixes and additional polish
  • Various gameplay fixes and improvements
  • Minor gameplay fine-tuning
  • Improved auto-aim for specific circumstances
  • Fixed rare player character animation issues
  • Fixed various issues in the Case Board
  • Fixed various map issues
  • Several conversations failing to trigger and thus blocking progress later have been fixed
  • Fixed Roseā€™s dialogue choices, sometimes not being selectable, blocking progress
  • Fixed a rare issue with Sagaā€™s lines not playing when going to the Sheriffā€™s Station, blocking progress
  • Resolved a potential problem in the player getting stuck in a Case Board Tutorial
  • Fixed exploration rewards for Lighthouse 

There have also been some mission-specific fixes, which should help some players who have had trouble progressing:

INVITATION

  • Fixed a bug where Saga could get stuck in the environment (ā€œCrazy forestā€)

CASEY

  • Fixed potential issue with players able to get stuck when falling from ladders
  • Fixed potential issues with Dark Presence (it remains a threat)
  • Fixed a rare crash

ZANEā€™S FILM

  • Fixed a bug where Alan could fall through the environment

SCRATCH

  • Fixed a bug where Saga could fall through the world
  • Fixed a bug in where a gate could get locked after reloading a save game, causing the player to get blocked from progressing
  • Fixed an issue where, in rare circumstances, the player could end up outside of the game world when opening the map
  • Fixed an issue where, in rare cases, the Lighthouse key could not be picked up

WE SING

  • Fixed a bug where Alan could get stuck in the environment

ROOM 665

  • Fixed an issue that caused the Oceanview Hotel Lobby Echo not to align correctly

MASKS

  • Fixed an issue where if the player performed specific tasks in an unpredictable order, the mission progress could get blocked

DEERFEST

  • Fixed an issue with physics-related props that could block the player in and halt progress

COME HOME

  • Fixed an issue where the player, in rare instances, could not exit the radio, TV, or manuscript interact modules. 

Lastly, some PC-specific fixes have been added:

  • Fixed a bug that could cause graphics settings to reset when launching the game
  • Improvements to PC Window handling logic
  • Fixed mouse cursor sometimes not appearing in menus 

Though the update is much appreciated, the absence of a photo mode is still painful. Hopefully, one gets added soon because a game as gorgeous as this deserves the most stunning images.


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Smangaliso Simelane
Staff Writer - Smangaliso Simelane is a writer with a passion for all things related to video games. He has been writing about video games since 2020.