Path of Exile Trial of the Ancestors 3.22 Patch Notes

Path of Exile (PoE) Trial of the Ancestors 3.22 Patch Notes

This isn't all of the patch notes, is it?

As is usual with every new Path of Exile league, Grinding Gear Games has released the full patch notes for the new season, Trial of the Ancestors. The patch notes are full of new content and features that are coming with the new league, as well as information on the new skills. Overall it looks like a very big update.

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Even though this is a hefty chunk of patch notes—over 10,000 words—it feels like there’s a lot missing. A huge chunk of the changes listed here are specifically for Ruthless Mode, a very niche and challenging mode that not many people play. It’s very bizarre, because players expected a lot of balance changes coming with this patch and there’s really none, other than those ascendancies they got reworked.

It’s possible such changes were omitted for some reason, or maybe aren’t even finalized yet. However, as of today, we’re exactly one week from the release of patch 3.22, Trial of the Ancestors. This makes it more likely that there just aren’t sweeping class changes with this season, so feel free to play your favorite 3.21 build from the Crucible season.

Here’s all of the Path of Exile (PoE) Trial of the Ancestors 3.22 Patch Notes.

PoE 3.22 Patch Notes
Image via Grinding Gear Games

Trial of the Ancestors 3.22 Patch Notes

The Ancestor Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you’re encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Ancestor Challenge League, you’ll visit the Karui afterlife and defeat ten tribes in a series of tournaments to earn valuable new rewards.
  • As you play through the league, you’ll find tradeable Silver coins which are used to gain passage to the Karui Afterlife. You’ll start out with a basic team of three Karui warriors to enter the Trial of the Ancestors.
  • In each match, you can select which tribe to compete against, based on the reward offered. You can examine the battlefield configuration of the enemy team and strategically place your warriors to challenge theirs. Then you and your party will compete alongside your warriors to destroy the opposing team’s totems and win the match.
  • When you compete in tournaments, you’ll accumulate favour with each of the tribes. This can be spent on recruiting warriors and purchasing field items and equipment to power up your team. Each tribe has their own specialities and you can mix and match warriors from different tribes to build a team that embodies your strategy.
  • For more information about this expansion, check out pathofexile.com/ancestor
  • With 3.22.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Ancestor challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new Ancestor challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Ancestor. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.

New Content and Features

  • Added The Forbidden Sanctum to the core game, with a few adjustments. Please read the Forbidden Sanctum Changes section for more information.
  • Added a new Strength Support Gem – Controlled Blaze: Supports melee attack skills, providing them with a chance to Ignite. For each Ignite inflicted with the Skill recently, it deals less Damage but more Ignite Damage.
  • Added a new Strength Support Gem – Corrupting Cry: Supports Warcry Skills, making them inflict corrupted blood on enemies affected by the warcry or by the attacks that it exerts.
  • Added a new Strength Support Gem – Trauma: Supports strike skills you use yourself, causing you to gain Trauma the first time a Supported Attack Hits an Enemy. Supported Attacks deal added Physical Damage per Trauma, but also make you take Physical Damage per Trauma. Supported Skills can only be used with Axes, Maces, Sceptres or Staves.
  • Added a new Strength Support Gem – Volatility: Supports attack skills, causing them to deal more Maximum Attack Damage, but less Minimum Attack Damage. Supported Skills also deal increased Damage.
  • Added a new Strength/Intelligence Support Gem – Flamewood: Supports skills which summon totems, triggering Avenging Flame when a Totem from Supported Skills is Hit by an Enemy. Avenging Flame fires a mortar up in the air, which falls down upon a target, and deals area damage where it lands.
  • Added a new Strength/Intelligence Support Gem – Guardian’s Blessing: Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Supported Aura Skills have no Reservation, and count as Blessing Skills. They cannot apply Auras on you unless you have Minions from a Supported Skill, but these Minions take a percentage of their Maximum Life as Physical Damage per second while you have an Aura from a Supported Skill on you.
  • Added a new Dexterity Support Gem – Returning Projectiles: Supports Projectile Skills. Projectiles from Supported Skills Return to you.
  • Added a new Dexterity/Strength Support Gem – Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration.
  • Added a new Dexterity/Intelligence Support Gem – Locus Mine: Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines in an arc that use that skill for you, targeting your location when you detonate them.
  • Added a new Intelligence Support Gem – Frigid Bond: Supports Link Skills. Supported Skills Damage and Chill Enemies between you and Linked Targets.
  • Added a new Intelligence Support Gem – Fresh Meat: Supports skills that create minions. Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds.
  • Added a new Intelligence Support Gem – Sacrifice: Supports spell skills that deal damage with hits and have no reservation. These spells sacrifice a percentage of your current life, to gain additional chaos damage based on how much life was sacrificed. Cannot support orb skills, brand skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
  • Added a new Intelligence/Strength Support Gem – Spellblade: Supports spells that hit enemies, causing them to have Added Spell Damage equal to a percentage of Damage of Equipped One Handed Melee Weapons. If two Weapons are Equipped, each contributes 60% as much Added Damage. Cannot modify the skills of minions.
  • Added a new Intelligence/Dexterity Support Gem – Devour: Supports any skill that hits enemies. Killing Blows from Supported Skills Consume corpses to Recover life and Mana.
  • Added 15 new Unique Items, including 1 designed by the winner of the Crucible Boss Kill Event.
  • Added 2 new Divination Cards, designed by our supporters.
  • Added a new Atlas Keystone Passive Skill, Extreme Archaeology, which grants “200% increased Explosive Radius in your Maps”, “100% increased Explosive Placement Range in your Maps”, “Expedition Monsters in your Maps spawn with an additional 10% of Life missing” and “Number of Explosives is one”.
  • Added a new Atlas Keystone Passive Skill, Lucid Dreams, which grants “Vaal Side Areas in your Maps are no longer Corrupted”.
  • Added a new Atlas Keystone Passive Skill, Destructive Play, which grants “The Maven summons 1 to 3 additional Bosses when Witnessing Map Bosses. Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses.”
  • Added a new Atlas Keystone Passive Skill, All Hands, which grants “Your Maps have +40% chance to contain a random Master encounter”, “Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value” and “Your Maps do not grant Master Missions when Completed”.
  • Added a new Atlas Keystone Passive Skill, Cassia’s Pride, which grants “Blight Monsters in your Maps take 75% less Damage from Players and their Minions” and “Blight Towers and their Minions in your Maps deal 300% more damage”.
  • Added a new Atlas Keystone Passive, Speaker of the Dead, which grants “Tormented Spirits in your Maps can Possess Players for 20 seconds” and “Tormented Spirits in your Maps cannot Possess Monsters”.
  • Added a new Atlas Keystone Passive, Endless Tide, which grants “Beyond Portals in your Maps cannot spawn Unique Bosses” and “Beyond Portals in your Maps have 50% less Merging Radius”.
  • Added a new Atlas Keystone Passive Skill, Arbitrary Tenets, which grants “Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more”.
  • Added a new Atlas Keystone Passive Skill, Immutable Dogma, which grants “Cannot Reroll Favours at Ritual Altars in your Maps” and “Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute”.
  • Added a new Atlas Keystone Passive Skill, Unending Nightmare, which grants “Delirium Fog in your Maps never dissipates”, “Delirium Orbs cannot be found in your Maps” and “Simulacrum Splinters cannot be found in your Maps”.
  • Added a new Atlas Keystone Passive, Timeless Conflict, which grants “Legion Encounters in your Maps have no Timer”, “Breaking out Monsters and Chests that are in stasis progressively causes a Schism”, and “Legion Encounters in your Maps begin once the Schism has occurred.”
  • Added a new Atlas Keystone Passive Skill, Crop Rotation, which grants “Harvest Crops in your Maps contain only Tier 1 Plants” and “Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours”.
  • Added a new Atlas Keystone Passive Skill, Bold Undertakings, which grants “Fortune Favours the Brave applies an additional random Option” and “100% more cost of the Fortune Favours the Brave Map Crafting Option”.
  • Added a new Atlas Keystone Passive Skill, Overloaded Circuits, which grants “League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated” and “100% more cost of Map Crafting Options”.
  • Added a new Atlas Keystone Passive Skill, Meticulous Appraiser, which grants “Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value”.
  • Added a new Atlas Keystone Passive Skill, The Seventh Gate, which grants “All possible League Map Crafting Options are Available while six Gateways are Allocated”.
  • Holding Alt on a Currency item or stackable Fragment will now show the count of that Currency or Fragment within the same inventory, including trade windows.
  • Continued to incrementally improve the sound, art, effects and environments.

Forbidden Sanctum Changes

  • The Forbidden Sanctum has been added to the core game. You’ll initially meet Divinia in the Oriath Docks in Act 10, who provides you with access to the Forbidden Sanctum.
  • The Forbidden Sanctum has a maximum Area Level of 83.
  • Introduced Forbidden Tomes, which are tradeable items that are found in the end game. A Forbidden Tome represents the entire first floor of the Forbidden Sanctum, and its rooms can be played back to back.
  • Upon successfully completing a Sanctum floor, the next floor is generated as a tradable item with the state of your Sanctum built in, including your Boons, Afflictions, Resolve, Relics and Aureus.
  • Relics have also returned and are now tradeable. They are locked in at the beginning of the first Sanctum floor, and cannot be changed for the remainder of the Sanctum run.
  • Completing a Forbidden Sanctum run now requires killing Lycia in both her first and second form. She will always drop a Unique Relic, which have also been reworked and replaced as we rebalanced the Forbidden Sanctum.
  • Primary defences now have some effect on protecting your Resolve. Armour provides Resolve Mitigation from Enemy Hits, Evasion grants a chance to Avoid Resolve loss from Enemy Hits, while Energy Shield provides you with Resolve Aegis, which is a mechanic that behaves similarly to how Energy Shield behaves for Life.
  • The difficulty of Forbidden Sanctum has been increased, especially in the later floors. Monsters generally have more Life, and deal slightly more Resolve damage.
  • Rare Monsters can now be found within the Forbidden Sanctum, and completing a room now requires killing all Rare Monsters present.
  • Monsters in the Forbidden Sanctum are immune to damage if there is no player within 100 units of them.
  • Boons and Afflictions have been reviewed and rebalanced, and we’ve also added new Boons and Afflictions themed around the new defensive mechanics.
  • The Rusted Mallet minor Affliction that causes Monsters to have Knockback has been removed.
  • Relic modifiers have also been reviewed and rebalanced. We’ve also added new Relic modifiers for the new defensive mechanics.
  • We’ve also added more hazards and room variety to the Forbidden Sanctum.
  • The Forbidden Sanctum has also been adjusted for Ruthless.

Atlas Changes

  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
  • Map tiers and locations have been shuffled (though the ‘pin’ locations for maps has not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
  • Some Divination Cards have found new homes as a result of these Atlas Changes:
  • The Scarred Meadow and Tranquillity can now be found in the Orchard Map.
  • The Whiteout can now be found in the Channel Map.
  • Unique Maps are no longer offered as a mission when rerolling Kirac’s missions with an Explorer’s Scouting Report.
  • The Sextant modifiers that cause the Final Map Boss in each Map to drop an additional Shaper Guardian, Elder Guardian, or Conqueror Map have been changed to drop upon Completing your Maps.
  • When adding the new Lucid Dreams Keystone Atlas Passive, we also took time to review Vaal Side Areas in Maps and the modifiers present on them.
  • All modifiers, except one, no longer grant additional packs of Corrupted Vaal Monsters. This has been moved to be an Implicit modifier instead.
  • Modifiers with upsides no longer have Increased Item Quantity or Item Corruption Chance, unless that is the only thing they do.
  • Modifiers with downsides no longer have variable Item Corruption Chance. This is now a fixed value relative to the perceived difficulty of the modifier.
  • Vaal Side Areas can no longer roll regular Map modifiers.
  • Modifiers that add extra Monsters are now Suffixes.
  • The Explicit Item Corruption Chance modifier has been removed.
  • The values provided by modifiers have also been rebalanced.
  • Added some new modifiers, including one that causes Vaal Vessels to contain an additional Level 21 Corrupted Gem.
  • Map Bosses in Corrupted Maps no longer have the “Corrupted” tag, and no longer drop additional Vaal items.
  • The Vaal Temple Map can no longer be obtained outside of Corruption, Vaal Side Areas, or Divination Cards.
  • The Beastcraft obtained from Einhar’s Memory of Harvest Beasts that created a Vaal Temple Map now creates a Synthesis Unique Map.
  • We’ve also added 3 new Unique Vaal Side Areas. Happy hunting!

Atlas Passive Tree Changes

  • The Shaping the Seas and Shaping the Valley Atlas Notable Passive Skills have been removed from the Atlas Tree, and the new Bold Undertakings and Overloaded Circuits Keystones have taken their position. There are now 6 Atlas Passive Skills in this cluster (previously 5), which each provide “Maps found have 5% chance to be 1 tier higher” (previously 4%).
  • Added a new Maps cluster to the Atlas Passive Tree. The Notable, Shaping the World, partially compensates for the loss of Shaping the Valleys and Shaping the Seas. It provides “Final Map Boss in each Map has 5% chance to drop an additional connected Map” and “Maps found have 10% chance to be 1 tier higher”, while the 2 small Atlas Passive Skills each provide “Maps found have 5% chance to be 1 tier higher.”
  • Added a new Beyond cluster to the Atlas Passive Tree. There are 3 Notables in this cluster, Swarming Hive grants “Beyond Demons in your Maps have 100% increased chance to be followers of K’tash” and “30% more Divination Cards found from Beyond Demons in your Maps that are followers of K’Tash”. Pale Clarion grants “Beyond Demons in your Maps have 100% increased chance to be followers of Beidat” and “30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat”. Voracious Throng grants “Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr” and “30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr.” The 4 small Atlas Passive Skills in the cluster each grant 5% increased Quantity of Items dropped by Beyond Demons in your Maps.
  • Added a new Torment cluster to the Atlas Passive Tree. The Notable, Paranormal Meeting, grants “Your Maps are haunted by an additional Tormented Spirit”, while the 3 small Atlas Passive Skills each grant “Tormented Spirits in your Maps have 25% increased Duration.”
  • Added a new Vaal Side Areas Cluster to the Atlas Passive Skill Tree. The Notable, Unimaginable Horrors grants “Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage”, “Unique Bosses in Vaal Side Areas in your Maps have 100% more Life” and “Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated.” The 3 small Atlas Passive Skills each provide “Your Maps have +2% chance to contain a Vaal Side Area.”
  • Another Adjacent Map Drop Chance small Atlas Passive Skill has been added around Hunting Season, Archaeology Tour, Covert Stakeouts and Mining Partnership Notable Atlas Passive Skills to make space for the new All Hands Keystone.
  • The Sturdy Construction Atlas Passive Skill no longer has “Blight Towers and their Minions in your Maps deal 20% more Damage”. Instead, it now has “Blight Monsters in your Maps take 12% increased Damage”.
  • The Delirium Difficulty and Persistence small Atlas Passive Skill that provides “Delirium in your Maps increases 5% faster with distance from the mirror” and “Delirium Fog in your Maps dissipates 4% slower” has been removed from the Atlas Passive Tree.
  • The Seance and Unrelenting Torment Notable Atlas Passive Skills have swapped locations on the Atlas Tree.
  • Some other Atlas Passive Skills have moved location to make space for the new Keystones and Clusters added.

Legion

  • The Domain of Timeless Conflict now has a minimum area level of 80. Specific Timeless Emblems and Unrelenting Timeless Emblems no longer provide additional area levels.
  • Additional area levels are now added based on the number of Emblems used. 4 Emblems increases the area level by 1, and 5 Emblems increases it by 2.
  • Each Unrelenting Timeless Emblem increases the area level by 0.5 area level (rounding down). Meaning with 5 emblems the maximum area level is 84.
  • The 20% increased Experience gain for each Timeless Emblem has been removed.
  • Each Unrelenting Timeless Emblems now adds 10% increased Experience Gain (previously 20%), and this is now stated on the item tooltip.
  • Each Timeless Emblem and Unrelenting Timeless Emblem now adds 15% more Monster Life (previously 10%), and now also adds 10% increased Monster Damage.

Delirium

  • The number of monster kills required to gain Delirium rewards in the following Maps has been increased in order to be more consistent with other Maps: Bramble Valley, Cold River, Crimson Township, Dry Sea, Forbidden Woods, Foundry, Frozen Cabins, Silo, and Stagnation.

Torment

  • Tormented Spirits now have ~20% more Life per level from level 55, scaling up to ~560% more at level 83.
  • They now have a tapering less damage taken buff which activates upon entering their range, and eventually scales down to no damage reduction after 15 seconds.
  • For every enemy a Tormented Spirit touches, it increases the damage the spirit takes by 5%.
  • Their AI has also changed quite considerably. Spirits now more aggressively touch monsters that aren’t already touched, and more aggressively possess Rare or Unique monsters.
  • Stats that add Tormented Spirits to an area are now all consistently described as “haunted by” instead of sometimes being “contains”.

Guardian

  • Harmony of Purpose: No longer provides “Nearby Enemies cannot gain Power, Frenzy or Endurance Charges”, “You and nearby Party Members Share Power, Frenzy and Endurance Charges” or “20% chance to gain a Power, Frenzy or Endurance Charge on Hit”. It now grants “Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances”, “Enemies in your Link Beams cannot apply Elemental Ailments” and “Enemies in your Link Beams have -20% to all Elemental Resistances.” The small Ascendancy Passive Skill prior no longer provides 15% increased Endurance, Frenzy and Power Charge Duration. It now provides “Link Skills have 5% increased Buff Effect”.
  • Radiant Faith: No longer grants Armour equal to 160% of your Reserved Life to you and nearby Allies. Instead, it now grants Armour equal to 25% of your Reserved Mana to you and nearby Allies.
  • Unwavering Faith: No longer provides “Auras from your Skills grant +1% Physical Damage Reduction to you and Allies” or “Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies”. Instead, it now provides “Auras from your Skills grant 5% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies”.
  • Time of Need: No longer provides 80% reduced Effect of Curses on you. It now provides “Every 4 seconds, remove Curses and Elemental Ailments from you” and “Every 4 seconds, Regenerate 100% of Life over one second” (previously 30%).
  • Radiant Crusade: No longer provides +20% to all Elemental Resistances, “While there are at least five nearby Allies, you and nearby Allies have Onslaught”, or “While there is at least one nearby Ally, you and nearby Allies deal 10% more damage”. It now grants Level 20 Summon Sentinel of Radiance Skill, and “10% of Damage from Hits is taken from your Sentinel of Radiance’s Life before you”.
  • Unwavering Crusade: No longer provides “Nearby Allies have 20% increased Attack, Cast and Movement Speed”, “Nearby Allies have 30% increased Area of Effect”, “Nearby Allies Intimidate Enemies for 4 seconds on Hit”, or “Nearby Allies Unnerve Enemies for 4 seconds on Hit”. It now provides a 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy.
  • Bastion of Hope: No longer provides +50% Chance to Block Attack Damage for 2 seconds every 5 seconds, or “If you’ve Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned”. It now provides “If you’ve Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage” (previously +10%), and “If you’ve Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage” (previously +10%). The small Ascendancy Passive Skill prior no longer provides +2% Chance to Block Attack Damage. Instead, it now provides 30% increased Block Recovery.

Chieftain

  • Hinekora, Death’s Fury: No longer requires Ngamahu, Flame’s Advance or Ramako, Sun’s Light. No longer provides 1% of Fire Damage Leeched as Life, “Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit” or 10% increased Strength. It now provides “Enemies you Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage.”
  • Tasalio, Cleansing Water: No longer provides “+100% to Fire Resistance”, “20% of Physical Damage from Hits taken as Fire Damage” or “20% increased Life Recovery Rate if you’ve taken Fire Damage from an Enemy Hit Recently”. It now provides “Modifiers to Fire Resistance also apply to Cold and Lightning Resistance at 50% of their Value.” The small Ascendancy Passive Skill prior now provides +15% to Fire Resistance (previously +10%).
  • Valako, Storm’s Embrace: Now requires Tasalio, Cleansing Water. No longer provides “Regenerate 0.5% of Life per second per Endurance Charge”, “15% more Damage if you’ve lost an Endurance Charge in the past 8 seconds”, “Gain 1 Endurance Charge every second if you’ve used a Warcry Recently”, or “+1 to Maximum Endurance Charges.” It now provides “Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances”. The small Ascendancy Passive Skill prior no longer provides 5% chance to gain an Endurance Charge on Kill. Instead, it now provides +15% to Fire Resistance.
  • Arohongui, Moon’s Presence: No longer provides “Totems are Immune to Fire Damage”, “Enemies near your Totems deal 8% less Damage”, “Enemies near your Totems take 16% increased Physical and Fire Damage”, or “25% increased Area of Effect while you have a totem.” Instead, it now provides “Recoup 25% of Damage Taken by your Totems as Life”, “Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration” and “Totems Taunt Enemies around them for 4 seconds when Summoned.”
  • Ngamahu, Flame’s Advance: No longer provides “50% of Physical Damage Converted to Fire Damage” or “Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds.” It now provides “Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage” and “Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +3 to Strength.”
  • Tawhoa, Forest’s Strength: Now provides “Trigger Level 20 Tawhoa’s Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy” (previously Non-Vaal Slam Skill). The small Ascendancy Passive Skill prior no longer provides 10% increased Area of Effect, it now provides 10% increased Melee Damage.
  • Tukohama, War’s Herald: Now requires Tawhoa, Forest’s Strength. No longer provides “2% of Damage dealt by your Totems is Leeched to you as Life”, “100% increased Effect of Buffs your Ancestor Totems grant while Active” or “Ancestor Totems have 100% increased Activation range.” It now provides “Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call” and “Skills from Equipped Body Armour are Supported by Level 20 Fist of War”. The small Ascendancy Passive Skill prior no longer provides 10% increased Totem Placement Speed, it now provides 10% increased Melee Damage.
  • Ramako, Sun’s Light: No longer provides “+25% to Fire Damage over Time Multiplier”, “25% chance to Ignite” or “Damage Penetrates 15% Fire Resistance”. It now provides “Nearby Enemies’ Fire Resistance is 0% against Damage over Time while you are Stationary.”

Ascendant

  • Guardian: No longer provides “25% reduced Effect of Curses on you”, “Auras from your Skills grant +1% Physical Damage Reduction to you and your Allies”, “You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other”, or “While there are at least five nearby Allies, you and nearby Allies have Onslaught.” It now provides “Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies”, “If you’ve Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage”, and “If you’ve Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage.” It also now provides “Every 4 seconds, Regenerate 50% of Life over one second” (previously 20%).
  • Chieftain: No longer provides “40% increased Fire Damage”, “Regenerate 2% of Life per second”, or “1% of Damage dealt by your Totems is Leeched to you as Life.” It now provides “Totems Taunt Enemies around them for 2 seconds when Summoned”, “Unaffected by Ignite” and “10% increased Strength.”

Occultist

  • Due to the discovery of a bug where Frigid Wake was incorrectly using a fixed-duration freeze, causing it to not be affected by freeze duration modifiers, we have made the below change. The described bug has also been fixed.
  • Frigid Wake: No longer has “Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds” or “Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds.” It now has “Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.6 seconds.”

Passive Skill Tree Balance

  • Added a new Fire Damage with Attack Skills cluster to the Passive Skill Tree to the south-west of the Marauder’s starting location. The Lava Lash Notable Passive has been moved into this new cluster, which contains two other Notables, Settling Ash, which provides “Nearby Enemies are Covered in Ash if you haven’t moved in the past 2 seconds”, and Concussive Force, which provides “Hits Stun as though dealing 50% more Melee Fire Damage” and “Ignites from Stunning Melee Hits deal 20% more Damage.”
  • Added a new Ignite and Bleeding Duration cluster to the Passive Skill Tree to the south-west of the Marauder’s starting location. The Notable, Cauterisation, provides “Bleeding enemies cannot inflict Bleeding on you” and “Ignited enemies cannot Ignite you.” The Harvester of Foes cluster has been shifted down slightly to make space for the new cluster.
  • Added a new Fire Damage with Attack Skills cluster to the Passive Skill Tree to the south-west of the Duelist’s starting location. The Notable, Invigorating Blaze, provides “+10% to Fire Damage over Time Multiplier with Attack Skills”, and “Recover 2% of Life when you Ignite a non-Ignited Enemy.” The Champion of the Cause and Bannerman cluster has been moved to Lava Lash’s old location to make space for this new cluster.
  • The Magmatic Strikes Notable Passive Skill no longer provides “Gain 10% of Physical Damage as Extra Fire Damage.” Instead, it now provides “Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds.”
  • The Dirty Techniques Notable Passive Skill no longer provides +10% to Damage over Time Multiplier for Ailments. It now causes Damaging Ailments to deal damage 15% faster (previously 10%). The two small Passive Skills prior both now cause Damaging Ailments to deal damage 5% faster (previously 15% increased Duration of Ailments on Enemies, and 15% increased Damage with Ailments).
  • The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, “Attack Projectiles Return to you”, or “Returning Projectiles Pierce all Targets.” Instead, it now provides “Returning Projectiles have 150% increased Speed.”
  • Quality on the Anomalous Faster Projectiles Support now grants Projectiles from Supported Skills have 0-10% chance to Return to you (previously 0-60%).
  • The Timeless Jewel-exclusive Strength of Blood Keystone no longer provides 1% less Damage taken for every 2% Life Recovery per second from Leech. Instead, it now provides 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech.
  • Added a new Charge Mastery: Nearby Enemies cannot gain Power, Frenzy or Endurance Charges.
  • The “Totems Taunt Enemies around them for 1 second when Summoned” Totem Mastery has been replaced with “1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life.”

Skill Balance

  • The Temporal Chains skill gem now has “Other effects on Cursed enemies expire 25% slower” at all gem levels (previously 40%).
  • Vaal Summon Skeletons now Summons 1 Skeleton Mage at gem level 1 (previously 0), scaling up to 5 at gem level 20 (unchanged).
  • If dual wielding when using Whirling Blades, you now attack with both weapons, dealing the damage of both in one hit. Whirling Blades now has “When Dual Wielding, Deals 75% of Damage from each Weapon combined” at all gem levels.
  • Ruthless Support now causes Ruthless Blows with Supported Skills to deal more Damage with Ailments caused by Melee Hits (previously more Damage with Bleeding caused by Melee Hits).
  • Combustion Support now has Intelligence and Strength attribute requirements instead of pure Intelligence.
  • Unseen Strike, triggered by The Hidden Blade Unique Dagger, no longer has a cooldown of 0.5 seconds.
  • Added the Orb tag to the Cremation Skill Gem.

Unique Balance

  • The Alberon’s Warpath Unique Boots now also has “Summon Skeletons cannot Summon more than 1 Skeleton Warrior”. This changes affects existing versions of the item that have the “Summoned Skeleton Warriors are Permanent and Follow you” modifier. For clarity, this affects the number of Skeletal Warriors summoned with each cast, it does not affect the maximum number of Skeletal Warriors you can have summoned at once.

Item Balance

  • The Delve-exclusive Shield prefix modifiers that provide +3% to maximum Fire, Cold, or Lightning Resistance can no longer roll.
  • The Veiled modifier which grants increased Duration of Ailments you inflict while Focused modifier now has values of 36-40% (previously 81-90%). Crafted versions of this modifier have been adjusted accordingly.
  • Flask modifiers that grant a percentage of Life Recovery to Minions now grant much higher values to account for Minion Life scaling to higher values than players, particularly in the endgame. Previously tiers ranged from 51%-80%, they now range from 100%-200%.
  • The Crucible Passive Skill that caused Totems to Explode on Death, dealing a percentage of their Life as Physical Damage has had values divided by 20. This change affects existing items.

Ascendancy Changes

  • The Eternal Labyrinth now grants Ascendancy Passive Skill points in Ruthless. Existing Ruthless characters that completed the Eternal Labyrinth should automatically have these points available to allocate.

Guardian

  • Harmony of Purpose: Provides “Enemies in your Link Beams have -10% to all Elemental Resistances” in Ruthless (-20% in non-Ruthless).
  • Bastion of Hope: Now provides “If you’ve Attacked Recently, you and nearby Allies have +15% Chance to Block Attack Damage” and “If you’ve Cast a Spell Recently, you and nearby Allies have +15% Chance to Block Spell Damage” in Ruthless (both +25% in non-Ruthless).

Hierophant

  • Arcane Blessing: No longer provides “Arcane Surge grants 20% more Spell Damage to you” or “Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell” in Ruthless. It now provides “Gain Arcane Surge after Spending a total of 200 Mana.”
  • Illuminated Devotion: No longer provides “30% increased Area of Effect while you have Arcane Surge” or “0.5% of Spell Damage Leeched as Life while you have Arcane Surge” in Ruthless. It now provides “Arcane Surge grants 8% more Spell Damage to you.”
  • Conviction of Power: No longer provides “+1 to Maximum Power Charges and Maximum Endurance Charges” in Ruthless. It now provides “+3 to Minimum Endurance Charges” and “+3 to Minimum Power Charges” (both +4 in non-Ruthless).
  • Pursuit of Faith: No longer provides 100% increased Totem Duration or 100% increased Totem Placement Speed in Ruthless.
  • Ritual of Awakening: No longer provides “Regenerate 0.5% of Mana per second for each Summoned Totem” or “You and your Totems Regenerate 1% of life per second for each Summoned Totem” in Ruthless. It now provides “3% more Damage per Summoned Totem” (5% in non-Ruthless) and “10% of Damage from Hits is taken from your nearest Totem’s Life before you.”
  • Divine Guidance: No longer provides 30% increased Maximum Mana in Ruthless.
  • Sanctuary of Thought: No longer provides “25% increased Mana Reservation Efficiency of Skills” or “1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%” in Ruthless. It now provides 25% less Mana Cost of Skills (50% in non-Ruthless).

Inquisitor

  • Sanctuary: Now provides “Consecrated Ground you create applies 8% increased Damage taken to Enemies” in Ruthless (15% in non-Ruthless).
  • Augury of Penitence: Now provides “Nearby Enemies take 8% increased Elemental Damage” in Ruthless (16% in non-Ruthless).
  • Righteous Providence: No longer provides “+50 to Strength and Intelligence” in Ruthless.
  • Inevitable Judgement: No longer provides “Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances” in Ruthless.
  • Instruments of Virtue: No longer provides “10% more Attack Damage for each Non-Instant Spell you’ve Cast in the past 8 seconds, up to a maximum of 30%” in Ruthless.
  • Instruments of Zeal: No longer provides “Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges”, “Gain 1 Fanatic Charge every second if you’ve Attacked in the past second”, “Lose all Fanatic Charges on reaching Maximum Fanatic Charges” or “+4 to Maximum Fanatic Charges” in Ruthless. It now provides “Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon.”

Assassin

  • Noxious Strike: No longer provides “Recover 0.5% of Life per Poison affecting Enemies you Kill” or “40% chance to Poison on Hit” in Ruthless.
  • Toxic Delivery: No longer provides “+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%” in Ruthless.
  • Ambush and Assassinate: No longer provides “15% more Damage with Hits and Ailments against Enemies that are on Low Life”, “+40% to Critical Strike Multiplier against Enemies that are on Full Life” or “Critical Strikes have Culling Strike” in Ruthless.
  • Opportunistic: No longer provides “Damage from your Critical Strikes cannot be Reflected” in Ruthless. Now provides “20% more Damage while there is at most one Rare or Unique Enemy nearby” (25% in non-Ruthless).
  • Unstable Infusion: No longer provides “+1 to Maximum Power Charges” in Ruthless.
  • Deadly Infusion: No longer provides “+5% to Critical Strike Multiplier per Power Charge” in Ruthless. It now provides “+1% Critical Strike Chance while at maximum Power Charges” (+1.5% in non-Ruthless), and “+1 to Maximum Power Charges.”
  • Mistwalker: No longer provides “50% increased Elusive Effect” in Ruthless.

Saboteur

  • Perfect Crime: Now provides “40% less Damage with Triggered Spells” in Ruthless (35% less in non-Ruthless).
  • Chain Reaction: No longer provides “Skills used by Traps have 50% increased Area of Effect” in Ruthless.
  • Pyromaniac: No longer provides “Immune to Ignite and Shock” in Ruthless. It now provides “Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second” and “Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second” in Ruthless (both Regenerate 2% in non-Ruthless).
  • Demolitions Specialist: No longer provides “Mines Hinder Enemies near them for 2 seconds when they Land” in Ruthless.
  • Explosives Expert: Now provides “+30% to Critical Strike Multiplier against Burning Enemies” (+40% in non-Ruthless), “60% increased Critical Strike Chance against Shocked Enemies” (80% in non-Ruthless), and “Damage Penetrates 8% Elemental Resistances against Chilled Enemies” (10% in non-Ruthless).
  • Born in the Shadows: No longer provides “Blind Enemies on Hit” in Ruthless. It also now provides “10% reduced Damage taken from Blinded Enemies” in Ruthless (15% in non-Ruthless).

Trickster

  • Spellbreaker: No longer provides “+20% chance to Suppress Spell Damage” in Ruthless.
  • Soul Drinker: No longer provides 2% of Damage Leeched as Energy Shield or 20% increased Attack and Cast Speed while Leeching Energy Shield in Ruthless.
  • Polymath: Now provides “1% more Damage for each different type of Mastery you have Allocated” in Ruthless (3% in non-Ruthless).

Berserker

  • Flawless Savagery: No longer provides “Adds 20 to 30 Physical Damage if you’ve dealt a Critical Strike Recently”, “+25% to Critical Strike Multiplier” or “50% increased Critical Strike Chance” in Ruthless. It now provides “50% more Maximum Physical Attack Damage with Critical Strikes” and “50% less Minimum Physical Attack Damage with Critical Strikes.”
  • Blitz: Now provides “+10 to Maximum Blitz Charges” in Ruthless (+20 in non-Ruthless).
  • War Bringer: No longer provides “Warcries grant 10 Rage per 5 Power if you have less than 25 Rage”, “Warcries Sacrifice 10 Rage if you have at least 25 Rage” or “Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently” in Ruthless. It now provides “Nearby corpses Explode when you Warcry, dealing 10% of their Life as Physical Damage” and “Warcries Exert 1 additional Attack.”
  • Defy Pain: No longer provides “25% increased Armour per Defiance” or “50% increased Maximum total Life Recovery per second from Leech while you have Defiance” in Ruthless. It now provides “10% of Life Leech is Instant per Defiance.”
  • Crave the Slaughter: No longer provides “+10 to Maximum Rage” in Ruthless.
  • Rite of Ruin: No longer provides “Cannot be Stunned while you have at least 25 Rage” in Ruthless.
  • Aspect of Carnage: Now provides “25% more Damage” in Ruthless (40% in non-Ruthless).

Juggernaut

  • Undeniable: No longer provides “+500 to Accuracy Rating” in Ruthless. It now provides “Gain Accuracy Rating equal to your Strength” (equal to twice your Strength in non-Ruthless).
  • Unstoppable: No longer provides “10% increased Movement Speed” or “Cannot be Stunned.”
  • Unflinching: No longer provides “Gain 1 Endurance Charge every second if you’ve been Hit Recently” or “30% chance to gain an Endurance Charge when you are Hit.” It now provides “50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges” (25% in non-Ruthless).
  • Unyielding: No longer provides “8% increased Damage per Endurance Charge” in Ruthless. It now provides “10% chance to gain an Endurance Charge when you Stun an Enemy” (25% in non-Ruthless).
  • Unrelenting: No longer provides “+4% to Chaos Resistance per Endurance Charge” in Ruthless. It now provides “+2% to all Elemental Resistances per Endurance Charge”, “2% additional Physical Damage Reduction per Endurance Charge” (1% in non-Ruthless), and “5% reduced Elemental Damage taken while at Maximum Endurance Charges” (8% in non-Ruthless).
  • Unbreakable: Now provides “5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits” in Ruthless (8% in non-Ruthless).
  • Untiring: No longer provides “40% increased Life Regeneration rate” in Ruthless.

Chieftain

  • Tukohama, War’s Herald: Now provides “Skills from Equipped Body Armour are Supported by Level 20 Ancestral Call” in Ruthless (level 30 in non-Ruthless), and “Skills from Equipped Body Armour are Supported by Level 1 Fist of War” (level 20 in non-Ruthless).

Raider

  • Way of the Poacher: No longer provides “+1 to Maximum Frenzy Charges” in Ruthless. Now provides “10% chance to gain a Frenzy Charge on Kill” and “10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy” (both 20% in non-Ruthless).
  • Avatar of the Slaughter: No longer provides “10% increased Evasion Rating per Frenzy Charge”, “4% increased Attack Speed per Frenzy Charge” or “10% increased Attack Damage per Frenzy Charge” in Ruthless. It now provides “+1 to Maximum Frenzy Charges.”
  • Quartz Infusion: Now provides “+15% chance to Suppress Spell Damage” in Ruthless (+40% in non-Ruthless).
  • Avatar of the Veil: Now provides “Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing” which applies -10% to the matching Resistance for 4 seconds in Ruthless (-20% in non-Ruthless), and “25% chance to Avoid Elemental Ailments while Phasing” (50% in non-Ruthless).
  • Avatar of the Chase: No longer provides “100% increased Effect of Onslaught on you” in Ruthless.

Deadeye

  • Far Shot: No longer provides Far Shot in Ruthless. It now provides “Projectiles gain Damage as they travel farther, dealing up to 20% more Damage to targets.”
  • Occupying Force: Now provides “+1 to maximum number of Summoned Mirage Archers” in Ruthless (+2 in non-Ruthless).
  • Focal Point: No longer provides “75% increased Effect of your Marks” or “Your Mark Transfers to another Enemy when Marked Enemy dies” in Ruthless. It now provides “10% more Damage taken from other Enemies near your Marked Enemy” (25% less in non-Ruthless), and “20% less Damage taken from Marked Enemy.”

Pathfinder

  • Master Distiller: The bonus to Non-Channelling Skills you use by consuming 3 Charges from a Diamond Flask in Ruthless is now “100% increased Critical Strike Chance” (150% in non-Ruthless), “Penetrate 15% Elemental Resistances” from consuming 3 Charges from a Bismuth Flask (20% in non-Ruthless), and “15% of Physical Damage as Extra Chaos Damage” from consuming 3 Charges from an Amethyst Flask (25% in non-Ruthless).
  • Nature’s Boon: Now provides “Magic Utility Flasks applied to you have 20% increased Effect” in Ruthless (30% in non-Ruthless).
  • Master Alchemist: No longer provides “Removes Elemental Ailments when you use a Flask” or “50% chance for Flasks you use to not consume Charges” in Ruthless. It now provides “Utility Flasks can gain Charges During their Flask Effect.”
  • Nature’s Reprisal: No longer provides “25% chance to inflict Withered for 2 seconds on Hit” in Ruthless. It also now provides “35% increased Effect of Withered” (50% in non-Ruthless).
  • Master Toxicist: No longer provides “When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned” or “Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage” in Ruthless. It now provides “On Killing a Poisoned Enemy, nearby Enemies are Poisoned.”

Slayer

  • Overwhelm: No longer provides “+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%” or “Nearby Enemies have -30% to Critical Strike Multiplier” in Ruthless.
  • Bane of Legends: No longer provides “10% more Damage if you’ve Killed Recently” or “Cannot take Reflected Physical Damage” in Ruthless.
  • Headsman: No longer provides “Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy” or “Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy” in Ruthless.
  • Brutal Fervour: No longer provides “100% increased Maximum Recovery per Life Leech” or “10% reduced Damage taken while Leeching” in Ruthless.
  • Impact: No longer provides “50% increased Global Accuracy Rating”, “+4 to Melee Strike Range” or “5% increased Area of Effect per Enemy killed recently, up to 50%” in Ruthless.
  • Masterful Form: No longer provides “+1 to Maximum Frenzy Charges” in Ruthless.

Gladiator

  • Arena Challenger: Now provides 1% more Attack and Movement Speed per Challenger Charge in Ruthless (2% in non-Ruthless).
  • Painforged: No longer provides “Your Counterattacks deal Double Damage” or “+10% Chance to Block Attack Damage” in Ruthless. It now provides “+5% to maximum Chance to Block Attack Damage.”
  • Reigning Veteran: No longer provides “+10% to maximum Chance to Block Attack Damage” or “+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage” in Ruthless. It now provides “Gain 50% Base Chance to Block from Equipped Shield instead of the Shield’s value.”
  • Violent Retaliation: No longer provides “Hits ignore Enemy Monster Physical Damage Reduction if you’ve Blocked in the past 20 seconds” or “Attack Damage is Lucky if you’ve Blocked in the past 20 seconds” in Ruthless. It now provides “Attack Damage while Dual Wielding is Lucky if you’ve Blocked in the past 20 seconds.”
  • Outmatch and Outlast: No longer provides “25% chance to gain a Frenzy Charge on Kill with Main Hand” or “25% chance to gain an Endurance Charge on Kill with Off Hand” in Ruthless.
  • Blood in the Eyes: No longer provides “Attacks Maim on Hit against Bleeding Enemies”, “25% chance to Blind with Hits against Bleeding Enemies” or “Enemies Maimed by you take 10% increased Physical Damage” in Ruthless. It now provides “Attack Hits against Bleeding Enemies have 50% chance to Blind” and “Attack Hits against Blinded Enemies have 50% chance to Maim.”
  • Gratuitous Violence: No longer provides “20% more Physical Damage over Time” in Ruthless.

Champion

  • The Unstoppable Hero and Fortitude Ascendancy Passive Skills have swapped position on the Champion Ascendancy in Ruthless.
  • Unstoppable Hero: No longer provides “20% increased Attack Speed while Fortified”, “+500 to Armour and Evasion Rating while Fortified” or “Cannot be Stunned while Fortified” in Ruthless. It now provides “Nearby Allies count as having Fortification equal to yours.”
  • Fortitude: Now provides “You have 10 Fortification” in Ruthless (20 in non-Ruthless).
  • Master of Metal: No longer provides “If you’ve Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour” or “You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy” in Ruthless.
  • First to Strike, Last to Fall: No longer provides “Your Hits permanently Intimidate Enemies that are on Full Life” in Ruthless. It now provides “Gain Adrenaline for 10 seconds when you reach Low Life” (20 seconds in non-Ruthless).
  • Conqueror: No longer provides “100% chance to Taunt on Hit” or “10% reduced Damage taken if you’ve Taunted an Enemy Recently” in Ruthless. It now provides “Enemies in Close Range are Taunted.”
  • Worthy Foe: Now provides “Enemies Taunted by you take 8% increased Damage” in Ruthless (20% in non-Ruthless).
  • Inspirational: No longer provides “30% increased effect of Non-Curse Auras from your Skills” or “You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage” in Ruthless.

Necromancer

  • Commander of Darkness: No longer provides “You and nearby Allies deal 30% increased Damage” in Ruthless.
  • Essence Glutton: No longer provides “For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second” or “For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second” in Ruthless.
  • Mindless Aggression: No longer causes Minions to have 10% increased Movement Speed, 10% increased Attack Speed, 10% increased Cast Speed, or to deal 30% increased Damage in Ruthless. Instead, it now provides “Minions gain Added Physical Damage equal to 15% of Maximum Energy Shield on your Equipped Helmet.”
  • Bone Barrier: No longer provides “1% additional Physical Damage Reduction per Minion, up to 10%” or “2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%” in Ruthless.
  • Plaguebringer: No longer provides “If you’ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect”, “With at least one nearby corpse, you and nearby Allies deal 10% more Damage” or “With at least one nearby corpse, nearby Enemies deal 10% reduced Damage” in Ruthless. Instead, it now provides “For each nearby corpse, you and nearby Allies deal 1% more Damage, up to a maximum of 10%.”
  • Corpse Pact: No longer provides “2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%” or “Enemies near corpses you Spawned Recently are Chilled and Shocked” in Ruthless. Instead, it now provides “Nearby Enemies are Chilled and Shocked while you are near a corpse.”
  • Mistress of Sacrifice: No longer provides “40% increased Skill Effect Duration” in Ruthless.

Occultist

  • Profane Bloom: Now provides “Cursed Enemies you or your Minions Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage” in Ruthless (50% in non-Ruthless).
  • Void Beacon: Now causes Nearby Enemies to have -8% to Cold Resistance and -8% to Chaos Resistance in Ruthless (both -20% in non-Ruthless).
  • Withering Presence: No longer provides “+60% to Chaos Resistance”, “15% more Chaos Damage” or “Nearby Hindered Enemies deal 15% reduced Damage over Time” in Ruthless.
  • Frigid Wake: No longer provides “15% more Cold Damage”, “Cannot be Chilled”, “Cannot be Frozen” or “Nearby Chilled Enemies deal 10% reduced Damage with Hits” in Ruthless. It now provides “Nearby Enemies are Chilled.”
  • Vile Bastion: No longer provides “Regenerate 40 Energy Shield per second”, “Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second” or “Cannot Be Stunned while you have Energy Shield” in Ruthless. It now provides “Damage taken Recouped as Life is also Recouped as Energy Shield.”
  • Forbidden Power: No longer provides “6% increased Area of Effect per Power Charge” or “6% increased Damage per Power Charge” in Ruthless.

Elementalist

  • Mastermind of Discord: No longer provides “Regenerate 1% of Mana per second if you’ve inflicted Exposure Recently” in Ruthless. It also now provides “Exposure you inflict applies an extra -15% to the affected Resistance” (-25% in non-Ruthless).
  • Heart of Destruction: No longer provides “Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds” or “60% increased Area of Effect while you don’t have Convergence” in Ruthless. It now provides “Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead.”
  • Shaper of Flames: No longer provides “Hits always Ignite” in Ruthless. It also now provides “8% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire” (25% in non-Ruthless).
  • Shaper of Winter: No longer provides “50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold” or “Your Chills can reduce Action Speed by up to a maximum of 40%” in Ruthless. It also now provides “Chills from your Hits always reduce Action Speed by at least 10%” (15% in non-Ruthless).
  • Shaper of Storms: No longer provides “Hits always Shock” or “25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning” in Ruthless. It also now provides “Shocks from your Hits always increase Damage taken by at least 10%” (15% in non-Ruthless).
  • Liege of the Primordial: No longer provides “100% increased Effect of Buffs granted by your Golems” in Ruthless.
  • Elemancer: No longer provides “Summoned Golems are Immune to Elemental Damage” in Ruthless.
  • Bastion of Elements: No longer provides “Cannot take Reflected Elemental Damage” in Ruthless.

Ascendant

  • Guardian: Now has “If you’ve Attacked Recently, you and nearby Allies have +7% Chance to Block Attack Damage” and “If you’ve Cast a Spell Recently, you and nearby Allies have +7% Chance to Block Spell Damage” in Ruthless (both +10% in non-Ruthless).
  • Hierophant: No longer provides “25% increased maximum Mana”, Arcane Surge grants 10% more Spell Damage to you”, or “Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell” in Ruthless. It now provides “Gain Arcane Surge after Spending a total of 200 Mana.”
  • Inquisitor: No longer provides a 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds in Ruthless. It now provides “Nearby Enemies take 8% increased Elemental Damage” (10% in non-Ruthless).
  • Chieftain: Does not provide 10% increased Strength in Ruthless.
  • Berserker: No longer provides “2% of Attack Damage Leeched as Life and Mana if you’ve Killed Recently” or “Cannot be Stunned while you have at least 25 Rage” in Ruthless. It now provides 10% of Leech is Instant.
  • Juggernaut: No longer provides “+1000 to Accuracy Rating”, “Cannot be Stunned”, “5% increased Damage per Endurance Charge” or “Gain 1 Endurance Charge every second if you’ve been Hit Recently” in Ruthless. It now provides “10% chance to gain an Endurance Charge when you Stun an Enemy” and “1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.”
  • Slayer: No longer provides “30% increased Area of Effect if you’ve Killed Recently” in Ruthless.
  • Gladiator: No longer provides “25% chance to Blind Enemies on Hit with Attacks”, “20% more Physical Damage over Time”, or “Hits ignore Enemy Monster Physical Damage Reduction if you’ve Blocked in the past 20 seconds” in Ruthless. It now provides “Attacks have 50% chance to cause Bleeding” and “Attack Hits against Bleeding Enemies have 50% chance to Blind.”
  • Champion: No longer provides “100% chance to Taunt on Hit”, “15% increased effect of Non-Curse Auras from your Skills” or “Your Hits permanently Intimidate Enemies that are on Full Life” in Ruthless. It now provides Melee Hits have 100% chance to Fortify (50% in non-Ruthless), “Enemies Taunted by you take 8% increased Damage” (10% in non-Ruthless), and “Banner Skills have no Reservation.”
  • Raider: No longer provides “+20% chance to Suppress Spell Damage” or “10% increased Movement Speed” in Ruthless.
  • Pathfinder: No longer provides “10% increased Movement Speed during any Flask Effect” or “10% increased Attack Speed during any Flask Effect” in Ruthless. It now provides “20% chance for Flasks you use to not consume Charges” (25% in non-Ruthless).
  • Deadeye: No longer provides “Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets” in Ruthless.
  • Assassin: No longer provides +0.75% to Critical Strike Chance in Ruthless.
  • Saboteur: No longer provides 30% increased Area of Effect in Ruthless.
  • Trickster: No longer provides 2% of Damage Leeched as Energy Shield in Ruthless. It now provides 1% more Damage for each different type of Mastery you have Allocated (2% in non-Ruthless).
  • Elementalist: No longer provides “Exposure you inflict applies an extra -20% to the affected Resistance” or “+1 to maximum number of Summoned Golems” in Ruthless. It now provides “Chills from your Hits always reduce Action Speed by at least 8%”, and “Shocks from your Hits always increase Damage taken by at least 8%” (10% in non-Ruthless).
  • Necromancer: No longer provides “Minions deal 30% increased Damage” in Ruthless.
  • Occultist: No longer provides “10% increased Effect of your Curses” or “Cannot Be Stunned while you have Energy Shield” in Ruthless. It now provides “Regenerate 2% of Energy Shield per second” (1.5% in non-Ruthless), and “Nearby Enemies are Chilled.”

Skill Balance

  • Determination no longer causes you and nearby allies to gain additional Armour in Ruthless. In Ruthless, it now has “You and nearby allies gain 55% more Armour” at gem level 1 (previously 40%), scaling up to 74% at gem level 20 (previously 49%).
  • Grace no longer causes you and nearby allies to gain additional Evasion Rating in Ruthless. In Ruthless, it now has “You and nearby allies gain 55% more Evasion Rating” at gem level 1 (previously 20%), scaling up to 74% at gem level 20 (previously 29%).

Atlas Passive Tree Changes

  • The Bold Undertakings, Lucid Dreams, Overloaded Circuits and The Seventh Gate Atlas Keystone Passive Skills will differ in Ruthless from their non-Ruthless versions. These will be revealed prior to the release of Trial of the Ancestors.
  • The new Paranormal Meeting Notable Atlas Passive Skill provides “Your Maps have +10% chance to be haunted by a Tormented Spirit” in Ruthless instead of its non-Ruthless property.
  • The new Shaping the World Notable Atlas Passive Skill provides “Monsters deal 15% extra Physical Damage as Cold” and “Maps found have 8% chance to be 1 tier higher” instead of its non-Ruthless properties.
  • The new Destructive Play Keystone Atlas Passive Skill provides “The Maven has a 20% chance to summon 1 to 3 additional Bosses when Witnessing Map Bosses” in Ruthless (100% chance in non-Ruthless).
  • The new Swarming Hive Notable Atlas Passive Skill does not provide “30% more Divination Cards found from Beyond Demons in your Maps that are followers of K’Tash” in Ruthless.
  • The new Pale Clarion Notable Atlas Passive Skill does not provide “30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat” in Ruthless.
  • The new Voracious Throng Notable Atlas Passive Skill does not provide “30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr” in Ruthless.
  • The 4 small Atlas Passive Skills in the new Beyond cluster each grant 3% increased Quantity of Items dropped by Beyond Demons in your Maps in Ruthless (5% in non-Ruthless).

Other Ruthless Changes

  • The chance to encounter extra League content in Maps now scales with Map Tier in Ruthless.
  • Flasks are no longer automatically refilled upon entering or leaving Delve in Ruthless. Niko is now able to refill your flasks for you.

Monster Balance

  • Stun Immunity has been removed from many Bosses in Path of Exile. This includes but is not limited to Atziri, Argus, The Vaal Omnitect and Betrayal Targets. Some Bosses now have specific skills that cannot be stunned, or cannot be interrupted. Kitava is still unable to be stunned.
  • Shaper Guardians, Elder Guardians, and Conquerors now drop far fewer Influenced items on death.
  • Slightly increased the outcome odds for Tainted Currency from Beyond Bosses, and slightly reduced the outcome odds for other Beyond Monsters.
  • Monsters that are unable to be damaged/targeted no longer Regenerate Life or Energy Shield, or Recharge Energy Shield.
  • Kitava Skeletons in the Belfry Boss Arena now spawn as Magic, instead of Rare.
  • The Temporal Chains skill used by Monsters also now causes other effects on Cursed enemies to expire 25% slower (previously 40%).

Kirac League Mods Available During 3.22.0

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Essence (costs 2 Chaos Orbs): Area contains 2 additional Essences.
  • Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
  • Breach (costs 4 Chaos Orbs): Area contains 2 additional Breaches.
  • Harbinger (costs 6 Chaos Orbs): Area contains 3 additional Harbingers.
  • Legion (costs 6 Chaos Orbs): Area contains an additional Legion Encounter.
  • Delirium (costs 10 Chaos Orbs): Area contains a Mirror of Delirium.
  • Ritual (costs 10 Chaos Orbs): Area contains Ritual Altars.

Quest Rewards

  • Devour Support is now offered to the Witch for completing The Caged Brute, and can be purchased from Nessa by the Templar, Shadow and Scion.
  • Flamewood Support is now offered to the Marauder for completing The Caged Brute, and can be purchased from Nessa by the Templar and Scion.
  • Locus Mine Support is now purchasable from Nessa by the Ranger, Witch, Shadow and Scion for completing The Caged Brute.
  • Fresh Meat Support is now offered to the Witch for completing Sharp and Cruel, and can be purchased from Yeena by the Templar and Scion.
  • Sadism Support is now offered to the Duelist and Scion for completing Sharp and Cruel, and can be purchased from Yeena by all characters.
  • Volatility Support is now offered to the Marauder for completing Sharp and Cruel, and can be purchased from Yeena by the Templar, Duelist and Scion.
  • Controlled Blaze Support is now offered to the Marauder for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar, Duelist and Scion.
  • Corrupting Cry Support is now offered to the Marauder and Duelist for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar and Scion.
  • Guardian’s Blessing Support is now offered to the Templar for completing A Fixture of Fate, and can be purchased from Clarissa by the Witch and Scion.
  • Sacrifice Support is now offered to the Witch for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar, Shadow and Scion.
  • Frigid Bond Support is now offered to the Templar and Scion for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Witch.
  • Returning Projectiles Support is now offered to the Ranger, Shadow and Scion for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by all characters.
  • Spellblade Support is now offered to the Templar for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Witch, Shadow and Scion.
  • Trauma Support is now offered to the Marauder and Duelist for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Templar and Scion.

User Interface Changes

  • Improved the visibility of highlighted nodes when searching the Atlas Passive Tree.
  • The craft button in the Crafting Bench UI is now disabled if that craft would fail.
  • Quest objective minimap icons are now the same size on the corner map, as they are on the map overlay.
  • Updated the Kirac mission window message that is displayed when you have no available missions to be less confusing.
  • Maps that do not match a valid sub-stash in the Map Stash Tab are now placed into a special sub-stash under “Guardian Maps”. This fixes a bug where Maps with an incorrect tier could be stashed and become inaccessible.

Item Filter Changes

  • Item class names for gems have been changed to be consistent with terminology used in the rest of the game. The class previously known as “Active Skill Gems” is now called “Skill Gems”. The class previously known as “Support Skill Gems” is now called “Support Gems”. Existing item filters that reference these classes will need to be updated to use the new names.

Bug Fixes

  • Fixed a bug where some Breach monsters had ~25% more life than they should when spectred.
  • Fixed a bug where Ghorr, the Grasping Maw was able to pull players to an invalid location.
  • Fixed a bug where Mirror Images of Monsters could give souls to Soul Eater Monsters.
  • Fixed a bug where taunted Enemies were not receiving the 10% less damage penalty when dealing damage to a target other than the one that taunted them.
  • Fixed a bug where the Map modifier that provides your maps with a chance to contain an additional Tormented Spirit was not working correctly.
  • Fixed a long-standing bug where the visual indicator for the explosive radius in Expedition was slightly smaller than it should have been, compared to what markers were highlighted. This is purely a visual change.
  • Fixed a bug where the Temporal Chains skill used by the Unending Lethargy Labyrinth Trap would cause other effects on cursed enemies to expire faster, rather than slower.
  • Fixed a bug where supporting a skill with Second Wind socketed in the Black Zenith Unique Gloves did not provide an additional use of the supported skill.
  • Fixed a bug where existing Firestorm bolts would not explode if the Firestorm limit had already been reached before the first bolt hits the ground and explodes.
  • Fixed a bug where Malevolence’s skill effect duration increase said it affected itself when using it with Divine Blessing.
  • Fixed a bug which caused Leap Slam to always use your main-hand weapon to determine attack time when dual-wielding.
  • Fixed a bug where Lightning Bolt, triggered by the Choir of the Storm Unique Amulet, was not being triggered a second time with the Perfect Crime Saboteur Ascendancy Passive Skill allocated, and did not have its damage reduced.
  • Fixed a bug where the Reservation Passive Mastery that provides increased Damage for each of your Aura or Herald Skills affecting you was providing double the effect it should have.
  • Fixed a bug where weapon swapping to a melee weapon while Blast Rain projectiles are falling would add the damage from the weapon to the Blast Rain projectile damage.
  • Fixed a bug where maximum leech amount could only be determined on the character as a whole rather than on specific skills.
  • Fixed a bug which caused enemies that had been affected by the debuff applied by Infernal Cry to still explode upon dying after the Infernal Cry debuff had expired.
  • Fixed a bug where Manaforged Arrows Support was not tracking mana spent on triggered bow skills not supported by Manaforged Arrows.
  • Fixed a bug where the Vaal Summon Skeletons skill description still referred to Skeletal Warriors instead of Soldiers.
  • Fixed a bug that caused Sentinels of Dominance, summoned by Dominating Blow, to not be able to use their slam skill more than 4 times.
  • Fixed a bug where Life loss from Petrified Blood or the Progenesis Unique Flask was not prevented by the Grace Period buff.
  • Fixed a bug where Hexes supported by Spell Totem and Cursed Ground could be supported by Focused Ballista Support.
  • Fixed a bug where the Skill tooltip for Vaal Rain of Arrows incorrectly stated it fires 0 sequences of arrows.
  • Fixed a bug where Prismatic Burst incorrectly displayed that it could support Trap and Mine Skills.
  • Fixed a bug where Purifying Flame did not state the duration of Consecrated Ground on its skill bar tooltip.
  • Fixed a bug where Dark Pact did not display it could be supported by Blind or any of the elemental Penetration Supports.
  • Fixed a bug where Vaal Ice Shot could be supported by Ballista Totem. It can no longer be supported by Totems, Traps or Mines, like the gem description already states.
  • Fixed a bug where Earthshatter’s explosions would sometimes be smaller than expected.
  • Fixed a bug where the triggered arrow from Snipe Support was dealing more Damage with Hits and Ailments with one fewer Stage than expected.
  • Fixed Snipe Support’s more Damage with Ailments per Snipe Stage using the value for more Damage with Hits per Snipe Stage when calculating damage instead.
  • Fixed some rare bugged items that had more socket links than sockets.
  • Fixed a bug where Vaal Arctic Armour was able to be obtained before level 16.
  • Fixed a bug where Incursion Helmet modifiers that provide Fire, Cold or Lightning Resistances and a percentage of Physical Damage from Hits taken as the corresponding Elemental Damage could not be changed into a similar-tier modifier that grants a different resistance at the Horticrafting Station.
  • Fixed a bug where you could fail to resurrect in town after dying in an Abyssal Depths if the Map was opened in the Karui Shores and your original town instance had closed.
  • Fixed a bug where Delve chests opened through the Caster Passive Mastery were not granting any Flares or Dynamite contained in the chest.
  • Fixed a bug where Reefbane could lose its glow if you died in an Area containing a Unique Fish and resurrected there.
  • Fixed a bug where clicking the area around the crafting slot in the Horticrafting Station UI would clear the selected crafting option.
  • Fixed a rare case of Daresso’s Dream having an arena that was a dead end.
  • Fixed a bug where the “/metamorph” chat command could be used to enter Tane’s Laboratory before you had encountered Tane.
  • Fixed a bug where the Scion was able to purchase Momentum Support from Nessa after completing Enemy at the Gate. They can still purchase this after completing Mercy Mission.
  • Fixed a bug where some gems offered by Lily and Siosa were not in the correct order.
  • Fixed a bug where Steam Achievements were not syncing correctly in Controller Input mode.
  • Fixed a bug where double OK buttons could appear when failing to replace a random modifier on a Rare item with a Veiled modifier at a Syndicate Crafting Bench.
  • Fixed a bug that caused the 2D art of unowned Flasks in the Unique Stash Tab to be larger than intended.
  • Fixed a bug where weeds in the ExileCon 2023 Hideout interacted poorly with the Sacrificial Map Device microtransaction. The weeds have been pulled.
  • Fixed a bug where two immovable statues in the ExileCon 2023 Hideout had been swapped, and did not match their position at ExileCon.
  • Fixed a bug where Apparitions from Apparition Portal Effects would not move with the small Map Device if it was relocated.
  • Fixed a bug where the Invisible Flask Effect microtransaction was not completely removing the visual effect from Silver Flask.
  • Fixed a visual bug with the Celestial Scourge Arrow microtransaction that caused the thorn arrows to look incorrect.
  • Fixed a bug where the High Templar Weapon Effect microtransaction was not playing its effect when you killed some undead monsters.
  • Fixed a bug where the clickable area of the Lunar Paladin Portal microtransaction did not match its visuals.
  • Fixed a bug where the music of the Atlas Hideout would only play once.
  • Fixed four instance crashes.

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Author
Image of Steven Mills
Steven Mills
Staff Writer
Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.