A Player joining a Ward patrol after installing an A-life mod.
Screenshot by Destructoid

There’s a new STALKER 2 A-Life mod in town, and it’s a must-have

Is this as far as it goes, though?

There’s no doubt about it: GSC Game World’s STALKER 2 came out broken, thoroughly so. Worse, one of the franchise’s most beloved features, the A-Life AI system, is practically missing outright. On the flip side, this has also kicked the modding community into overdrive, leading to some astonishing releases.

Recommended Videos

I myself have been using a variety of A-Life (and A-Life adjacent) mods for STALKER 2 from very early on, testing how they work and whether they do much of anything at all. Now, while even the simplest tweaks have massively improved the base game’s spawn-in problems, they did nothing for the lacking complexity of the AI’s interrelationships.

Notably, only rarely would NPC Stalker squads come across one another or mutants, and the game would instead mostly only spawn them in to attack the player every once in a while. That’s why Shay’s Living Zone is such an impressive offering. This mod appears to reinstate and/or re-enable a huge chunk of GSC Game World’s A-Life 2.0 features, right out of the blue.

Screenshot by Destructoid

Shay’s Living Zone A-Life Mod elevates STALKER 2 in some really impressive ways

The fact that modders could start fiddling about with STALKER 2: Heart of Chornobyl‘s gameplay systems without an SDK of any sort was impressive already. Yet, I was all but certain that it would take a long while before the community could access its advanced functionalities. Thanks to Shay, we now know it’s not only possible but also crucial when it comes to making A-Life 2.0 work as it should.

Shay’s Living Zone mod is a comprehensive upgrade for STALKER 2‘s online AI. Note that “online” is used here in the context of GSC Game World’s handling of online (visible in-game) and offline (kept track of in the backend) NPC actors. I go into substantial detail on the what and why of A-Life in STALKER in a separate article, if you’d like to learn more about the specifics of what this means.

Back on track, since STALKER 2‘s A-Life 2.0 has massively revamped how offline AI is kept track of compared to the legacy STALKER games, modders have to make do with what they’ve got. Thankfully, what they’ve got is the online component of A-Life, which Shay has been able to do exciting things with.

When you install Living Zone and sleep for a few days (more on that later), you’ll soon begin seeing a whole host of previously rare and/or impossible situations:

  • NPC AI will never spawn in at less than 80 meters away from you.
  • NPC AI will spawn at distances of up to 350 meters away from you.
  • The game can keep track of over 100 AI Stalkers at the same time.
  • Faction squads will spawn in appropriate regions and patrol the area, which means interacting with other squads both friendly and opposing, and with mutant AI.
  • Mutants will spawn around lairs and potentially even attempt to capture them from one another.

This isn’t A-Life as we understand it from prior STALKER games, of course. In moment-to-moment gameplay, however, Shay’s mod emulates the experience incredibly well.

It’s crucial that you take a few days off exploring the Zone to have Skif sleep to reset the game’s AI director. The creator of the mod reiterates this point over and over again, and I can vouch for not having any problems after sleeping for a little while.

The majority of my testing’s been done on an RTX 4070/10850K rig with 32 GB of RAM, and not only have I had absolutely no difference in performance before and after installing Living Zone, but the changes were also immediately apparent in gameplay. Stalker squads do begin to roam around you and engage with one another, and mutants are visible from virtually across the map.

If you’d like to put your sniper rifles to good use in STALKER 2 and want to see AI behave the way it should, I cannot recommend Shay’s Living Zone enough. Especially with the 4X time-passage tweak, which makes days last way longer than they do by default.

Remember, though: this doesn’t do anything for the game’s offline AI simulation. It simply supercharges the NPCs’ online behavior to a level that makes STALKER 2 far more immersive and compelling. For the time being, that’s pretty darn good compared to what the base game offers.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Filip Galekovic
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.