Rapid unscheduled disassembly
My trip to the Mun is going to have to wait. Kerbal Space Program 2 has finally been released into Early Access, and my experiences with it thus far are pretty poor, to say the least. Despite this ā and I want to get this out of the way off the hop ā Iām optimistic itās going in the right direction.
Kerbal Space Program is a game that either needed an overhaul or at least a clean-up. While Steam has me clocked at over 250 hours in the first KSP, a lot of it was done before the campaign was added. Once that hit, the whole game lost its magic for me. I wasnāt content grinding for science points just to regain parts that Iād grown accustomed to. The budgetary responsibilities were just a needless barrier. However, I wanted a managerial meta-game. I wanted a game that was fun, not a game in which I needed to make my own fun.
Once I got down the various techniques needed to explore the Kerbolar system, I began wondering what it was all for, and a campaign should have been an answer to that, but what ended up coming out was just added frustrations.
A more comfortable journey to the stars
Itās also a game thatās incredibly intermediate unfriendly. While part of the fun is experimenting your way into space, once you get there, trying to figure out how to create a proper orbit, reach a celestial object, or ā Jeb help us ā dock with another object are monumental hurdles. Typically, youād turn to a guide or tutorial video, but why werenāt these things in the game to begin with? The included tutorials were gluey and disheartening
Thatās one of the things that Kerbal Space Program 2 is looking to address. Tutorials help you attain the skills to explore the horrifying vacuum of space, who quality of life tweaks, like the existence of a delta-V calculator, means that what you need is in the game already.
However, some of these things are still being roughed out. Many of the basic tutorials are there, but weāre still waiting on how to link two orbiting objects. Simple rocket construction is covered, but more advanced concepts are missing. Itās fine. Thatās what early access is for.
Abort! Abort!
The problem with Kerbal Space Program 2ās initial launch is two-fold. First, itās buggy beyond the vast bugs found in the first KSP. Secondly, there currently arenāt many features that werenāt already available in the original game. In fact, a lot is missing.
It looks better, sure. It still doesnāt look great, but the addition of things like clouds and vegetation on Kerbin is appreciated. Likewise, the water looks great, but thereās no actual collision with the waves just yet. Takeoffs look a lot better with plumes of steam erupting from beneath the launchpad, and thrust has a better effect to it. Itās a good starting point.
Iād tell you how the other planets looked if I could even get to them. I quickly found that all my skills still pay the bills, but my designs are hampered by the fact that the builder doesnāt cooperate. I threw in the towel once I couldnāt get the couplings to stage properly. This is after I already fought to get my fuel lines in place, my capsule to stay put, and the fairings to cover the lander. So, I gave up.
Then I went back in, and after reverting from a failed launch, the entire rocket was sunk into the ground of the assembly building. I hit the undo button combination, and the entire rocket disappeared.
What makes it worse is that the recommended specs right now are absolutely galling. Theyāre still working on performance, and thatās fine, but thatās a pretty high bar for entry.
More space-tape
Even if it did work, however, thereās still no campaign in place. Things like research are still on the horizon, but Iām not entirely convinced the team at Intercept Games isnāt just going to make the same mistakes they did before.
So, Iām scrubbing the launch and putting the SkyPuncher project on the back burner. Private Division should have probably done the same. I respect that Early Access is about gathering feedback, but this is mine: more space-tape. What weāve got right now is an inferior product built on old bones. Iām not saying Kerbal Space Program 2 is a complete wash; I just think you might want to wait until theyāre done touching up the seams before you take it into orbit.
[This preview is based on an Early Access build of the game provided by the publisher.]
Published: Feb 24, 2023 02:30 pm