Part Two of Monster Hunter: World’s behind-the-scenes takes a look at game design

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C++ all around!

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While I probably won’t continue to post all of Capcom’s behind-the-scenes videos for Monster Hunter: World, this latest entry in the series goes over a lot of concepts that aspiring game developers might kind interesting. Focusing on the design process for the wildly popular hunting simulator, this video even takes a look at how sound design is crucial in creating a believable and inviting environment.

Now I just have to wait for that PC version…I need a hug.


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Peter Glagowski
Former Dtoid staff member.