To some people, there are only two types of games: AAA and indie. Those two descriptors do a hell of a lot of lifting, especially because theyāre rarely applied by their definition. I donāt know why the terms are used so broadly since they actually have very specific meanings. I can at least tell you what the specific meaning of āindieā is.
As you probably already know, indie is short for independent. The idea of an independent game is one that is produced without the support ā financially or otherwise ā of a publisher. It doesnāt matter what size of publisher. If a publisher is backing it, it isnāt indie. If itās self-published, then itās considered indie.
However, this definition creates some complications. Fortnite is both developed and published by Epic Games, so is it indie? Hmm. Other times, a small developer will go through a publisher only to help them get through a certification process on a platform without any financial backing.
Meanwhile, publishers like Devolver Digital and Apogee Entertainment consider themselves to be āindie publishers,ā which is a bit of an oxymoron. Torture Star Video is the publishing label of Puppet Combo, and for a while there, it was just one guy. Does that mean that Bloodwash isnāt an indie game?
So, what actually is an indie game?
Itās not really clear. But youād better make sure you get it right, or someone will yell at you.
I think when addressing this, itās important to recognize that thereās a middle ground between AAA and indie. AAA isnāt about quality; itās about budget. Bigger budgets enable larger teams and higher production values, which are sometimes perceived as quality. But the important part there is the amount that is spent on it. That, in itself, isnāt a really clear threshold. What constitutes a ābig budgetā is changing as the years progress.
Furthermore, we donāt usually hear how much of a budget went into creating a game. I donāt know how much money went into creating Doom Eternal. Some companies donāt disclose that detail outside of their own shareholders, or by accident.
There have been proposals for using terms like AA game or B game, and that feels gross to me. Why would we grade games based on budget? Theyāre not steaks. Meanwhile, calling something like Disgaea a mid-range or low-budget game is going to offend some poor marketing person somewhere.
So, I guess what Iām saying is that you canāt win. I give up. It’s all up to marketing teams what they call their games, and they’re pretty attached to just two descriptors. Big publishers will keep disguising smaller productions as āindieā and smaller productions will reach for the coveted rank of AAA. And thatās lame, but itās where we are.
Published: Oct 4, 2023 04:51 pm