The reason why Telltale Games haven’t brought a title to PlayStation Network is simple: the studio hasn’t ported the engine yet.
Speaking with The Guardian about the Tales of Monkey Island series not hitting XBLA or PSN, Telltale designer Dave Grossman explained that the studio prefers to develop for one console platform for the “initial run” of episodic content. The logistics of a multi-console release for a series, according to Grossman, can cause insanity.
Insanity, by the way, isn’t good thing. Usually.
“They’re all good channels,” Grossman continued, “so we like to spread the joy around a little bit. Wii seems like a great platform for this; also we’ve already got two other series currently running on XBLA (Wallace & Gromit’s Grand Adventures and Sam & Max Save the World), and our engine doesn’t run on the Playstation yet, so the choice [to have Tales of Monkey Island series on the PC and Wii] was easy.”
Nice. We’re not detecting much of a PSN tease here, but anything can happen. Would you guys bother with a PSN release of Tales of Monkey Island or Sam & Max?
[via Joystiq]
Published: Jul 4, 2009 07:30 pm