The Cosmo Canyon Protorelic intel quest in Final Fantasy 7 Rebirth is a sad one. Not sad as in something sad happens, but itās one where the characters mourn the deaths of the other members of Avalanche. Also, they play Gears and Gambits.
As a note, if you’ve been doing the Protorelic quests in order, you’ll have to spar against “The Eccentric Swordsman” Gilgamesh after retrieving the one in Cosmo Canyon. If not, that fight occurs after you’ve obtained the fourth piece.
Phenomenon Intel 1: Avalanche HQ
Youāll find the first protorelic location on the northside of the precipice with the ruins on top of it. It will show up after you finish Chapter 10. Itās on the lower level of the canyon in some ruins built into the cliff. Thereās nothing special you have to do to reach it. Youāll even see some Chocobos parked nearby.
After a cutscene, Chadley will unleash his RoboChad to repair the Lifestream Font. This means the first round of Gears and Gambits.
Gears and Gambits 1
The first round of Gears and Gambits is pretty simple and about 90% tutorial. Essentially, youāve got your boss flan in the middle and three lanes leading up to it. You unleash robots to attack it in each of the lanes while it sends henchmen of its own. There are three types of robots at your disposal, each with an elemental alignment. You can program them with new attack and defense routines, which is the core of this game. Itās literally programming.
For the first round, however, thatās not important. Thereās nothing special going on. When you see a henchman pop up, make sure you have a robot in that lane that exploits its elemental weakness. Thatās something you need to keep in mind for every round of Gears and Gambits. When there are no enemies in the way, your robots will fight the boss. Keep deploying your robots in different lanes while making sure to defeat any of the minions, and youāll eventually win.
Phenomenon Intel 2: Left Behind
The second Protorelic is less straightforward to reach. Itās located in the northern area of the canyon on a ledge on the southern wall. Youāll need to glide there. In the Northeast of that canyon area, you can climb a set of ramps to a pair of gliding ranges. Keep following them up by using the hovering turbines, and eventually, youāll make it to gliding range no. 29. Jump off this and into the turbine. Hard turn right and youāll see a landing spot. Glide down to this, and then itās just up the stairs to the next Protorelic site.
Gears and Gambits 2
Things get more complicated here. Youāll need to do some programming. Well, itās maybe not all that necessary for this fight, but it might be a good idea to give one of your bots the ranged āMissileā attack.
Also, you can press square to auto-program your bots with the gameās recommended loadouts. Thereās no shame in doing this. Youāre literally programming these robots and not everyone has the mindset for programming.
Aside from that, the fight is, again pretty straightforward. You can assess enemies with square, but I rarely found this useful. Mainly, I kept up the strategy of putting robots in the way of enemies with their elemental weakness.
At this point, I was using Portal Skills 2, which is offensive. I found healing my units was less effective than just building new ones, and if you use offensive powers to clear enemies, your bots can focus on attacking King Flan. This is especially handy at the beginning of later battles because you can then push it to the point where it will adopt an elemental weakness, allowing you to focus on exploiting it.
Phenomenon Intel 3: Memories of the Fallen
This one is easier to get to, so long as youāve been up to the Capital in Cosmo Canyon. If not, you first need to glide up to the cliffs south of the precipice and then glide over. Once youāre there, itās pretty easy to find. You head east, take a left turn, climb a cliff, and then youāre there.
Gears and Gambits 3
Most enemies will come out hovering. You need to slot a ranged shot to bring them to the ground (gravity or missile). Note, however, that this means that your AI will not target close enemies. Unfortunately, thatās something you may just have to live with, as I found keeping an AI equipped with Lariat was more harm than good.
Whatās very important about this one is that you want to pay attention to the elemental weaknesses, but especially their strengths. If the boss is strong against ice, and you keep sending out ice robots, you may notice that their attacks arenāt doing anything whatsoever. The element in the box is the one theyāre immune to, while the one with the downward red chevrons is their weakness. Donāt get these mixed up. I did. Multiple times, embarrassingly enough.
As long as you exploit the King Flanās elemental weakness and donāt make the same mistake I did, you should be able to make it through this fight.
Phenomenon Intel 4: The River of Lights
In order to get to the last one, youāll need to jump from a gliding range located at the north point of the Capital Ruins (near one of the fiend locations). Once there, you ascend further. Thereās an elevator if youāre not keen on stair climbing. Youāll probably have to battle through at least two fiend encounters in order to reach it.
Gears and Gambits 4
This one is all about the setup. Beyond just having more choices, you can now buff your elemental attacks and reduce the cost of your bots. Again, if this is too complicated, you can just auto-program the bots.
Here, I had a healer bot. Since it wasnāt going to be able to shield or heal itself, I amped up its HP. Iāll give you a screenshot of my loadout if you want to copy it.
Here, I used my offensive Portal Skills to ensure my bots could quickly push the boss down to the point where it adopts and elemental weakness. Then, for some reason, my bots landed a massive critical hit that drained nearly half King Flanās bar. I reviewed the video of it, and it just does its phase shift, a critical hit occurs, and half its bar is gone. At that point, it didn’t even do a second phase shift; it hadn’t even completed the first one before it got hit hard. At that point, I had gained too much momentum for it to recover.
Here’s a quick summary on how to beat King Flan in FF7 Rebirth:
I know that āI got luckyā isnāt very helpful, so the best I can tell you is to stick to my strategies:
- Spread your bots between lanes.
- Intercept minions with their elemental weakness.
- Use offensive Portal Skills to gain an advantage in the beginning.
- Pay attention to King Flanās elemental weaknesses and take advantage of it.
If youāre uncertain, you can always auto-program to ensure that you definitely have a winnable build. Keep trying, eventually you’ll get the Protorelic. Then harder versions of Gears and Gambits will unlock to really test what you’ve learned.
All Protorelic locations in FF7 Rebirth
Here are all of the Protorelic locations in FF7 Rebirth:
Published: Mar 26, 2024 02:55 pm