Screenshot by Destructoid

A Starfield mod finally randomizes all the POI dungeons

Add more life into Starfield, only to carve it all out again moments later.

Starfield‘s modding scene is growing stronger and more interesting with each passing week, realizing its potential as a genuine community content powerhouse thanks to the Creation Kit. Notably, not only do we now get to share ship blueprints with one another, but we can also randomize POI dungeons in full.

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Look, I’ve been a fan of Starfield since day one, even though it’s certainly privy to a set of very questionable faults. Arguably the biggest of these faults is the fact that even though Starfield plays host to a substantial number of unique points of interest, nothing about them is actually random or procedurally generated short of their placement. You’re always beset by the same amount and type of enemies with the same (admittedly fun) environmental storytelling happening if you choose to look for it.

The new “Bedlam – Dungeon Randomizer” mod tweaks this so that there’s always something new going on, no matter how many times you visit that same old Deserted Ecliptic Garrison.

Screenshot by Destructoid

Download Agd25’s Bedlam – Dungeon Randomizer mod adds some zest to Starfield’s POI dungeons

Bedlam – Dungeon Randomizer has been created by modder Agd25, with the aim of it being straightforward: vary up Starfield‘s dungeons by using a few techniques to randomize them each time you enter. This includes proper dungeons, outside locations, and ships, per the NexusMods description. Though this sounds like a particularly tall order, Agd25 has managed to achieve their goal in three different ways, and I can vouch for their viability:

  • Enemy randomization
  • Enemy reinforcement deployment
  • Assassination attempts / Assault squads

These features are kind-of-sort-of self-explanatory, but the proof really is in the pudding, I feel. Firstly, the enemy randomization feature makes it so that, whenever you load up a location or POI, Starfield spawns-in up to 20 hostile NPCs and – here’s the genius bit – moves about half of them to the position of one randomly selected NPC of the bunch.

“Enemies who have been teleported might stay in place, or they might try and path back to where they are supposed to be, leading to patrolling NPCs in places you don’t expect. This triggers everywhere, including in space and outside of dungeons,” explains Agd25. This simple feature adds so much dynamism to Starfield‘s previously bog-standard encounters that you couldn’t believe, and it alone makes this mod a must-have for me going forward.

Reinforcements, too, are a huge deal in combat, as enemies can now actually call for help, which will spawn in up to five leveled enemies somewhere nearby if you’re outside, or at the front door if you’re inside an enclosed location. Previously linear POIs and dungeons can, therefore, now put you on the backfoot as competent foes actively begin to hunt you down every so often, which is a hoot.

Finally, assault squads of an opposing faction might spawn in to mount an assault at the same time as you’re entering a location/POI. This can also include Starborn enemies, which is particularly exciting.

Agd25’s mod currently only supports human enemies, and this appears to be by design. Personally, I cannot recommend Bedlam – Dungeon Randomizer enough, and I genuinely think this is going to be one of those mods that becomes absolutely ubiquitous for Starfield over time.


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Author
Image of Filip Galekovic
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.