On paper, Poisonous Proposition in Dragonās Dogma 2 is a very straightforward task. You need to get poisoned a couple of times, and you need to help someone else get poisoned to cap it off. However, there are frustrations that Iām here to help you through.
Poisonous Proposition can be found after you arrive in Bhattal. Near the Rockmouseās Burrow tavern where you first meet Menella, thereās a weird little man who will examine you, Jarle. Sad that you arenāt currently infected with poison, he asks for your help in studying various toxins.
Where to find Asps in Dragon’s Dogma 2
The Asps are perhaps the easiest to find in Dragonās Dogma 2. This is because Battahl is packed with them. Youāll find them easily to the west of the Rockmouseās Burrow. Theyāre lumpy purple lizards. Youāve no doubt fought many of them already.
This time, however, youāre going to shove yourself into their faces and try getting them to poison you. Now, thereās a chance here that your Pawns will draw all aggro or kill the asps immediately, so Iām going to give you the most important part of this article: Tell your Pawns to āWait.ā
This means your Pawns will stand down. Theyāll still defend themselves, but they wonāt group up and attack your target unless you are already in combat.
Once youāre poisoned, just head back to Jarle. Donāt heal the toxin. You can refill your health with a potion, but you have to still be in a poisoned state when you talk to Jarle. Heāll examine you and remove the poison, then itās onto the next part.
Where to find Venin Harpies in Dragon’s Dogma 2
The next group of enemies are a bit harder to find. A smidge. Theyāre still pretty much everywhere in Battahl. I preferred to search the highlands directly south of the Rockmouseās Burrow across the main road to Bakbattahl.
Your Pawns will make even quicker work of Harpies, so itās even more important to tell your Pawns to wait so theyāll become less aggressive. And, once again, the strategy is the same. Let the Harpies focus their attacks on you until you become poisoned. Once you are, either kill the Harpies or simply run away.
Return to Jarle. Once again, donāt detoxify. Jarle will heal you, and then itās onto the next part.
How to allow Jarle to be poisoned by the Chimera
So, ugh. For this last one, Jarle wants to be poisoned by a Chimera. He knows where to find one (southeast Battahl in a cave along the coastline). You simply need to be prepared to take it on.
Hereās the thing: Jarle isnāt very good at being poisoned. Heāll run around the Chimera like a hungry toddler, but he has no strategy for getting the poison into him. This can drag the fight on and on and on.
Hereās how I solved the issue. Donāt have the Pawns wait. They need to keep the Chimeraās attention. The Chimera spits poison from his butt (his tail), so ideally, heāll be facing away. I then grabbed Jarle and picked him up. Then, as best I could, I danced directly behind the Chimeraās hind quarters. It took a bit of time, and I wasnāt in the right spot for its attack a couple of times, but eventually, I got the poisonous shower from the Chimeraās snake head. Since Jarle was slung over my shoulder, he also got poisoned.
Once poisoned, you can put him down. Heāll run home, so you donāt need to worry about him anymore. Kill the Chimera or run away from it. Return to Jarle (you donāt need to be poisoned), and he will reward you with a Ring of Purification and 19000 G. That seems like a reasonable reward for putting up with the guyās weird little experiments.
Dragon’s Dogma 2: A Poisonous Proposal guide
To summarize, you’ll need to complete these five steps to finish the A Poisonous Proposal quest in Dragon’s Dogma 2:
- Get poisoned by an asp, then return to Jarle.
- Get poisoned by Venin Harpies and return to Jarle
- Go meet Jarle at a Chimera cave, have him get poisoned by the Chimera, then return to him once this is complete to get your reward.
Published: Apr 18, 2024 02:25 pm