I’ll give you my Super Scope when you pry it from my cold, dead hands
I remember a lot of the stupid discussions that were had on the schoolyard. Mario should have a gun. Zelda would be cooler if there were guns. Kirby needs a rocket launcher. Apparently, in the ā90s, guns were just the height of cool. Youād brag about it if your parents let you watch Robocop, and therefore everything needed to be Robocop.
Strangely, though, the concept of Mario with a gun did happen. Yoshiās Safari. It was one of the games that supported the Super Scope, and it was completely batshit.
I get it. I do. Nintendoās fancy new peripheral needed their key mascot to help sell units. Never mind the fact that Mario doesnāt look quite right with a rocket launcher over his shoulder, thatās probably why this game is in the first person.
Yoshiās Safari is a game about mercilessly gunning down wildlife as it crosses the road. Iād say that Mario has finally lost it, but really, murdering animals is what he does as a hobby. This is the first time that heās brought his second amendment rights into the mix, however.
This time around, Marioās massacre is in the Jewelry Kingdom. Bowser and his illegitimate children have kidnapped the countryās leaders, as well as their 12 jewels, and demand that their kingdom be recognized be the United Nations. Mario, a special agent in the Mushroom Kingdomās foremost espionage agency, has to go and defuse the situation by any means necessary.
Iām sorry, I seem to be having trouble keeping to one headcanon.
Regardless of whatever pretense I make up, the goal is to blast your way along a series of roads, then take out the bosses. There are multiple routes you can take in any given stage, but they all lead to the big baddie at the end.
Truthfully, Yoshiās Safari isnāt that bad. Iām something of a Super Scope apologist, and while Iād typically point to Battle Clash as what you should play with it, Yoshiās Safari is rather inoffensive. If thereās a problem with it, itās the absolute lack of challenge. They maybe had a younger audience in mind when they made this, but you can absolutely plow through the entire game in an afternoon.
Gameplay-wise, itās your usual fodder enemies and weak-point bosses. Itās not the most inventive game, but the main has you riding atop Yoshi over mode-7 terrain. While, cynically, itās just a shooting gallery with a moving background, the addition of jumps and different routes keeps things a bit interesting.
If you have a second player who is clearly beneath you on the social totem pole, you can hand them a controller, and they can steer Yoshi as he moves on rails while you have all the fun. Itās sort of like having someone play as Tails in Sonic the Hedgehog 2; theyāre not really contributing, but maybe pressing buttons will make them shut up.
The enemy types are fairly diverse, and the bosses can be fun. Thereās one boss with a weak point on its crotch, which Iām always a fan of. I mean, when youāre just pasting targets on a 2D image and trying not to put it the same place each time, one is eventually going to land between the legs.
Speaking of severe pain, all the Koopalings pilot these robots that look like animals for some reason. Whatās bizarre about them is that most of them react to being shot. Like, pained expressions. Faces contorting in agony as you deliver shots to their personal weak spots. Why would you design a robot that feels pain? Is it so that it can better understand the cruelty of a world where plumbers mercilessly annihilate everything in their path? This isnāt science, itās madness!
Also, theyāre pretty uneven in their difficulty. As I said, Yoshiās Safari is pretty lacking in challenge, but the hardest fight I experienced was against a pack of Boos, and that wasnāt placed anywhere special.
If you have a Super Scope, your options for games to play with it are pretty limited. In fact, aside from Battle Clash and its sequel, Metal Combat: Falconās Revenge, most arenāt worth it. You also need a CRT TV for the Super Scope to even work. Itās a sad state.
Sadder still is that Nintendo isnāt likely going to re-release these games. They seem to like pretending that Yoshiās Safari didnāt happen. It was released as something of a last effort to make the Super Scope relevant, but it wasnāt enough. Maybe kids really do need more than just giving Mario a gun.
I guess what you can take from all this is that you should play Battle Clash and Metal Combat. Yoshiās Safari can stay in the dust bin, but those two games donāt deserve obscurity. Theyāre like Punch-Out!! played with a light gun. Big and bright and colourful, packed to the brim with ridiculous personality.
What were we talking about? Oh, right: Mario has completely snapped.
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Published: Sep 11, 2021 10:00 am