Delta Force Hawk Ops operators
Image by Destructoid

All Delta Force: Hawk Ops Operators, including classes and abilities

There are seven Operators in Delta Force: Hawk Ops Alpha Test.

Though Delta Force: Hawk Ops is still in the midst of its Alpha test, the tactical shooter offers a sizeable roster of Operators to choose from. For those familiar with other online FPS titles, think of Hawk Ops as more like Rainbow Six Siege. Every Operator has their own role to fill in multiplayer, each with a tailored kit that caters to those playstyles.

Recommended Videos

Havoc Warfare ā€” Delta Force: Hawk Ops’ multiplayer game mode ā€” deploys these units with gear, traits, and weapons to fit their respective jobs. As you feel out your favored class and weapons, use our breakdown below of every Delta Force: Hawk Ops operator to learn who excels at what in better detail.

D-Wolf (Kai Silva)

D-Wolf delta force hawk ops
Screenshot by Destructoid
  • Class: Assault
  • Tactical Gear: Motorized Exoskeleton
  • Gadget 1: Triple Blaster
  • Gadget 2: Tactical Smoke Grenade
  • Trait: Tactical Slide

D-Wolf belongs to the Assault class, meaning this Operator moves faster than the others in Hawk Ops. Specializing in raw gunplay capabilities and coupled with his helpful mobility, Kai Silva is one of the best picks for showndowns in multiplayer.

Silva’s tactical gear, the Motorized Exoskeleton, temporarily increases his Movement Speed and RoF. It also recovers HP and Stamina when you knock an enemy down, further extending its handy Overload function.

Triple Blaster launches three handheld grenades that can also attach to vehicles. Tactical Smoke Grenade, as the name suggests, emits a cloud of smoke that dissolves quickly after impact, but can be useful for cover while reviving teammates. Tactical Slide provides another speed boost, making D-Wolf slide a bit faster.

Hackclaw (Mai Xiaowen)

Hackclaw delta force hawk ops
Screenshot by Destructoid
  • Class: Recon
  • Tactical Gear: Singal Decoder
  • Gadget 1: Flash Drone
  • Gadget 2: Data Knife
  • Trait: Silent Step

Hackclaw is a Recon Operator in Delta Force: Hawk Ops , making her ideal for gathering intel. Mai’s Signal Decoder periodically scans for up to three enemy electronic signals and displays their tracking paths. The closest path is marked in red, indicating your enemy is just around the corner.

Flash Drone moves forward and acts like a flashbang within a specific range, while her second gadget, Data Knife, hacks nearby electronic devices on impact and disables them. If the knife hits an enemy instead of any electronics, they’ll take damage.

Silent Step makes Hackclaw move around while crouched a bit faster, producing less noise than normal so you can avoid vigilant foes.

Luna (Luna Kim)

Luna delta force hawk ops
Screenshot by Destructoid
  • Class: Recon
  • Tactical Gear: Detection Arrow
  • Gadget 1: Volt Arrow
  • Gadget 2: Enhanced Frag Grenade
  • Trait: Enemy Analysis

Luna is another Recon Operator but functions a little differently than Hackclaw. If you have to draw a comparison, her abilities can be compared to Sova from Valorant.

Detection Arrow exposes enemy positions and leaves micro-sensors along its trajectory to detect moving targets.

Volt Arrow generates electric currents that deal damage over time. While Enhanced Frag Grenades deal damage to ballistic vests and exposed limbs.

Enemy Analysis marks enemies briefly as Luna deals damage to them.

Shepherd (Terry Musa)

Shepherd delta force hawk ops
Screenshot by Destructoid
  • Class: Engineer
  • Tactical Gear: Sonic Paralysis
  • Gadget 1: Sonic Trap
  • Gadget 2: Enhanced Frag Grenade
  • Trait: Sonic Defense

Shepherd is an Engineer Operator in Delta Force: Hawk Ops , making him helpful by offering repairs with his welding gun. it’s capable of cutting and repairing with a welding gun.

Sonic Paralysis deploys a drone that suppresses enemies and reduces their fire rates using acoustic pressure. It can also destroy enemy sonic devices that resonate with it and can interfere with recon devices,

Sonic Traps stick to hard surfaces and, after they’re triggered, damage and slow down enemies within range. Enhanced Frag Grenade damages ballistic vests and exposed limbs.

Sonic Defense is a hand device that generates anti-phase sound waves to reduce damage from blast waves.

Stinger (Roy Smee)

Stinger delta force hawk ops
Screenshot by Destructoid
  • Class: Support
  • Tactical Gear: Hive-Tech Pistol
  • Gadget 1: Smokescreen
  • Gadget 2: Hive-Tech Smoke Grenade
  • Trait: Expertly Rescue

Stinger is a Support Operator which means it can revive allies faster and can heal them.

Hive-Tech Pistol fires homing bullets that slowly heal friendlies. You can also press and hold it to use for yourself.

Smokescreen launches a gesture-controlled UAV that flies forward and emits smoke. Hive-Tech Smoke Grenade tosses a smoke grenade that when hit by the Hive-Tech Pistol provides healing.

Expertly Rescue revives down allies faster and recovers more HP with the Hive-Tech Pistol. It also removes the debuff of reduced max HP in Tactical Turmoil game mode.

Uluru (David Feller)

Uluru delta force hawk ops
Screenshot by Destructoid
  • Class: Engineer
  • Tactical Gear: Loitering Munition
  • Gadget 1: Quickset Cover
  • Gadget 2: Composite Incendiary
  • Trait: Battle Hardened

Uluru is another Engineer after Shepherd.

Loitering Munition fires an image-guided missile that splits into four bombs on impact.

Quickset Cover tosses a quick-setting concrete sprayer that creates a cover that can block damage. Composite Incendiary acts like a Molotov that detonates upon landing and quickly burns through Quickset Cover.

Battle Hardened improves resistance to slowing effects from fractures and class gear like Shepherd’s Sonic Trap.

Vyron (Wang Yuhao)

Vyron delta force hawk ops
Screenshot by Destructoid
  • Class: Assault
  • Tactical Gear: QLL32 Crouching Tiger
  • Gadget 1: Dynamic Propulsion
  • Gadget 2: Magnetic Bomb
  • Trait: Dynamic Auxiliary System

In the Hawk Ops Alpha Test, Vyron is the second Assault Operator after D-Wolf.

QLL32 Crouching Tiger fires a compressed air round that on impact, knocks down nearby enemies.

Dynamic Propulsion activates the Dynamic Auxiliary Device that boosts movement to a designated direction. If you knock down an enemy, its cooldown reduces. Magnetic Bomb is a high-explosive gadget that sticks to hard surfaces and detonates after a countdown.

Dynamic Auxiliary System briefly increases the system power while using a gadget or falling from a height. It also reduces fall damage (ideal for StoneMountain64) and boosts movement speed.

That’s all for Delta Force: Hawk Ops operators. As the game launches with more seasons down the line, we might get to see more Operators joining the roster.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author
Image of Sourav Banik
Sourav Banik
Sourav is a Staff Writer on Destructoid who absolutely loves playing tactical shooters and story-driven games. He also keeps a close eye on esports titles like Valorant and Rainbow Six Siege and has bylines at Dexerto and Sportskeeda Gaming.