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Codemasters has announced that they are delaying the release of the PlayStation 3 and Xbox 360 versions of DiRT Showdown, previously scheduled for release on May 29. The combative racing game will now be found in stores two weeks later, on June 15.

The publisher stated in a press release that they came to the decision -- along with the title's distributor, Warner Bros. -- in order to give the game a "clearer release window," which might be code for, "not the week before the biggest North American gaming trade show where it could be drowned out entirely by hype for products which won't be released for months or years." It's probably a smart move.

On the plus side, PC players will be unaffected by the delay and will still be available for purchase through Steam on May 24.


'Sausage Fest' DLC coming soon to Swords & Soldiers HD

Ronimo Games has been working on a new single-player story campaign for Swords & Soldiers that's due out next week on Steam. They had my attention with the expansion's name, "Super Saucy Sausage Fest." Then I saw the bada... more


Review: Sniper Elite V2

The appeal of the World War II shooter faded long ago. Medal of Honor, Battlefield and Call of Duty now look to contemporary war zones for inspiration, while other shooters look toward the future (Syndicate). Sniper Elite V... more


Epic Mickey 2 dev diary talks up camera, co-op play

A new "behind-the-scenes" video for Disney Epic Mickey 2: The Power of Two, featuring Warren Spector and other members of the Junction Point team, as they discuss some of the new features which have been implemented in the g... more


Time to get hyped with this cinematic for The Last of Us

Having now seen this new cinematic for Naughty Dog's The Last of Us, I feel like a jerk for not allowing myself to get more excited for the game. The initial reveal was terrific from a technical perspective, but I wasn't par... more


Kenka Bancho's back with some more punk ass whoopin'

The wonderful guys at Spike Chunsoft who gave us gamers an excuse to beat up tons of cocky, chauvinistic, angst-ridden Japanese delinquents time and time again are about to give us yet another offering. It's time for Ke... more


Mass Effect 3 'Rebellion' multiplayer DLC detailed

Sony's Hong Kong website put up a listing for new Mass Effect 3 downloadable content called "Rebellion" that hasn't been announced by BioWare yet. As you might expect, it's an expansion of the game's rather enjoyable multipla... more


Halo 4 Limited Edition offers multiplayer maps and more

Today, Microsoft shared what the Limited Edition of Halo 4 will entail, and I know what you're thinking. "That looks pretty standard," or something to that effect. Right? Well, if every special edition looked like this or thi... more


Podtoid 202: Your Humble Anal Caretaker

On an incredibly fecal edition of Podtoid, the gang discusses an awesome Minecraft tribute to Jonathan Holmes' ringpiece, the responsibilities of controlling when another man poops, and a music video in which Jim Sterling mel... more


Metacritic user reviews tear Diablo III apart

5 hours ago - 10:00 AM on 05.16.2012   |   Jim Sterling


Anybody attempting to play Diablo III last night may have been disappointed to learn that the servers were down for a spell, meaning that even those who wanted to play solo were unable to log in and play. As outrage abounds over Diablo III's "always-on" requirement (and subsequent errors), gamers have done what they do best -- they took to Metacritic's user reviews.

At the time of writing, Diablo III has 1839 reviews and a score average of 3.5. As expected, the negative reviews focus on Blizzard's DRM (or anti-cheating measure if you prefer), though a few twist the knife by damning its "cookie cutter" gameplay and "sloppy" graphics. 

"If Blizzard demands that the user have an active online connection. The user should be allowed to demand an active online connection," wrote one review, quite elegantly. 

In most cases of Metabombing, I tend to side with the game, usually because the grievances are silly or presumptuous. In the case of Diablo III, however, I find it difficult to be angry at people who are upset because they bought a game and couldn't play it. 


Treyarch: Black Ops II doesn't need a new engine

6 hours ago - 9:00 AM on 05.16.2012   |   Jim Sterling


Among the ten thousand criticisms reserved for the Call of Duty series, one persistent complaint is that the game engine hasn't been changed in forever. According to Treyarch's Mark Lamia, however, Black Ops II doesn't need an updated motor, even in the face of insanely pretty games like Battlefield 3

"People always ask me, 'Is this a new engine?' I liken it to people who live in an older house that has been remodeled," Lamia told One of Swords. "Just because you’re remodeling the house and it will look new or it will have a new kitchen, you don’t tear out the foundation, or break out some of the framing. You might even go as hardcore as replacing the plumbing, and we will do that sort of thing, as an analogy. It’s a gross simplification, but it’s one way to say that. There’s a lot of good still in that foundation that you wouldn’t get rid of, and we don’t. We look to advance in the areas that support our game design.

"Engines, each time they get touched, they change. The creators alter them; they don’t modify what they don’t need to, and then they alter what they need to. You can’t make a competitive product if you’re not upgrading that engine along the way."

As someone who cares more about what's done with a game's visuals than the visuals themselves, I've never been too hung up on COD's graphics. They're not ugly and they don't affect my enjoyment of the game. That's just me, though. 




Kingdoms of Amalur was hailed by Electronic Arts as a success, partly responsible for the publisher's strong first quarter financial results. Meanwhile, the folks that actually made it are in debt, and the financial future of 38 Studios is uncertain. 

It's become known that the studio owes the Rhode Island government $75 million, and this last month it missed the last payment. It's now behind $1.25 million. For those curious, the $75 million was a controversial sum of money given to 38 Studios in order to get them to relocate from Massachusetts. The idea was that the developer would generate jobs and tax revenue in Rhode Island. 

If 38 Studios can't pay up, the taxpayers will be expected to dig everybody out of the hole. The public could be expected to shell out $112.6 million by the year 2020. 

38 Studios has an Amalur MMO in the works, but given how crowded that sector is, I'm not sure it's the guaranteed pot of gold it needs. In any case, this is yet another case of a studio that makes a successful game while still finding itself up shit creek. What a demented industry. 

RI taxpayers actually on the hook for $112.6M with 38 Studios [WPRI]


Devil’s Third is having production troubles

Who would have thought, right? It's no secret that I have great respect and admiration for Itagaki and his games. But it's also fairly obvious that wherever Itagaki goes, trouble will follow. The issues his new production com... more


Get Castle Crashers half off on XBLA through May 21

How many of you don't own the mega indie hit Castle Crashers yet, show of hands? Ok now take your raised hand, k? And slap yourself with it. This is one of the best games ever and you should already own it. But if you don't, ... more


The Daily Hotness: Laughing fox

This is how I feel every day. Today, Jayson Napolitano released the second installment of his wonderful Noteworthy series, Jonathan Holmes talked to Joakim "Konjak" Sandberg about videogame design, as well as the new Adventur... more


Are you staying up until PixelJunk 4am tonight?

Q-Games has certainly crafted some interesting experiences with their critically-acclaimed PixelJunk series. From shooters to racers, tower-defense to puzzle platformers, Q's PlayStation downloadables seem to know no bounds.... more