helldiver using stim pistol in helldivers 2
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Helldivers 2’s most helpful weapon has created a frustrating problem

The Stim Pistol is a double-edged sword.

Helldivers 2 fans are pretty happy with the game following the release of its 60-day update. Every buff and change feels solid. However, the massive improvement in gameplay has meant that frustrations with one item from the latest Warbond feel bigger than they actually are.

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The Chemical Agents Warbond was released in Helldivers 2 a few days after the game’s 60-day update. It brought with it a slew of chemical warfare-themed items like armor that looks like a hazmat suit, toxic gas-based Stratagems, and a healing sidearm called the Stim Pistol. But this last item, one that should help players out in a pinch, has become a slight source of frustration within the community. What should be a life-saver is definitely a meme at this point.

Stims only work if they hit

The Stim Pistol will provide a Helldiver with enough of a healing boost to survive their next hit. Provided the next hit isn’t a Charger running them down or a misplaced Eagle 500KG Bomb. However, the healing a Helldiver is trying to provide their teammates won’t work at all if they can’t land the shot, and that’s the toughest thing to do with this sidearm.

The problem is that it feels impossible to land a shot with the Stim Pistol. You can be in first person, aiming down sights, and have a Helldiver running right at you, but you’ll still miss. It’s definitely possible to land shots because I’ve seen players in the post-mission screens peppered with darts, but I have no idea how those darts found their mark.

If you’ve picked up the Warbond and are trying it out for yourself, you’ll know exactly what I’m talking about. If you’re waiting to pick it up later, all you need to do is take one look at the Helldivers 2 subreddit to understand what’s going on.

The Helldivers 2 community isn’t worried about the issues with Stim Pistols, though. If this had happened before the 60-day update was released, it might have been the straw that broke the camel’s back. With such a slew of buffs making the game as enjoyable as it was upon release, the Stim Pistol’s inaccuracy fades into the background.

I have no doubt that developer Arrowhead Game Studios will fix the Stim Pistol in a future update. But nobody is that bothered about it right now. We’ve been spoiled with impeccable gameplay, a new Warbond, and even fantastic Superstore items. The game is in a great place at the time of writing, and you can see that in the community’s reaction to weapon inaccuracy now compared to what it would have been just a week or so ago.


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Author
Image of Jamie Moorcroft-Sharp
Jamie Moorcroft-Sharp
Jamie is a Staff Writer on Destructoid who has been playing video games for the better part of the last three decades. He adores indie titles with unique and interesting mechanics and stories, but is also a sucker for big name franchises, especially if they happen to lean into the horror genre.