Hydroplaning towards infinity
The space shooter genre isnāt one we see very often in the mainstream. It still crops up at times in the indie space, but the largest ones are often āspace simulationā where you get a space job and go space truckinā. I honestly donāt recall the last time I saw a real Rogue Squadron or X-Wing style of mission-based space warfare. Oh, wait. Star Wars: Squadrons, I guess. That happened.
In any case, Deep Silver and Fishlabs have their own take coming up with Chorus. While it doesnāt seem to be looking to blaze its own trail, it is adding its own twists that could add up to a fresh experience, or maybe just another reminder of why weāre better off space truckinā.
Chorus (PC [Previewed], Xbox, PS5, PS4, Stadia)
Developer: Deep Silver Fishlabs
Publisher: Deep Silver
Release: 2021
Chorus is the story of Nara and her awesome talking ship, Forsaken. Nara seems to have been a powerful member of a cult called The Circle that is causing problems in the vacuum. Sheās broken ties with them to help those they oppress.
Naraās obviously got a dark past because she talks to herself in a creepy whisper voice. The preview doesnāt go very far into what sheās got going on, but Iām guessing sheās a Weapon X-style experiment. She has a fancier ship than the cultists and she can use psychic powers to mix things up. It points my intuition at āwhoops, we created a monster.ā What is apparent is that sheās done some bad stuff in the name of The Circle and doesnāt feel super great about it.
Iām stating this like itās all cliche, and from what I gleaned, it might be. However, cliches live and die on how theyāre handled, whether it’s for subversion or perspective, and I canāt comment on whether or not itās going to be effective when it comes to Chorus. For now, I can only really see how it ties into gameplay.
The demo takes place in a big olā asteroid field. Thereās no real ability to control yaw, which felt weird to me. You look with the right stick and pressing it in reverts your ship to the horizontal axis. It feels unnatural but seems to have been designed this way to push Chorus into a more action-based direction. Much of the gameās strategy seems to be based on staying mobile and getting behind enemies.
There are a lot of ways to do this: boost, drift, psychic powers. The best way to get behind an enemy is to use Naraās Rite of the Hunt power, which teleports you directly onto their tail. Iām serious, your crosshairs start directly on them, making it difficult to miss a few opening shots. I found drifting as a great way to change course quickly if you overshoot a target, but it seems like it will also be effective in tighter locations.
If thereās one thing that the psychic powers angle brings to the game, itās that thereās an opportunity to grow more powerful throughout the course of the narrative. You can also upgrade your ship as you go, swapping out your three primary weapons and tweaking performance. Itās something of a nice change from the āyouāre a faceless pilotā approach.
Itās unknown what that will add up to, though. While the potential is absolutely there and the gameplay is relatively solid, Chorus still has a lot to prove. Things like a decent metagame, fast-paced and heated combat, well-developed characters, and delivery on the narrative can play nicely and raise it above its genre-mates. None of that is really on offer in the preview demo, sadly, but that doesnāt indicate that it wonāt be there.
Iāll be watching this one. The space shooter was a staple of my childhood diet, which might be why Iām so picky about it. I would certainly love to have Chorus surprise me, but itās going to have to let me do more than just use space magic to impress.
[This preview is based on a pre-release build of the game provided by the publisher.]
Published: Sep 23, 2021 04:00 pm