Screenshot by Destructoid

How to beat the Tester AC boss in Armored Core 6 (AC6)

Some days you’re the student and other days you’re the master. Armored Core 6 is a game where you’ll be the student many times over. However, during the Destroy the Tester AC mission in Chapter 1, you have the rare opportunity to take a new pilot to school. Here’s how to beat the Tester AC boss.

Recommended Videos

How to complete ‘Destroy the Tester AC’ in Armored Core 6 (AC6)

Screenshot by Destructoid

This mission is incredibly straightforward. Your AC will be dropped into a small combat area where the target AC is being loaded into a helicopter. The objective is to destroy the AC before it can be put into mass production. While the Tester AC might be an easier Armored Core 6 boss in comparison to what’s to come, that doesn’t mean it lacks teeth. In fact, this AC actually specializes in offense.

There are a few different ways to tackle this fight but I personally like to take the more cautious approach. By keeping a little bit of distance between myself and the Tester AC, I was able to negate his more devastating sword attacks. With a healthy gap, one can take pot shots with both a rifle and missile launchers. Beyond that, it’s simply a matter of always being on the move so the Tester AC can’t get a lock and using the quick boost to avoid its missile barrages.

By playing this game of cat-and-mouse you should be able to take down the Tester AC without too much trouble. For your efforts, you’ll get upwards of 95,000 COAM and can nab a Combat Log. One-on-one fights aren’t uncommon in Armored Core 6, and this mission acts as a good primer for what’s to come. When you’re not absolutely brutalizing rookie pilots, make sure to spend some time in the Garage customizing your AC.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Christian Dawson
Christian Dawson
Christian has been playing games since he could hold a controller in the late 80s. He's been writing about them for nearly 15 years for both personal and professional outlets. Now he calls Destructoid home where he covers all manner of nonsense.