Forza Motorsport came out in a sorry state, but Turn 10 has generally successfully stood up to the task and delivered some big wins for the game. Not every update can be as impressive as Update 6’s car progression rework, though, and Update 10 isn’t very flashy, either.
Flashiness, however, isn’t the be-all-end-all for a modern video game, and if Update 7 could focus mainly on reducing Forza Motorsport‘s installation footprint, then Update 10 can work on its backend features, optimization, and some less talked-about improvements. The biggest new feature is, without a doubt, the Car Proximity Radar, which pops up as you come into close contact with other vehicles for passing opportunities. Players have been waiting for this option from day one, and I’m happy to report that it is most excellent indeed.
Update 10 for Forza Motorsport isn’t flashy, but it sure was necessary
Most racing games have their own take on how a good car radar ought to work, but I think Forza Motorsport‘s rendition of it is my favorite yet. Specifically, the Car Proximity Radar displays a small, simplified bird’s eye view of the race track as your car closes in on an opponent, or vice-versa. It’s small, unobtrusive, and easy to keep an eye on with peripheral vision, and it helps massively when it comes to deciding how close is too close in this game. I love it.
The other big improvement present in Update 10 is the fact that Turn 10 has finally decided to split the GT racing class into GT2 and GT3 categories. That’s right: it’s happening, folks, though I’m sorry to report that this doesn’t mean we’re getting the host of GT-tier vehicles that are still woefully missing from the game. No, instead, Turn 10 has created its own mutated variants of the GT2 and GT3 racing categories, and while this certainly is annoying from a gearhead’s point of view, it’s understandable given the state of things. Hey, at least your GTE M8 won’t have to exhale its soul out the hood after going toe-to-toe with the R8 LMS! GT4 groupings are supposed to be coming with Update 11, too.
There is, naturally, a host of other boons to keep in mind for Update 10 as well. Here’s a shortlist to keep in mind:
- Big Country Lab race wing added as an optional upgrade to 18 existing vehicles
- Option to disable TAA on PC
- Improved VRAM estimator on PC
- Improved replay UI
Of these smaller additions, the most important is for sure the addition of the new-to-Forza Mitsubishi Lancer Evo III GSR (1995), which is niche, but extremely important for JDM automotive history and rallying at large. Heck, it’s even permanently being added to the storefront, so you won’t have to grind for weeks to unlock it, and it’s not susceptible to Forza‘s otherwise extreme FOMO.
Overall, then, Update 10 is pretty good albeit fairly unexciting. I recommend checking out the full patchnotes if you’d like to learn more but, otherwise, stay tuned for Update 11, which will be dropping in sometime next month.
Published: Jul 11, 2024 09:28 am