Chime sequel Kickstarter has already hit its goal

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Looking sharp

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I mostly remember Chime as a game that had one super easy achievement worth 50 Gamerscore. It did a thing where proceeds went toward charity, so just buying the game was enough of an achievement, I guess. I was pretty bad at Chime, so I don’t remember getting much further, but I did enjoy the relaxing time I had with it.

It turns out that developer Ste Curran is working on a followup for Linux, Mac, and Windows called Chime Sharp, and it went up on Kickstarter a few days ago. Not only that, but it has already passed its goal of around $15,000, so it has shown there is enough interest in the sequel.

Personally, I’m glad to hear about the tweaks being made to the musical puzzler. One of the main reasons I think I stopped was the clash between the relaxing gameplay and the strict time limit. If I could just chill for a bit while I place blocks and listen to music, that would be ideal. Other changes are planned, including “ways to play together” and “sense of song geography.”

The last piece of the puzzle (so to speak) is the music, which is mostly under wraps right now, with information set to trickle out as the campaign progresses. Currently the roster includes Chipzel (Super Hexagon), Andrew Hung, and Tom Rowland.

An alpha version of Chime Sharp can be played here.


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Image of Darren Nakamura
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.