Horizon Zero Dawn’s 1.04 PC patch fixes…you guessed it, more crashes

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They are ‘still aware’ of the other issues

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The saga of Horizon Zero Dawn‘s PC patching continues.

Shortly after launch, Guerrilla Games aimed to squash some bugs with patch 1.01, but it seems as if it wasn’t enough. 1.02 quickly followed suit, then 1.03. But some users, with some configurations, were still having issues. Now it’s time for 1.04 to take a mean swing.

At least 10 different crash instances have been repaired, including ones related to menus, AI routines and even attempting to create a save file when every slot is full (that’s a deep testing cut!). “General CPU performance” has been raised by 1-10% depending on your setup and camera cuts should be less jerky during cutscenes. HDR coloring should be smoother now across the board if your setup supports it.

What’s on the menu in terms of known errors that Guerrilla hopes to eventually fix? “Out of memory” errors, HDR fixes, problems rendering Aloy’s hair (haha), issues with “specific GPUs or hardware combinations.” Nasty business! Optimization scavenger hunts remind me of that one time that a specific series of errors would cause Castle Crashers save data to delete itself.

Known Issues

  • Some players are experiencing an out of memory error during the game optimization process.
  • Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
  • Some players are experiencing performance issues on specific GPUs or hardware combinations.
  • Some players are experiencing issues with Aloy’s hair when the game is running above 30 FPS.

Patch Notes

Crash Fixes:

  • Fixed a crash that could occur when users would create a new game and their save game slots were full
  • Fixed a startup crash related to temp folder
  • Fixed an AI crash that could occur during combat
  • Fixed an AI crash in the EventMessageHandler
  • Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)
  • Fixed a crash when users would instantly back out when changing sliders in the Settings menu
  • Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting
  • Potential fix for memory corruption in AI routines which could lead to crashes
  • Potential fix for a GPU hang caused by a threading issue
  • Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash

Performance improvements:

  • General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)
  • Improved performance of camera cuts in cinematics and conversations

Other Improvements:

  • HDR – Fixed colour banding issues in HDR mode
  • Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant
  • Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine
  • Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts
  • Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance
  • Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog
  • Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming

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Chris Carter
Managing Editor/Reviews Director
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!