Payday 3 has had a pretty rough start. With some notable issues from the moment the game came out, developer Starbreeze has been promising an update to address some major concerns. Now, after a number of delays, version 1.0.1 has launched.
If you’ve got the time to spare, you can check out the patch notes for the game, which lists a bunch of fixes, tweaks, and quality-of-life changes. Everything from the audio to the visuals to the UI have been given some TLC, so Payday 3 should be in a better state now.
However, for those waiting on word about a possible offline mode for the game, there’s no mention of that here. That’s something the developer is considering, but we don’t know if or when it’s likely to be implemented.
Why the long delay?
With trouble connecting to matches, general bugs, and the aforementioned lack of an offline mode, Payday 3 received a lot of negative feedback at launch.
Despite promising an update, Starbreeze had to push it back a bit, describing the reasons for doing so as “long and complicated,” with particular concerns about risks to player progression.
As of now, the game is currently showing a “Mixed” review score on Steam. Maybe that’ll change now we have the new update. But who knows?
Payday 3 Patch 1.0.1 notes
Hello heisters!
After some instability, weāre finally up and running as things should be! Heisters heisting, civilians screaming and cops floundering! Weāve got a lot more cooking, keep letting us know when you find bugs and sending us your suggestions!
GENERAL
- Added pre-order and edition specific items to everyone
- Last radio call will now provide a last warning before alarm goes off, and will not be interrupted by other radio dialogues
- Players can now not turn the camera during the full tased effect
- Added a fix for the āCleaninā It Outā achievement to pop up when the criteria is met
- Fixed an issue where the player doesnāt gain āRushā when masking up while sprinting
- Fixed an issue where the player could bind āThrow itemā and āRequest overkill weaponā to the same keybind
- Updated the aim assist function for PS5 controllers
- Closing or opening doors will no longer push/move players in close proximity
- Fixed a crash caused when answering a radio
- Fixed a crash that could happen when vaulting near the heist end
- Fixed an issue where players got stuck in crouch when playing with high ping
- Added a fix so Overkill weapons donāt fall through vehicles
- Fixed so the tutorial scroll box is scrollable the second time you open a tutorial popup
- Added a fix for a crash caused by multiple explosions
- Fixed an issue where the āClosing the Accountā trophy didnāt unlock properly
- Fixed so the achievement āCleaninā it outā needs to be done on Overkill
- Fixed issue with marking though some windows
- Added a fix to prevent players from getting stuck when using a human shield that dies
- Fixed a DLSS related crash
- Fixed an issue where the player can get stuck and not proceeding to menus after failing a heist
- Removed a state check to fix issue with AI placed bags having wrong rotation
- Added a fix so game wonāt crash when joining another player through social or shell
- Fixed an issue with the social list not filling up
- Fixed an issue where a party couldnāt matchmake if the former party leader had left the party
- Fixed an issue where social list didnāt populate after reestablishing an internet connection
- Changing languages should now work
- Fixed a crash related to getting a random character when joining a game
- Fixed a crash related to IP address
- Closed the weapon experience exploit in 99 Boxes
BALANCE
For this patch, we wanted to primarily address minor fixes.
We are aware that Last Man Standing and Armor Up are performing a bit too well, so we plan to give them a few tweaks that keep them effective, but require a bit more setup compared to the benefits they offer. This will be in the next big patch. Outside of these two skills, we donāt expect any big nerfs coming to skills in the next patch, but given players are still getting used to the game, weāll be keeping a close eye on the meta.
We are also aware that armor is considered the most desirable resource compared to ammo and health. We are happy with how armor itself works, but we want to put in a few more ways for players to restore it in the game. We also think health is underperforming right now, but addressing that will be a gradual change over the first year of updates, rather than one sweeping update.
SKILLS
- Using Manipulator Basic Skill will no longer cause an interaction interference when players do multiple interactions in a row
- āBattering Ramā skill can no longer be used to open blue keycard door on āRock the Cradleā
- āBattering Ramā skill can no longer be used to open the front door on āTouch the skyā
WEAPONS
- Added ability for knives to be thrown through broken shield visors.
- Fixed an issue where throwing knives couldnāt be picked up when the equipped primary or secondary weapon had full ammo
- Adjusted the Vertical Grip spawn point on weapon PC9
- Moved the magazine release lever on SA A144
- Fixed an issue with weapon recoil in lower FPS
ENEMIES
- Dozers will now get closer before engaging heisters with their shotgun
- Updated the enemy flashbangs to apply flash effect more consistently
- Player can no longer open doors leading to enemy spawn locations
TECHNICAL
- The real meat of this update, the tech stuff! Thereās a wide variety of fixes and changes on this list. Continue to let us know if you find any bugs and weāll keep smashing them!
UI
- Added a āKeep these display changes?ā message after changing screen resolution.
- Fixed a minor typo in the loadout section
- UI update for favor reward in result screen
- Reduced description text size, in skill line menus
- Added ability for players to review the EULA again after creating their accounts
- Fixed an issue causing player names, and infamy levels, to not load correctly and displaying wrong information
- Fixed translation issue related to the whiskey bottle in āTouch the Skyā
- Fixed overlapping text in heist overview
- Added icons for when buffs are blocked due to certain skills
- Dropdown for offline friends in social screen should now be displayed correctly
- Added a fix for the camera zooming out of screen when inspecting an item from the vendors
- Fixed an issue showing an incorrect amount of remaining radio calls when a player joins an ongoing heist
- Added a fix for overlapping weapon mod names to make them more readable
- Player stats are now shown in result screen when failing a heist
- Added a fix so a joining playerās name is displayed in the chat
- Added a button prompt showing how to exit the safe cracking mini-game
- The phone hacking visualization should now always reach full when completing
- Fixed locked story videos to properly reset color values when initialized
- Adjustments made to fonts in settings menu
- Fixed an issue with the āreport playerā option not appearing
- Fixed an issue where the user could interact with the menus when the report text box was open
- Added a fix for stock mods āTQā and āHQā, their titles are now aligned in the loadout
- Tool input is now shown as blocked when interacting with loot
- Resized the loadout selection bar
- Fixed an issue with joining a friend in the social menu when spamming the join button
- Fixed an issue on with friends not to appear properly
AUDIO
- A sound of dropping a dead body onto the ground will now be played when players drop bodies
- The sound effect of sliding will now stop playing when players stop sliding
- Added sound effect for closed windows being destroyed
- Cinematic audio volume is now also affected by master volume
- Removed ābreakā VFX from throwing knives that donāt break when Retriever skill is equipped
- Added a fix for smalltalk between civilians and employees not triggering
- Added more small talk conversations between civilians
- Shade voice over will no longer play, when players return to the main menu after canceling matchmaking
- Improved the sound effect for opening crates
- Disabled the Shade VO about file clues when the actual documents have already been picked up
- Wolf now whisper instead of screams for medic bags during stealth gameplay
- Fixed an issue where dye packs would loop the audio when breaking while being disarmed
- Fixed an issue where civilian cellphone ringtones would loop forever
- Fixed an issue that could cause eye scanner to play incorrect VO when scanning the correct NPC
- Audio balancing for enemy VOs
- Added more door sounds
- Added sound effects for NPC animations
- Fixed an issue where the human shield takedown sound effect would not stop if you reload your gun while choking someone out
VISUALS
- Fixed a visual issue with deployables placed on moving objects that wouldnāt sync up for players joining an ongoing heist
- Fixed deployables floating in the air when placed on a surface that then moved, deployables will now fall to the ground.
- Fixed an issue with deployables floating when placed on certain doors
- Fixed multiple minor graphical issues on the front part of the bank on āNo Rest of the Wickedā
- Fixed weapon animation issue when looking upwards and using tools
- Added a fix so that switching between sprinting and placing tools wouldnāt cause issues when sprinting.
- Fixed animation issue when SWATs are freeing hostages appearing as taking damage
- Fixed an issue on lower graphical settings causing the door of the escape helicopter to appear broken. (PC)
- Fixed a bug where the player could get inside the transport van in one of the pot holes in āRoad Rageā
- Fixed a bug where standing on the van would cause the player positions to glitch
- Realigned The Butcherās contractor image with the bottom of the screen
- Subtitle fixes for story videos
- Fixed a animation issue when using microcamera
- In-game heist info screen now scales properly across aspect ratios
- Adjusted enemy sabotage animation
- Optimized foliage LODs
HEIST
- Melee damage no longer affects environment details that should only take damage from explosions/gunfire in Gold & Sharke
- Fixed missing collision, in a small area on the bank roof, on āNo Rest for the Wickedā
- Removed an area that was tagged as āpublicā on the roof in āUnder the Surphazeā
- Fixed a bug that led guards to sometimes walk through a closed door on āNo Rest for the Wickedā
- Added a fix for the Security Door that was openable without a Blue keycard on ā99 boxesā
- Added a missing out of bounds screen filter in āUnder the Surphazeā
- Deployables no longer disappear when thrown through vents on āTouch the Skyā
- Added a fix for canceling sliding into panic roomās door on āTouch the Skyā
- Fixed the texture of the panic roomās door on āTouch the Skyā
- āFavorsā and āDifficultyā are no longer visible in tutorials when holding Tab
- Players will no longer stutter when jumping and sprinting inside the truck on ā99 Boxesā
- Added collision to block players from getting stuck behind a curtain on āUnder the Surphazeā
- Added collision to prevent bags from being thrown outside of the playable area on āRoad Rageā
- Fixed a vent navigation issue in āRock the Cradleā
- Fixed an issue where bags would get stuck in the forklift on āRoad Rageā
- Fixed an issue where loot bags would disappear when throwing them into the zipline on āTouch the Skyā
- Fixed an issue where AI crew could get stuck in ā99 Boxesā
- Fixed issues where you could throw bags out of reach on āDirty Iceā
- Fixed an issue where some jewelry trays are clipping in the VIP room on āDirty Iceā
- Added so the drill option appears during Stealth on āTouch the Skyā
- Disabled all interaction for placed planks once all four have been placed on āRoad Rageā
- Added a fix for where the Escape Objective sometimes didnāt appear on āDirty Iceā
- The āEnter the Workshopā-objective will get disabled if players secure maximum loot
- Fixed an issue where Mason gets poisoned despite not being delivered the poisoned drink on āTouch the skyā
- Fixed an issue where the armored truck would get stuck before the final ramp on āRoad Rageā
- Fixed an Overkill difficulty issue where the bouncer wouldnāt let you proceed after showing him the VIP invitation on āRock the Cradleā
- Adjusted the ambush setup timer on āRoad Rageā
- Added collision to prevent cage bags falling through the ground on āRock the Cradleā
- Added a fix so players cannot throw the zipline bag in the escape van on Gold & Sharke
KNOWN ISSUES
- Challenge stuck at 1/1 can now be unlocked by completing the challenge again or completing the highest difficulty challenge in the sequence
- The weapon charms and death wish reward from the PAYDAY 2 to PAYDAY 3 cross promotion campaign havenāt been properly granted. We hope to have this issue fully resolved by the next patch
Published: Nov 3, 2023 09:41 am