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Forza Motorsport’s car models are being fixed, but not for the current game

Years down the line, we'll be thankful.

Forza Motorsport has been making some serious strides forward as of late, believe it or not. Between improved progression mechanics, AI, and general content, Turn 10 has been putting in work to make things better, and fixing car models is now on the docket, too, believe it or not.

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For those who are not in the know, and not the biggest deal in the grand scheme of things, some of the Forza games’ legacy vehicle models are rather inaccurate when compared to their real-world counterparts. Gran Turismo 7, too, is way better in this regard than either of the contemporary Forza titles, and fans have been asking for Turn 10 and Playground Games to fix things up for quite a while now.

Now, out of the blue, Turn 10 confirmed it is working on updating its vehicle model library, with almost a dozen classics already on the docket for a fix. The downside? These updates aren’t coming anytime soon, and they won’t be implemented into the current Forza Motorsport, either.

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Turn 10 confirms that legacy Forza car models will be fixed… in future games

Turn 10’s plans for Forza Motorsport have been to make it a long-lasting live-service game, and though the game is now substantially better than it was on day one, it seems it still won’t be getting all of the team’s planned tech and content upgrades after all. So far, Turn 10 has confirmed that the future Forza games will receive updated and accurized representations of the following vehicles:

  • BMW M3 E30 (1992)
  • Dodge Viper GTS ACR (1999)
  • Ferrari 575M Maranello (2002)
  • Ford Focus RS (2003)
  • Mazda RX-7 FD3S (1997)
  • Mitsubishi Lancer EVO VI MR (1999)
  • Nissan Silvia Spec-R S15 (2000)
  • Nissan Skyline GT-R R32 V-Spec (1993)
  • Toyota Sprinter Trueno Apex AE86 (1985)

Kudos to Redditor red_fuel for their list! It is, of course, disappointing to hear that the current live-service Forza Motorsport isn’t likely to receive up-to-date models of these cars, but Turn 10’s reasoning is understandable in its own right.

Notably, the team’s comment explains how finding a museum-quality car they need to scan is non-trivial by default, and that’s without taking into account all the licensing and technical issues that come part and parcel with the job. Heck, even the inevitable Forza Horizon 6 might not be privy to some of these updates, depending on how hard it is to source some of the faulty vehicle models.

That’s not to say that Forza Motorsport hasn’t already made improvements in this area, either. Some car models, such as the legendary Impreza 22B, have been updated to better reflect their real-world inspirations, and this is bound to have thrilled fellow car aficionados when they discovered it:

I have bemoaned Forza‘s car paint shader before, so it stands to reason that I’m fairly nitpicky when it comes to real-world car representation as well. Certainly, the news that Turn 10’s hard work updating all the problematic models isn’t likely to be reflected in Forza Motorsport is disappointing, but I myself am happy to hear that the franchise’s roster of car models will inevitably be improved and iterated upon. For the time being, that’s good enough!


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Image of Filip Galekovic
Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.