E3: Wii U’s Chase Mii is Pac-Man Vs. meets Mario

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Pac-Man Vs. was one of the best games for the ill-fated, Gamecube-to-Gameboy connectivity fad from the last generation of gaming. That’s not really saying a lot, as the only other major releases to make use of the system was Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles.

When rumors were circulating around the Wii U’s built-in-screen controller, Pac-Man Vs. and the other Gamecube-to-Gameboy connectivity titles were some of the first games that people brought up as potential titles for the console. Nintendo seemed aware of this, and are answering the call of those interested in a new Pac-Man Vs. with Chase Mii.

One character holds the Wii U controller. They get a ten second head start, and a fuller view of the entire map. It’s their task to stay out of sight of the other players. To balance out their head start advantage, the other players can run faster, and have the ability to do a short speed boost, with the penalty of needing to catch their breath for a second when the boost is over.

This all comes together in a game that’s local multi-player genius.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes