The Callisto Protocol: a gooey money grabbing Jacob Lee by the space helmet.
Image via Striking Distance Studios/Steam.

The Callisto Protocol dev is hiring for a new, ‘unannounced UE5 title’

Striking Distance Studios plows on forward.

The Callisto Protocol developer Striking Distance Studios has opened up some new positions for an upcoming project that’s being built in Unreal Engine 5. It seems the studio is on the hunt for additional talent, just months after last August’s layoffs.

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As reported by VGC, Twitter user MauroNL – a games industry analyst – has noted that Striking Distance is embarking on a new venture. A total of nine vacancies have become available, with the studio intending to create something brand-new.

Some of the positions include a Lead Technical Artist, UI Technical Artist, Lead Gameplay Animator, and a Lead Gameplay Engineer. What this elusive project will be is anyone’s guess at this stage.

Can only go up from here, yeah?

With 32 people being laid off from the studio and director Glen Schofield leaving last September, things didn’t look good for Striking Distance. The Callisto Protocol should have been a slam-dunk, particularly with it being billed as a spiritual successor to Dead Space.

However, poor performance left people unimpressed with the developer’s first release. While recent scores on Steam have it at “Mostly Positive,” overall it remains “Mixed.” Even with patches to fix issues, the damage appeared to have already been done.

Now that a new game is said to be in the works, maybe some will give Callisto Protocol another chance. Still, what’s left of the team is still trucking along on something. Maybe the next one will be more of a success.


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Image of Andrew Heaton
Andrew Heaton
Andrew has been a gamer since the 17th century Restoration period. He now writes for a number of online publications, contributing news and other articles. He does not own a powdered wig.