Best Astarion build in Baldur’s Gate 3 (BG3)

We'll teach you how to craft a perfect build for Astarion in Baldur's Gate 3.

Your sneaky rogue companion Astarion is a great party member in Baldur’s Gate 3 if you build him correctly. Here is our guide telling you how you can create the best Astarion build in Baldur’s Gate 3.

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This elf vampire is set up as an Arcane Trickster Rogue. However, I didn’t unlock his full potential until I respecced him. If you multiclass Astarion as a Thief Rogue and a Gloom Stalker Ranger, you’ll get an incredibly powerful companion. Since you won’t find one naturally in the game except through Hirelings and it still fits his personality, you can find success in making Astarian a Bard with a dash of Cleric.

  • Thief Rogue/Gloom Stalker Ranger
  • College of Swords Bard/War Cleric

Baldur’s Gate 3 (BG3): Best Rogue/Ranger multiclass Astarion build

The reason behind choosing Ranger for Astarion’s multiclass is the fact that both Rogues and Rangers use Dexterity to determine the effectiveness of their main ability. The Gloom Stalker subclass is perfect for this cunning Rogue since they fight from the shadows and use darkness to their advantage.

I went for the Thief Rogue subclass since they get extra attacks. This build allows Astarion to inflict serious damage to enemies all from the safety of the shadows. If you identify a powerful enemy you want to eliminate first, Astarion is a good bet to get the ball rolling. He’s also a good option for clean-up when you don’t want a weakened foe to live to fight another turn.

Best Astarion Build In Baldurs Gate 3 Gloom Stalker Thief Rogue Ranger
Screenshot: PC Invasion

Astarion Thief Rogue/Gloom Stalker Ranger leveling guide

  • Level 1: Rogue 1
    • Sneak Attack 1d6 damage (Melee/Ranged)
  • Level 2: Rogue 2
    • Cunning Actions:
      • Hide
      • Dash
      • Disengage
  • Level 3: Rogue 3
    • Pick Thief subclass
      • Fast Hands Feature: Gain an additional Bonus Action.
      • Second-Story Work: Gain resistance to fall damage.
    • Sneak Attack 2d6 damage
  • Level 4: Rogue 4
    • Feat: Ability Score Improvement
      • Increase Dexterity score by +2
  • Level 5: Rogue 4, Ranger 1
    • Choose one Favored Enemy: Bounty Hunter
      • Gain proficiency in Investigation.
      • Creatures you hit with Ensnaring Strike have Disadvantage on their saving throw.
    • Choose one Natural Explorer: Urban Tracker
      • Gain proficiency in Sleight of Hand.
  • Level 6: Rogue 5, Ranger 1
    • Uncanny Dodge Feature: When an attack hits you, you only take half the usual damage. A toggleable passive you can use once per round.
    • Sneak Attack 3d6 damage
  • Level 7: Rogue 5, Ranger 2
    • Choose a Fighting Style: Two-Weapon Fighting
      • When you attack with your off-hand weapon, add your Ability Modifier to attack damage.
  • Level 8: Rogue 5, Ranger 3
    • Pick Gloom Stalker subclass
      • Dread Ambusher: Gain +3 bonus to Initiative. On the first turn of combat, your movement speed increases by 3m, and you can make an additional attack dealing an additional 1d8 damage.
      • Dread Ambusher Hide: Hide as a Bonus Action and succeed in a stealth check.
      • Umbral Shroud: Become Invisible as an Action.
      • Superior Darkvision: You can see in the dark within 24m.
      • Disguise Self spell: Transform yourself to look like any other race/gender.
  • Level 9: Rogue 6, Ranger 3
    • Add Expertise to two skills:
      • Deception
      • Perception
  • Level 10: Rogue 6, Ranger 4
    • Feat: Lucky
      • Gain three Luck Points to gain advantage on attack rolls, ability checks, saving throws, or to reroll an enemy attack roll. Replenishes after a Long Rest.
  • Level 11: Rogue 6, Ranger 5
    • Extra Attack: Can make an additional free attack after making an unarmed or weapon attack.
    • Misty Step spell: Teleport to an unoccupied space you see within 18m.
  • Level 12: Rogue 7, Ranger 5
    • Evasion Feature: When a spell/effect would deal half damage on a successful DEX saving throw, it instead deals no damage if you succeed, and half if you fail.
    • Sneak Attack 4d6 damage
Should You Let Astarion Ascend In Baldurs Gate 3 Answered Other Choices
Screenshot: PC Invasion

Best playstyle for the Rogue/Ranger mutliclass Astarion build

While playing as this build, make sure Astarion is wielding two daggers. This allows him to strike twice, and with the Two-Weapon Fighting Style, you inflict even more damage. I chose to give Astarion the Lucky feat, which comes in handy quite often when you need to boost your rolls. You could go for Alert instead, but since Dread Ambusher already gives him a +3 to Initiative, I thought Lucky was a better choice.

This Astarion build is highly dexterous, can teleport with Misty Step, and inflicts plenty of attacks each turn. The Rogue/Ranger multiclass combination really was meant to be paired, in my opinion.

Baldur’s Gate 3 (BG3): Best Bard/Cleric multiclass Astarion build

If you already have the Ranger/Rogue slot filled, Astarian can be made into an excellent Bard/Cleric multiclass. The Bard/Cleric multiclass is one of my favorites in the entire game because they are a jack-of-all-trades that can heal, deal high damage, and take hits. For Astarion, I recommend the College of Swords Bard subclass and the War Cleric subclass to maintain solid role-playing while also creating an incredible build.

Astarion College of Swords Bard/War Cleric leveling guide

Should You Let Astarion Ascend In Baldurs Gate 3 Answered Vampire
Screenshots: PC Invasion
  • Level 1: Bard 1
    • Bard Spellcasting, Bardic Inspiration
  • Level 2: Bard 1, Cleric 1
    • Cleric Spellcasting
    • Pick War subclass
      • War Priest: When you attack, spend a War Priest charge to attack again as a Bonus Action. You get three War Priest charges that recharge after a Long Rest.
      • Divine Favor
      • Shield of Faith
  • Level 3: Bard 2, Cleric 1
    • Song of Rest: Gain the bonuses of a Short Rest.
    • Jack of All Trades: Add half your Proficiency Bonus to Ability Checks you aren’t Proficient in.
  • Level 4: Bard 3, Cleric 1
    • Pick College of Swords subclass
      • Defensive Flourish, Slashing Flourish, Mobile Flourish
      • Duelling and Two-Weapon Fighting
  • Level 5: Bard 4, Cleric 1
    • Feat: Alert
      • Get a +5 to Initiative Roll and never get Surprised.
  • Level 6: Bard 5, Cleric 1
    • Improved Bardic Inspiration, Font of Inspiration
  • Level 7: Bard 6, Cleric 1
    • Countercharm
    • Gain an Extra Attack from College of Swords
  • Level 8: Bard 7, Cleric 1
  • Level 9: Bard 8, Cleric 1
    • Feat: Savage Attacker
      • When making a melee weapon attack, roll damage twice and use the highest result.
  • Level 10: Bard 9, Cleric 1
  • Level 11: Bard 10, Cleric 1
    • Improved Bardic Inspiration
    • Magical Secrets: Banishing Smith, Cone of Cold
  • Level 12: Bard 11, Cleric 1
    • One level six Spell Slot

Best playstyle for the Bard/Cleric mutliclass Astarion build

The play style for the Bard/Cleric multiclass build for Astarion is to play up-close-and-personal. You have unique sword skills thanks to the College of Swords, can take and deal additional hits thanks to the War subclass, and you have Bard spells when you’re not within melee range. I use a version of this Bard/Cleric multiclass and it’s truly one of the best in the entire game ā€” it’s a bonus that it fits well with Astarion.

Astarion is a great party member that can fill any roll you’d like… That came out wrong. Anyways! If you’re still looking to maximize Astarion’s effectiveness, you need to know the best Feats for Astarion.


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