metal gear solid delta piss filter
Image via Konami

Metal Gear Solid Delta fans adore the Legacy Filter and abhor the ‘Piss Filter’

You can probably tell what we're all going to use once the game's launched.

Konami gave fans a look at some of the new features in the upcoming Metal Gear Solid Delta: Snake Eater in a live showcase, Metal Gear – Production Hotline 01. The fully subtitled video provides a decent look at what’s coming, but it splits fans on one particular aspect.

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A small section of this video looks at the filters players can apply to the game to change how it looks and feels. There are four in total: New Style/Normal, Retro, Legacy, and Sepia. However, after seeing all the available options, most fans have decided that Legacy is the best, while New Style/Normal is a good second choice. They’ve also dubbed the Sepia filter the ‘Piss Filter’ and most assuredly will not be using it when they get their hands on the game.

Fans love the filter options in MGS Delta: Snake Eater, for the most part

Fans broke down the filter options on the Metal Gear Solid subreddit, which is where the Sepia Filter got its rather unfortunate new name. User MommyScissorLegs sums things up nicely, “legacy color doesn’t make the game look like piss, it just weighs into the green a little more, which is nice.”

But it’s not all Piss Filter hate from the community. some fans, like user zombierepublican, point out that the Sepia Filter might have its moments. “I feel the games filter changes depending on environment, like the first Ocelot fight was all yellow, when the start is green.”

For context, most of MGS Delta: Snake Eater‘s environments will be extremely green, lush, and dense forests. Even when it’s raining cats and dogs, it looks stunningly green and vibrant. However, there are two major sections of the game that are dry and desert-like, and they’d probably look incredible using the Sepia Filter.

Like most fans, I love the Legacy Filter because it adds that layer of what I can really only describe as Vaseline to the visuals. It blurs them, so there are no real sharp edges outside of faces in cutscenes. It was quite common in 2004 when the original game was initially released. in 2024, though, players seem to prefer incredible visuals, with every edge looking stunningly crisp.

What’s clear from this initial development update is that a lot of work is going into trying to accommodate everyone in MGS Delta: Snake Eater. Even the Retro Filter, as disgusting as I think it looks, is probably exactly what some fans and newcomers have been waiting for. I’m just glad oldies like me get their Legacy Filter, so we don’t have to sit there and complain about how good everything looks on launch day.


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Image of Jamie Moorcroft-Sharp
Jamie Moorcroft-Sharp
Staff Writer
Jamie is a Staff Writer on Destructoid who has been playing video games for the better part of the last three decades. He adores indie titles with unique and interesting mechanics and stories, but is also a sucker for big name franchises, especially if they happen to lean into the horror genre.