A Short Hike PS4 and Xbox versions

Super chill exploration game A Short Hike released on PS4 and Xbox

Itā€™s one of those games you can just unwind with

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After warming playersā€™ hearts on PC and Nintendo Switch, A Short Hike ā€” a super cozy hiking adventure game about goofing off and reaching a summit for an important phone call ā€” has been ported to PS4, Xbox One, and Xbox Series X/S. Itā€™s one of the most chill explore-at-your-own-pace games Iā€™ve ever played, and itā€™s everything it needs to be.

Like the previous versions, the PlayStation and Xbox editions of A Short Hike cost $7.99.

The trailer gets at the heart of it: youā€™ve got a goal to reach the top of the mountain, but you can explore as much or as little as you want, and youā€™ll be rewarded for doing so with little side activities, ability-boosting collectibles, and entertaining chitchats. Itā€™s neat to just walk and hop around the friendly forested cliffside, and gliding is even more fun.

While it feels wrong to twist anyoneā€™s arm into trying A Short Hike, I will take every chance I can get to give this game a public nod of approval. It played well on Switch, and Iā€™m sure itā€™ll be great on PS4 and Xbox too. If youā€™re iffy about the chunky pixelation, donā€™t be ā€” you can tone down the effect to improve readability (or better suit your sensibilities).

What else do you need to know? As the name suggests, itā€™s a pretty short game ā€” a couple of hours at most unless youā€™re after 100% completion or you like to really take your time combing the land. Value is subjective, but I believe the price justifies itself.

A Short Hike won the Audience Award and the Seumas McNally Grand Prize at the 2020 Independent Games Festival, so itā€™s not just me out here talking it up. Iā€™m sure some of you were just waiting all this time for a PS4 or Xbox release. Squeeze it in if you can!

ā€œFor the most part, Iā€™ve been doing the ports on my own, but for this release Iā€™ve been working with [popagenda] who have been really helpful with getting these ports finally out the door,ā€ said designer Adam Robinson-Yu. ā€œItā€™s been about two years since the game came out on PC, and I still canā€™t believe the response itā€™s gotten.ā€


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Image of Jordan Devore
Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.