Other M developers – ‘This is a high-tech-NES-game’

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Most Metroid fans I know simultaneously want and fear Metroid: Other M. Having played the game briefly, I know that one thing is for sure; the controls work. Those of you that are concerned that the Wii-remote-as-NES-pad concept doesn’t work can relax. The game plays just fine. It feels like the love-child of Super Metroid and Metroid Prime

That’s no accident. The developers of the game have worked really hard to give us the best of both gaming eras here. By combining the simple, intuitive controls of the pre-CD ROM era of gaming with the cut-scene heavy, story-focused powers of the post CD-ROM era, the guys at Project M believe that Other M will please both lapsed gamers and current gamers alike. At least, that’s what they claim in this two part video interview, which was recently translated by the good people of Metroid-database.

I hope they’re right. Personally, I’m not sure that mixing pre-CD ROM and post-CD ROM game design philosophies can work. One of the things that people love about the NES-era is that most games from those days always let you play, and never forced you to watch and listen. It’s hard for a lot of current gamers to understand, but most lapsed gamers that I know wont play any video game that tries to talk to them, or forces them to read anything. I could see a lot of them starting in on Other M expecting to jump right in to the action like they did with Metroid 1-3, and giving up immediately after being presented with +5 minutes of cut scenes.

Did these interviews (the second is after the jump) change the way you see Other M? Who do you know is going to buy the game when it’s released next month?

Metroid: Other M – Japanese Nintendo Channel feature now given fan-translation– [Gonintendo]

 

 


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes