Ms. Pac-Man 40th anniversary
[Source: Worthpoint]

Happy anniversary, Ms. Pac-Man

Video games’ first lady is 40 years old

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Just like her husband Pac-Man, born just two years earlier (young couple!), Ms. Pac-Man is a round yellow circle, kind of like a jawbreaker or the Sun.

She debuted in arcades across America and raked in $1.2 billion quarters by 1987, all the while managing her marriage with Pac-Man and their baby Junior, who was unceremoniously unleashed from his blue blanket during Ms. Pac-Man gameplay. Today, she celebrates her 40th anniversary.

But in some ways, Ms. Pac-Man, one of the worldā€™s most successful arcade games, has been overshadowed by the legal troubles that followed it from the moment it was introduced as a knockoff ā€œenhancement kitā€ for the original Pac-Man.

[Source: Honest Gamers/Atari]
The decades-old saga finally ended in 2020, when Bandai Namco reached a settlement with AtGames, a company that bought the rights to Ms. Pac-Man from creators GCC in 2019. But royalties are the core of why, throughout the years, Ms. Pac-Man has been missing from Pac-Man games or rebranded into other characters like Pac-Marie or Pepper. At least much more often than her husband, who is pretty much always Pac-Man.

Itā€™s disappointing ā€” I wish we had more years of Ms. Pac-Man. Especially since she was one of the first characters that drew women to gaming.

ā€œAdvertising flyers of the period depict only women playing the game, which reflected a broader acknowledgment of female participation in video gaming,ā€ write history bloggers The History Bandits in a post describing how Ms. Pac-Man changed gaming for women. ā€œMs. Pac-Man today is viewed as the historical catalyst in attracting women to a traditionally male-dominated hobby.ā€

[Source: Imgur]
Ms. Pac-Manā€™s critical role in womenā€™s video game history is well documented, and although itā€™s largely because Ms. Pac-Man allowed women to identify themselves with a character at a time where there were no other options, sheā€™s also just a good character in a good game.

At least, I think so. I know this is debated (ā€œsheā€™s literally named Ms. Pac-Man,ā€ screams the Tumblr feminist in my head), but hear me out. Ms. Pac-Man is a nuclear family wife ā€” a homemaker with the occasional task of eating fruit and avoiding ghosts ā€” but the original advertisements declaring her to be ā€œthe woman of the yearā€ and ā€œmore than Pac-Man with a bowā€ never made this her sole focus. They also never belittled it or minimized the importance of these traditionally ā€œfeminineā€ roles.

In Ms. Pac-Man, womanhood wasnā€™t a joke or a gimmick. It was just there, just the way it is in me and other players, celebrated with sweet screens of Ms. Pac-Man sharing a kiss with her husband followed by Ms. Pac-Man eating enemies whole.

So even 40 years later, Ms. Pac-Man is a sparky reminder of where women in video games have gone and where they still might go ā€” ideally, beyond wives and sexy murderers since it isnā€™t 1982, and women now get to be picky about representation. But the odd kiss and a pretzel wonā€™t hurt us, either.


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Author
Image of Ashley Bardhan
Ashley Bardhan
Ashley Bardhan is a writer from New York. She thinks about Bloodborne a lot.
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