Wayforward has revealed that the GBAās 2005 hidden gem, Sigma Star Saga, is getting ported to modern platforms via Limited Run Gamesā proprietary Carbon Engine. On top of that, it will also be getting re-released on GBA.
Sigma Star Saga is an interesting hybrid of RPG and horizontal shoot-āem-up, which arenāt exactly the most compatible for crossover, but Wayforward was able to make it work. Itās sort of like a normal JRPG, but the random battles are shoot-āem-up sequences.
Critics at the time were pretty lukewarm on it. However, over recent years it has found a fanbase in people plumbing the GBA catalog for forgotten gems.
Iāll be honest, Iāve played only about 15 minutes of Sigma Star Saga, but my husband was pretty stricken with it. What sticks most in my memory is the vibrant graphics. The original Game Boy Advance had a really difficult-to-see screen. While the GBA SP alleviated it with its front-lit screen, developers developed the technique of using really bright colors to make things more visible. The most notable examples of this are Metroid Fusion and Castlevania: Harmony of Dissonance. The style was born out of necessity, but itās a unique aesthetic that stands out today.
While details are somewhat scarce, this seems to be planned as a pretty straightforward port. Iāve played a few of the LRG Carbon Engine re-releases lately, and outside of rewind and save states, they tend to be lacking in bells and whistles. Itās mostly just great to see older games get new leases on life. I just really wish that theyād add in control mapping.
Sigma Star Saga will be released on PC and (unspecified) consoles sometime in 2025. It will also be getting a new physical GBA release via Limited Run Games.
Published: Jul 8, 2024 01:16 pm