Study: First-person shooter cutscenes arenā€™t engaging enough

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With the ungodly amount of first-person shooters on the market these days, chances are high youā€™ve played at least one during this generation of games.

For the most part, the shooter genre is not widely regarded as having the most emotionally-driven stories in gaming (no one cares about your wife, Dom), and Gamasutra has an interesting theory as to why that is.

A recent study used biometric feedback to measure player responses to the initial 90 minutes of big-name action titles such as Gears of War, Resistance, and Halo 3. The issue most gameā€™s suffered from was an inability to keep gamers engaged during tutorials and ā€” you guessed it ā€” cutscenes.

Itā€™s hard to summarize this extensive study in a few short paragraphs, so I urge everyone to go check it out. And if youā€™re too lazy to be bothered, hereā€™s something to think about: players best connected with the cutscenes found in Gears of War. Who knew?


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Image of Jordan Devore
Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.