Spaceship landing in Starfield.
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All Legendary Effects in Starfield: What do they do?

Legen—wait for it ... dary!

Inevitably, as players proceed on their galactic adventure through Starfield, they will come to a certain realization: they need to employ more strategy, especially if they hope to survive. Part of the Starfield Survival Strat, if you will, involves making intelligent use of legendary effects.

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In Starfield, legendary effects can be applied to helmets, packs, spacesuits, and weapons. They are additional effects that modify the effectiveness of gear found or scavenged throughout the universe. It largely depends on an item’s rarity and how many legendary effects it has, but it helps to know in advance what kinds of legendary effects exist, and how to make the most from them.

So, let’s go through the various legendary effects you may encounter in Starfield so you can best stack them up, starting with helmets!

All legendary effects for helmets in Starfield

  • Analyzer — +10% damage to scanned targets.
  • Hacker — +2 max auto attempts that can be banked while hacking.
  • Headhunter — Deals +25% damage on the next attack after hitting a target’s head.
  • O2 Booster — +20% oxygen capacity.
  • O2 Filter — -25% oxygen consumption.
  • Sensor Chip — +20% accuracy while firing on the move.

All legendary effects for packs in Starfield

  • Armor-plated — -10% incoming Physical, Energy, and EM damage.
  • Assisted Carry — Drain 75% less O2 when running while encumbered.
  • Fastened — +20 carry capacity.

All legendary effects for spacesuits in Starfield

  • Ablative — -15% incoming Energy damage.
  • Acrobat — -50% fall damage.
  • Anti-Ballistic — -15% incoming Physical damage from ranged weapons.
  • Antiseptic — +25 Airborne Resistance.
  • Auto-medic — Automatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
  • Beast Hunter — -15% damage from Alien enemies.
  • Bolstering — Grants up to +100 Energy resistance and Physical resistance, the lower your health.
  • Chameleon — Blend with the environment while sneaking and not moving.
  • Combat Veteran — -15% damage from Human enemies.
  • Galvanized — +25 Corrosive Resistance.
  • Leadlined — +25 Radiation Resistance.
  • Liquid Cooled — +25 Thermal Resistance.
  • Mechanized +40 carry capacity.
  • Mirrored — 4% chance to reflect attacks.
  • Peacemaker Rifles do 10% more damage.
  • Reactive — 10% chance to stagger nearby attackers.
  • Repulsing — 5% chance to disarm nearby attackers
  • Resource Hauler — Resources weigh 25% less.
  • Sentinel — 75% chance to reduce damage by 50% while standing still.
  • Sturdy — -15% incoming melee damage.
  • Technician — -15% damage from Robot enemies.
  • Weapon Holsters — Weapons weigh 50% less.

All legendary effects for weapons in Starfield

    • Anti-Personnel — +10% damage against humans.
    • Bashing — Deals double damage when gun bashing.
    • Berserker — Does more damage the less armor one has.
    • Concussive — Small chance to knock down targets.
  • Cornered — Damage increases as health decreases.
  • Corrosive — Randomly deals corrosive damage and reduces the targets’ armor over 6 seconds.
  • Crippling — Deals +30% damage on the next attack after hitting a target’s limbs.
  • Demoralizing — Small chance to demoralize a target.
  • Disassembler — +20% damage against robots.
  • Elemental — Randomly deals Corrosive, Radiation, Poison, and Incendiary damage.
  • Explosive — Randomly switches to explosive rounds.
  • Extended Magazine — Doubles the base magazine capacity.
  • Exterminator — +30% damage against aliens.
  • Frenzy — Small chance to frenzy a target.
  • Furious — Each consecutive hit deals more damage.
  • Handloading — Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
  • Hitman — +15% damage while aiming.
  • Incendiary — Randomly deals incendiary damage.
  • Instigating — Deals double damage to targets with full health.
  • Lacerate — Randomly applies a bleed effect to the target.
  • Med Theft — Chance that humans drop extra Med Packs on death.
  • One Inch Punch — Rounds fire in a shotgun-like spread.
  • Oxygenated — Hold-breath time when aiming using a scoped weapon is increased.
  • Poison — Randomly deals poison damage and slows the target.
  • Radioactive — Randomly deals radioactive damage and demoralizes the target.
  • Rapid — +25% increase in attack speed.
  • Shattering — Break through even the strongest armor.
  • Skip Shot — Every fourth shot fires two projectiles at once.
  • Space-Adept — +30% damage while in space, and -15% damage while on a planet.
  • Staggering — Small chance to stagger enemies.
  • Tesla — Rounds will sometimes emit electricity where they land which damages and slows nearby targets.
  • Titanium Build — Premium build materials make this weapon light as a feather.

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James Herd
Staff Writer — James has been playing video games for as long as he can remember. He was told once that video games couldn't be a career, so he set out to prove them wrong. And now, he has.