Screenshot by Destructoid

How to upgrade weapons in Suicide Squad: Kill the Justice League

Oh, I guess I should use something besides the Black Mask weapons.

Suicide Squad: Kill the Justice League is the big wooden back-scratcher to my never-ending itch for customization and build-crafting. With a near-overwhelming number of customization options available for players, it’s understandable that some things will fall through the cracks. For me, that was weapon upgrades. Let’s learn from my mistakes.

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Lex Luthor’s Nano-enhancements

After saving the Earth-2 version of Lex Luthor from the clutches of Brainiac, the members of Task Force X can upgrade individual stats for their weapons. These upgrades require a Nano-enhancement for each upgrade with three upgrades per stat. Each weapon has a set number of Nano-enhancements that can be used and this is shown on the weapon stats. I’ve seen them range from nine to 13.

The Nano-enhancements themselves are earned by having the weapon equipped and tackling tasks. From my experience, it took roughly three missions to earn a single Nano-enhancement whereas a single Incursion would give two Nano-enhancements.

Screenshot by Destructoid

With the rate at which players earn these Nano-enhancements, they’re going to be more of an endgame grind once you find a weapon that fits the build for the character you’re working on. That being said, they can make a tremendous difference in the performance of a weapon. As an added bonus, the upgrades will even change the appearance of the weapon to reflect their new stats.

The only thing that puzzles me is why this is in place because once players hit the endgame and start doing incursions, they’re going to be drowning in Infamous and Notorious weapons. With no level restrictions on items, it’s easy to earn those beefy armaments on a maxed-out character and use trickle-down economics to equip the whole squad. Oh well, it’s something else to do when showing Brainiac’s forces who’s the boss.


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Author
Image of Christian Dawson
Christian Dawson
Christian has been playing games since he could hold a controller in the late 80s. He's been writing about them for nearly 15 years for both personal and professional outlets. Now he calls Destructoid home where he covers all manner of nonsense.