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Counterpoint: Why Sony's PSP2 (NGP) will succeed photo

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Yesterday, Samit told you that Sony's "Next Generation Portable," or PSP2, or whatever they end up calling it in the future, would fail, due to the hardware giant's betting once more on the failed strategy of using powerful technology to ineptly ape the home console experience.

Sony had supposedly missed the sea change that occurred in the gaming space as smartphones and other, less dedicated platforms muscled their way into prominence, offering experiences in "bite-size chunks." They should instead have produced a device capable of playing games that could only be played on the handheld platform, games that were unique, innovative, convergent, emergent, and suited to all manner of game-design buzzwords.

Today, I'm here to tell you that that fundamental change goes much deeper and far further than the portable space, and that it's exactly the reason why the NGP can succeed.

I'm going to start by saying that I will be the last person to call the PSP (or its intentions) a "failure." I don't believe that selling less than the DS automatically branded Sony the "loser" in this perceived race. I'm no business person. I don't have access to all the numbers, and as such I can't say whether Sony made enough off the PSP to write it off for themselves.

What I can say, however, is that current estimates place the PSP's numbers at somewhere around sixty million. And currently, the PSP has been leading sales charts in Japan, and is on track to becoming the fifth best-selling platform of all time. That includes the numbers for the homebound "HD" consoles. Clearly, they're doing something right.

That said, the PSP definitely has its faults, ones that ultimately undermine its ability to back up Sony's promises of taking the home console experience on the go. Most notable is the lack of that second analog stick, something integral to "big boy" gameplay of all kinds since the days of the first PlayStation. There's no denying that the PSP does provide some great, deep experiences, but most of them are hamstrung, leading most players to just wish they were sitting in a couch, staring at a big screen with two sticks at thumbpoint.

Obviously, the NGP solves that particular issue. It's got proper analog sticks, and two of them to boot.

But where does that leave us? Didn't the weaker, more "creative" DS prove that "concept-driven" (read: gimmicky) games triumph over ones that attempt to port "traditional" homebound gameplay? Why isn't Sony realizing that and instead producing a cheap-and-cheerful machine that does that kind of stuff, stuff that a PS3 or an Xbox 360 can't do?

That's where the sea change comes in. What change am I talking about, you ask? I'm talking about the fact that gimmicky games are everywhere now. Now any platform, be it plugged in at home or on batteries in your hand, can employ a creative trick to support unique, special little games. We can actually thank the Wii and DS for that. Nintendo blazed the trail, and everyone else followed. Kinect for Xbox 360 and PlayStation Move would likely have never seen the light of day had the Wii Remote not started the trend. Put plainly, every platform is (generally speaking) now capable of the same level of gimmickry and concept-driven design as the DS and Wii. They've joined the party.

That's not all, though. High-end games are more expensive to make than ever. About the last thing most publishers and developers want is for Sony and Microsoft (and Nintendo, eventually) to announce the PlayStation 4 or Xbox 720 or...whatever Nintendo decides to call its next money-printer. Even the platform holders themselves know this, and have been working feverishly to extend the lifespan of this generation. From diversifying development opportunities (read: new gimmicks for devs to play with) to beefing up their own collections of cheap-and-cheerful downloadable games, there's never been a better time for gamers to find something that can do anything or everything.

That's where the NGP comes in. From a hardware perspective (and in theory), it really is a "do anything and everything" machine. Not only does it pack in every gimmick the DSi ever had (and more), it's got the controls and power to deliver a home console experience. Those demos of developers happily demonstrating their HD graphics engines running smoothly on the NGP are far more significant than you might realize, because now I can pull out an NGP and expect to play both "big boy" games (like Killzone) and quirky, gimmicky experiences (like Little Deviants or the inevitable Angry Birds iteration). All while I'm mobile.

In retrospect, even the PSP could do that, hampered as it was. Games like Patapon and LocoRoco proved that the system could do more than ape its heavier, power-hungry cousins. And even then, the millions of people who buy Monster Hunter or the many lengthy JRPGs that made their home on the handheld prove that there is a market out there that wants a console-sized experience on the go, something that the current generation of smartphones and slate computers can't do for lack of "proper" console accoutrements. Now, with the front and rear touch screens, tilt sensors, cameras, and a level of online integration that in some ways even exceeds the capabilities of the PS3, so much more is possible.

What about 3D, then? The 3DS can do that, and the NGP can't. That's true, but to be perfectly honest, I don't see 3D, glasses-free or not, being as important to new, innovative design. The 3DS simply isn't as much of a game-changer as the DS was. Take away the 3D (and tilt sensor), and the 3DS is basically a more powerful DS. In fact, I'm of the opinion that we're actually reaching the limits of what the basic DS setup can do in terms of new design opportunities, and I doubt the addition of 3D or a single analog thingamabob (that I still won't be able to play a proper shooter with) will push the envelope that much.

I'd love to be proven wrong, though, and Nintendo has a history of doing that.

Of course, this comes down to what developers actually do with the tech at their disposal. It always does, no matter the platform. The NGP might be perfectly capable of getting me some sweet time with Lost Planet 2, but in that case, it would be up to Capcom to make it work right. Then again, with that second stick it'd be way easier, yeah?

And of course, there's the price. Sony hasn't announced one yet, and in all likelihood that versatility and power will come at an appropriately hefty cost. But then again, as I mentioned, I don't measure the NGP's success based on whether or not it will surpass the 3DS. For that matter, given the tech, the NGP could measure up to an iPad, which, fully loaded, costs significantly more than even the wildest NGP price point expectations. And Sony can likely guarantee that the NGP will be able to provide more in terms of hardcore gaming than Apple's glass behemoth.

It's true, Sony has once again bet on hardware. But this time it didn't just put everything down on power. It's thrown some chips in with flexibility, too. Everyone else has, for that matter, because no one can afford not to. Now, what the NGP has that's unique is, in fact, the extra power. It can do all the weird, quirky things that the other handhelds can, but when you're bored or have some time, you can throw in a proper hardcore game.

With the NGP, Sony's managed to (theoretically) straddle that space between concept and convention, and that's how it will succeed.

LAUNCH GALLERY (5 IMAGES)
Photo Photo Photo Photo Photo









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Josh Tolentino is Destructoid's associate editor, specializing in Japanese video games. He is also a contributing editor to Japanator.com Meet the rest of the team



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105 comments | showing # 1 to 50
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Aurain's Avatar - Comment posted on 02/08/2011 16:08
Aurain
/clap
Epic-Kx's Avatar - Comment posted on 02/08/2011 16:10
Epic-Kx
I want more games that implement that touch screen and touch panel on the back for the NGP. Locoroco for NGP would be amazing.

Also, I SUMMON SHITSTORM!
Mr Andy Dixon's Avatar - Comment posted on 02/08/2011 16:14
Mr Andy Dixon
For some reason this article won't fully load on IE, but it works fine on Toilet Edition...
Insanity-Oo's Avatar - Comment posted on 02/08/2011 16:14
Insanity-Oo
mmmm, I'm still gonna wait for full details before I throw in.

Also:

I AM SHITSTORM!!! WHAT WOULD YOU COMMAND OF ME!?!?
Bakewell's Avatar - Comment posted on 02/08/2011 16:15
Bakewell
@epic kxtoid

You fool!

When civilisation ceases to exsist and the aliens come to inhabit this barren ball of rock they will see your post and know that it was you who brought upon the end.

Cheers mate.
ricochetguro's Avatar - Comment posted on 02/08/2011 16:15
ricochetguro
I think this article was much fairer then the one put out yesterday. I really hope all the promises turn out to be true.
Bakewell's Avatar - Comment posted on 02/08/2011 16:16
Bakewell
Also.

Inb4 all the people flaming Samits post turning up here and posting the exact same comment they posted yesterday + a smug comment on how they were "right" all along.
ericdrum's Avatar - Comment posted on 02/08/2011 16:20
ericdrum
@Bakewell +1
lastSKYsamurai's Avatar - Comment posted on 02/08/2011 16:21
lastSKYsamurai
Well I'm in a unique spot of being left handed, so if I had to pick one, for me personally it'd have to be the PSP2 for litulaly playability. Though I've never played a psp before and pre-ordered both the DS & DS light back way back when. I just dont think I could actually play some of the 3DS games with the way the system is set up.
The Silent Protagonist's Avatar - Comment posted on 02/08/2011 16:23
The Silent Protagonist
It only does everything... except play the previous system's games.

Hey, it IS like a portable PS3 then!
Master Chibi's Avatar - Comment posted on 02/08/2011 16:25
Master Chibi
I see what you're saying, but it's still so hard to shake of that feeling that it's a bastard child of the 'Lynx'. Still, I'm all for it.
Insanity-Oo's Avatar - Comment posted on 02/08/2011 16:26
Insanity-Oo
@Lenigod:

IMO, the most important factor is going to be the same as for the 3DS: games games and more games. Make enough games that people want and ppl will pay, even if it takes a while to save up. Still, with that said, cheaper is better.
JHJS4LIFE's Avatar - Comment posted on 02/08/2011 16:27
JHJS4LIFE
ports. just sayin'.
KwikPwn's Avatar - Comment posted on 02/08/2011 16:29
KwikPwn
I'm sure it will do great in Japan.
pokota's Avatar - Comment posted on 02/08/2011 16:30
pokota
I'm with you, Josh. I will never understand the notion that good technology LIMITS gaming potential. I have a quad core gaming PC that I play everything on, from Machinarium and AudioSurf to Mass Effect 2. I see the NGP in the same light, as a device that will let me do anything I want, be it a deep game of Valkyria Chronicles X or a quick game of Angry Avians, or even running some non-gaming Android apps from Playstation Suite.

The NGP seems to have so many options, so many things it can do, that I'm genuinely excited for it, as long as developers bring the games, and from early reports, developers are loving it. It's really the 3DS that has shown me nothing new beyond better graphics, when most of the best games on the DS weren't designed to push the graphical envelope at all.

The idea that the NGP will only offer "console" titles is silly, given what we know about PSS, but it seems to be a concept that NGP critics are clinging too.
MrJoe's Avatar - Comment posted on 02/08/2011 16:30
MrJoe
Pretty good argument. Good to see such a variety of viewpoints on D-Toid.
Stephen Beirne's Avatar - Comment posted on 02/08/2011 16:31
Stephen Beirne
This seems more sensible than any counterpoint I have read yet. Could use another proofreading but good work all the same.
DF's Avatar - Comment posted on 02/08/2011 16:33
DF
Why are people mentioning price? People paid full price for the PS3 at launch, and they'll do it again for the NGPSP2. I mean, this was when the 360 was already out for nearly a year, and the cheaper Wii was just two days afterward (going by the data I'm seeing here). Price only matters for people who are on the fence/wanting both/wanting just one of the handhelds. There are many who have already confirmed their purchase, and price won't faze them. It certainly didn't with the PS3.

Also, I'm going to catch hell for this: Take away the 3D (and tilt sensor), and the 3DS is basically a more powerful DS. Take away the stick, the touchscreens, the cameras, the tilt, the...whatever else, and isn't the NGP basically a more-powerful PSP? :P
Fugly Duckling's Avatar - Comment posted on 02/08/2011 16:35
Fugly Duckling
I can't agree.

While PSP is big in Japan, it just falls flat everywhere else. This explains it being the 5th most popular platform but not being big anywhere else. It also explains why they're trying to make a big push with more western games like Killzone and Uncharted. But how long will that support be around?

Gimmicks might be everywhere, but it's something that Sony consistently sucks at, and does not give me hope for the NGP. It's how you use that matters more than a bullet on the back of the box, but I haven't seen Sony really push beyond the "me too" approach with Move or Sixaxis.

The NGP doesn't hold any interest for me right now. And if I want a device that can can do all the weird, quirky things that the other handhelds can, but when I'm bored or have some time, I can throw down in a proper hardcore game, they're always a 3DS.

Or I can wait for an Xperia.
Sexualchocolate's Avatar - Comment posted on 02/08/2011 16:38
Sexualchocolate
EXACTLY
yoshinatsu's Avatar - Comment posted on 02/08/2011 16:42
yoshinatsu
Cause unlike the PSP, it WILL have an Elder Scrolls game!

Seriously though, I'd really love for the console to succeed, as I've always loved my PSP. But I don't think it'll happen. Sony just doesn't know how to support their consoles. They just don't.
Tarnum's Avatar - Comment posted on 02/08/2011 16:50
Tarnum
You have some good points but all in all Samit´s argumentationn is much more convincing.

"The idea that playing that kind of game on a small screen can resemble the console experience is almost as absurd as thinking you can truly experience a film on your “fucking telephone.”"

Just this quote says it all...
teakayfortoowon's Avatar - Comment posted on 02/08/2011 16:57
teakayfortoowon
I certainly don't think the NGP is going to fail (I expect I'll preorder one the minute a price below $350 is confirmed), but if the PSP hadn't abandoned console ports and started having its own experiences I doubt it would've gotten close to 60 million. The problem I see is that the PSP struggled by providing a poor console experience, then thrived providing a unique handheld experience. If the NGP successfully provides a console experience, especially one that seems so heavily focused on the ability to port PS3 games directly to NGP, I'm worried that a lack of UNIQUE quality software will become a problem. The early life of the PSP shows developers are content to be lazy when they can, and the NGP let's them be even more lazy. NGP games are still likely to be more expensive to develop than those for the 3DS, maybe much more. Unless unique games are being ported from the 3DS to the NGP the DS/PSP dynamic could repeat itself, only this time it might be more difficult to shake the NGP from portable console experiences that are not unique (instead of being mediocre as with the PSP). The prices this time around are very different, as are the launch windows, but until I know what both will be for the NGP I won't bother speculating to allow for further speculation.
~JnRx Teh Jokester~'s Avatar - Comment posted on 02/08/2011 17:04
~JnRx Teh Jokester~
Meh I'm tired of pretending to be a Dick (jayson) :~/ It's depressing...Anyway I think the PSP2 will do great mostly because it seems geared more toward the hardcore gamer I'm not 100% sure who would want to put casual games on it but still that may be bad cause it may push the more casual gamers to the 3DS cause it seems more accessible to everyone (except kids 7 and younger)aNd also Mario :D But still I am looking forward to the Psp2 BUT....I am not really looking forward to the price.
D Sane's Avatar - Comment posted on 02/08/2011 17:09
D Sane
Epic. Samit had me on his team yesterday but now I'm on your team.
Stop Spoilers's Avatar - Comment posted on 02/08/2011 17:25
Stop Spoilers
@JHJS4LIFE

are you talking about the 3DS because their are no confirmed ports (maybe LBP2 but I am not sure from the trailer it is shown in) for the NGP as of right now. There is however a confirmed NEW Resistance, killzone, and Uncarted.
Live by the Sword's Avatar - Comment posted on 02/08/2011 17:28
Live by the Sword
Nintendo will prove you wrong.
Excel-2011's Avatar - Comment posted on 02/08/2011 17:33
Excel-2011
All of the PSP games I've played either did not use the PSP's full power or were ports of other games. I still don't regret buying mine, though.

That said, this launch season is going to suck.
jerrt's Avatar - Comment posted on 02/08/2011 17:33
jerrt
I am with you, if they don't pull a huge hardware change stunt, this console will be the bridge. I see it now. an actual advanced ps3 controller [the psp was suppose to be used as a secondary device with the ps3 and it never happened.] That on top of all the new things it looks like Sony wants to be able to do down the road. I mean, if that whole back plate is touch sensitive, you could even make a cross stitch game work. As crazy and probably silly as it sounds, the fact that it would be a possibility is what makes sony the great company that i feel they are.

The crazy thing is i think a cross stitch game would be just the thing to make Nintendo really grind their teeth. they have spent so much time owning the little niche market, that for Sony to one up them.... yeah, Nintendo wouldn't like that. [:
P-Dude's Avatar - Comment posted on 02/08/2011 17:37
P-Dude
TEAM SAMIT
huntermc's Avatar - Comment posted on 02/08/2011 17:37
huntermc
I'd love to see a PS3 game that could do a download to the PSP2 and let you continue your full game while you're out and about. Or at least make it some kind of companion for the PS3 and let you do something on the handheld game that will affect your main game on the PS3, like leveling up characters, unlocking special in-game items, etc.
B34n's Avatar - Comment posted on 02/08/2011 17:51
B34n
Josh, if everything you said about the NGP comes true, I want on.

However, I'm cautious about it for the same reason that I'm cautious about the 3DS. I want to see it in action before I commit.
Ramminchuck's Avatar - Comment posted on 02/08/2011 17:51
Ramminchuck
You people are not seeing what is REALLY cool about the NGP. Just imagine what the homebrew community will put out on this thing when it is inevitably hacked!

But I throw down my support fully on the NGP. The 3DS just doesn't have much that grabs me personally. I'll probably end up getting one at some point just like the DS (only got it a year ago, but I've had my PSP for about 3 years :P).

Also "I'd love to see a PS3 game that could do a download to the PSP2 and let you continue your full game while you're out and about." THIS.
Omegas Squared's Avatar - Comment posted on 02/08/2011 17:53
Omegas Squared
the one thing everyone keeps claiming is this system's strong point is its power, but as Arrrdawg pointed out, it's not all that powerful, relatively speaking. On the one hand, that's a good thing because it means we won't have to spend an arm and a leg just to buy it (it will only cost an arm OR a leg), but on the other hand it means we won't be getting these "near-console" experiences we've been gossiping about. But for me that's fine, I never wanted a "portable home console" experience, I wanted an NGP experience. The NGP is perfect for me because it allows for the perfect balance of portable and home console gaming, but in a portable form. I want a powerful portable, mostly because I don't get to use a home console much but also because I just prefer a smaller screen to a large screen. It's less strain, It's more intimate, and it's portable; I can play wherever I want in whatever position etc. I probably didn't get my meaning across well enough and ended up sounding like I contradicted myself, but I'm too tired to mess with my post. I'll just end with the note that Sony has one definite buy and Nintendo better work to earn back their ex-customer.
faildozer's Avatar - Comment posted on 02/08/2011 17:55
faildozer
It would be nice if Sony was smart and waited a little for technology to almost pick up by the time they release this so then the price is at a level that is competitive with the 3DS's price. If you could choose either one for $250 I think that could really increase competition and sales.
fortelv999's Avatar - Comment posted on 02/08/2011 18:26
fortelv999
@ramminchuck: nice point, expect this thing running android 4.x, ubuntu, meego, etc. on week one
ME4Twaffle's Avatar - Comment posted on 02/08/2011 18:35
ME4Twaffle
LOL at the kids who are all like "This is more fair than Samit's article *implied scowl.*"
You tell me when the last time you said something fair about anything unrelated to Sony was, and maybe someone will care.

On the articles themselves: Both well thought out. I'm honestly thinking about getting the NGPSP2, but it really comes down to the ACTUAL battery life, price, and support most of all.
LoftyTheMetroid's Avatar - Comment posted on 02/08/2011 18:39
LoftyTheMetroid
Your argument can be summed up as:

- teh psp will succed b/c it's soo p0w3rf4l
- DS is GIMMICKY!!!!!!!!
- *being apologetic towards PSP*

You don't actually provide any real arguments for why it should succeed. Maybe why you think it deserves to succeed, but nothing that's actually substantial.

NGP will probably do as well as the original PSP, at best. It certainly won't "fail" like, say, Virtual Boy, but it will not surprise anyone, or outsell the 3DS.

IMO
yenner's Avatar - Comment posted on 02/08/2011 18:57
yenner
In all honesty, I'm currently more interested in the NGP, price notwithstanding.

Sure, I was very impressed by 3DS's glasses free 3D effect when I first heard about it. But after the hype in me settled I realized it really just a visual effect, one that many have reported causes eye strain and hampers performance. Lots of people who demo one said they would rather play with the effect off all together, and that's after 10, 15 minutes of playing.

Plus I like NGP's announced game line up better. Now if Sony can get that baby out at $300, we will be in business.
dunuck's Avatar - Comment posted on 02/08/2011 18:59
dunuck
@ arrrdawg
You have to keep reiteration and repeating the same things again, because nobody bothers to read your posts after the first senescence, hecks the only reason why i went through the pain of reading your post was to make you a proper knowledgeable response

Why nobody listening me? you may be asking your self or maybe not, but anyways because for one you obviously hate sony or the PSP line and you dont even try to cover that which would obviously make anybody skeptical about your points towards the system. And to top it your Tech"Facts"....... are heavily biased (or i dont know what to call it) without any solid foundation of technical knowledge. You are making way off comparisons and try to apply what you know on other areas to this.

Just by reading through your comparison with 3GS instantly gives me the idea (which may be wrong or not) that you are the kind of uset that because it read some reviews about smarphones (or read iphone) last year you think you have the grip of how hardware works

You are basically saying "NGP uses 3GS parts" but on multicore right? and that the 3DS is pretty much close in power than we peasants think right?

For starters they use completely different CPU/GPU architectures: The iPhone 4 uses a SGX535 with a Cortex A8 CPU, The NGP uses a Quad Cortex A9 and SGX543MP4 (note 543 not 535). The 3D uses a 200Mhz Pica 200 underclocked to 160Mhz with a rumored dual ARM11 266Mhz CPU.

The SGX535 inside the iPhone is technically more capable than the Pica 200 on the 3DS, which decision was revealed recently it was to reduce power consumption since the 3D back-light consumes quite a lot of power. so Nintendo opted to use a fixed shadder based system which deliver comparable results at lower clock speeds. Though 3DS may get similar results or better thanks to low level API and Apple Terrible Open GL drivers and the fact that 3DS games would be extensively programed to get the most out of it unlike cheap/rushed iOS development


Anyways back on topic
A single SGX543 is more than 4x more powerful/capable than the SGX535. Its a quantum leap ahead of it. Its like comparing a 8600Gt to a mighty (in its time) 8800gt

Hecks why go that far? the SGX540 (inside the Galaxy s) or Andreno 205 destroys SGX535(which is comparable to the 3ds pica) in performance clocks per clocks

Its pretty much given the SGX543MP4 on the NGP would be clocked at the very least at 200Mhz, at 400Mhz more likely considering the Astonishing demos shown running on it which look on par with HD console standards of course on a smaller res and screen presentation. 400MHz is not far fetched at all

Not to forget that many of those demos were 1/2 week worth of coding, Kojima himself stated that the MGS4 demo was done in very few time with no real optimization to the systems innards. YEt it manages to keep all the assets for the PS3 version on 22fps. again he admits it was rushed with no real optimization that theres much more potential. Considering all that 20fps is not bad at all. PS3 mgs4 cut scenes run anywhere from 21 to 30fps

A single SGX543 core would be anywhere from 4 to 8 times more powerful than SGX535

Let alone the actual quad core version used on the NGP, which is anywhere from 16x to 32x times more powerful than the SGX535 depending of the final clock speed which again is very likely to be 400Mhz. At 400MHz the SGZ543MP4 would be a truly beast of handhelds

A Cortex A8 is a MAJOR improvement over the ARM11 in performance/efficiency let alone the Cortex A9. Comparing the ARM11 to a Cortex A9 is like comparing a Pentium 4 to an i7.

In its own right A Cortex A9 is a improvement over the Cortex A8 in performance/efficiency it also features more L2/L1 instruction caches which a help a huge deal in performance. Add that advantage by 4 and you you got a huge gap between the two. clocks per clock Cortex A9 would run circles around the A8

The most important factor is for it to be speedy ram you just look at consoles with 512MB of ram (well 256MB for the PS3) blow smartphones out of the water.It is pretty much given it would be at least 512MB and speedy, eddr2 or greater, which Tegra 2 already uses. It could be anywhere from 512MB to 1GB hopefully. even at 256MB it would be better than the cheap slow ram smartphones use

Hardware wise the difference is huge, it is a magnitude more powerful/capable, also dont ignore the fact that smartphones the iPhone more specifically doesn't take full advantage of the SGX535, which also seems to be uuncerclocked lower than 200Mhz potential and has terrible drivers so there you got yet bigger difference

The NGP (like the (3DS) would be designed to take the most out of every mm of gaming silicone.

Also the fact that it uses low level APIs it furthers that huge difference even more. Here's what Carmack had to say on Twitter about Sony's new gizmo: "Low level APIs will allow the Sony NGP to perform about a generation beyond smart phones with comparable specs.

So even now that the Specs of NGP are a magnitude more powerful, It has the advantage of an low level API over smartphones, and even when the smartphones start caching up on hardware 2 to 3 years from know NGP will still be a generation beyond on it games again thanks to the low level API


So "NGP same as 3GS just 4 of em"
Not even close, i hope with heart you are not a toll otherwise i pointlessly wastes my time making a proper response

Now that you mention Infinity Blade....
Did you even watch the tokyo meeting or a few Youtube videos, They showed the Infinity Blade (which lags quite a lot on the iPhone 4) running butter smooth fast fps the NGP, and not only that but there is a lot more going on the Screen with more post post processing effects, particle and quite a lot of animated interactive character that were absent on the iOS demo.

Im not foolish to think the NGP can achieve near PS3 raw performance or power, but considering the small screen, lower res and pixel density aided by a rather beast of mobile SoC which is very power efficient, which architecture is design around efficiency can achieve similar results. Not at the same very level but near HD console quality which is pretty darn good for a handheld
SolidBlade's Avatar - Comment posted on 02/08/2011 19:01
SolidBlade
Still dont see how making a handheld that will have the smae development price as a home console can be a good thing
Anne Hernandez's Avatar - Comment posted on 02/08/2011 19:06
Anne Hernandez
I applaud this article. Has so much more foresight than yesterday's article from Samit. Listen, I love Nintendo and always will. But I grew up. Not since the SNES has any of their consoles interest me. DS will likely be the most popular gaming system of all-time, but also just as OVERRATED while the PSP gets unappreciated and has offered plenty of stellar games as of late and shown more versatility. The sheep will follow anything that is popular and haters will keep on hating the system that sell less. Sony gets bashed from the media just as much as LeBron James when both were once the media darlings before. I find Nintendo fans to be hypocrites and are hating on the NGP for the dumbest reasons even without any real info on it yet. I like NGP's curves MORE. Tired of the boxy or rectangular look of the 3DS. But most importantly, Sony went for the hardcore gamers again. If I can play those same pick-up and play games on my iPhone 4 at a cheaper cost than a 3DS, what is the point of a 3DS? And if I miss playing Mario or Link for the 187th time on a handheld, I can still play them the older systems. I need the balance. Sony gives that to me. The casual market that Nintendo helped push into the mainstream doesn't make them unique anymore. They will just end up with plenty of overpriced shalllow games and a 3D gimmick where the luster will wear off real quick like the rumble-pak.
jmorgs10's Avatar - Comment posted on 02/08/2011 19:09
jmorgs10
I don't really care for all of the technical mumbo-jumbo about processors and what-not. All I know is that I hate shallow experiences and love good looking portable games which is why my PSP is still being used and will be used for quite a while longer. From a gamers perspective, you can't hate the NGP. It honestly offers something for everyone, so I don't get why people dislike it so much. The PSP has plenty of support, and I would be more than happy if games like Dissidia, Valkyria Chronicles, KH, Type-0, and MGS show up on the NGP.
I'm not excited for the 3DS or the Iphone 5. I've played most of the launch games for the 3DS, and
Sorrows Neptune's Avatar - Comment posted on 02/08/2011 19:15
Sorrows Neptune
Now if only some NGP games were announced that weren't ports of first-party PS3 games.
SithZombie's Avatar - Comment posted on 02/08/2011 19:17
SithZombie
I am ready to buy it.
Electrium's Avatar - Comment posted on 02/08/2011 19:21
Electrium
<i>I find Nintendo fans to be hypocrites and are hating on the NGP for the dumbest reasons even without any real info on it yet. I like NGP's curves MORE. Tired of the boxy or rectangular look of the 3DS.</i>
File under: Irony

I imagine the NGP doing about as well as the PSP has. It isn't going to take the world by storm but it's definitely not going to fall on its two-sticked face either. Like I said in the comments for Samit's article yesterday: the mobile gaming buying force doesn't support hardcore gaming experiences. Hardcore gamers want big experiences that last a long time, and you just can't get that with a freemium/few dollar title.
Anne Hernandez's Avatar - Comment posted on 02/08/2011 19:21
Anne Hernandez
Nintendo 3DS is going for $250. A 4GB Xbox 360 Slim with better hardware and established library is going for $200. So if NGP is $300, why are people NOT complaining when a console like an Xbox 360 offers more value than a Nintendo handheld? Why is it that Sony gets the double standard? People are running out buying Amazon Kindles and $500 iPads. I don't think the size of the NGP will matter to us. As a matter of fact, I am glad Sony went for the bigger screen at 5 inches. People don't realize how badly we can ruin our eyes in the long run looking at these tiny screens. 3D is bad enough for me, but 3D movies on that 3.5 inch screen? No thanks! And if I get bored playing games, guess what? NGP has tablet-like features that I can use when my phone is charging or I need a bigger screen to look at. People don't realize that the game has changed and anything can happen in the next round. You can't base it off recent history. At 60M sold, PSP is not a flop at all. Neither is the PS3 at 47M and counting. To Sony, it is like a marathon to them. 10-year life cycles. Look at the PS2 still selling like 7M last quarter and it is 11-years old. The old system refuses to die and Sony keeps supporting it to budget families and developing countries. The PlayStation Suite is Sony's ace up its sleeve and Nintendo could take years catching up to it knowing their eShop is delayed and offering only GB and GBC games! Their Virtual Console was a half-ass attempt and they are still behind in online distribution and online gameplay. For every innovation Nintendo brings and no matter how many times Sony gets accused for copying them, Nintendo are still lagging behind in so many areas and still milking outdated games, 20+ year old franchises, and boring characters. No matter how many people hate it now, digital download is the future. It started with the music industry and will expand to renting movies and buying games. Easier, faster, more efficient, and you can multiple games on the go. Many people don't have the foresight sometimes to envision all this.
ChillyBilly's Avatar - Comment posted on 02/08/2011 19:27
ChillyBilly
You know, the one thing that seems to never get talked about when discussing the NGP? How much will the games cost?

Right now your typical PSP game runs anywhere from $29.99 to $39.99 (American dollars) depending on the game / company producing the game. If the NGP is basically giving you a console game on a handheld won't that drive up the price of the games?

Now don't get me wrong, I expect a hike in game prices, just as I do with the 3DS but I am a little worried that we will soon see portable games hitting the $49.99 - $59.99 range (especially with the NGP) since it is basically giving you a console experience in your hands.
zerocommazero's Avatar - Comment posted on 02/08/2011 19:39
zerocommazero
The game library will be the ultimate decision maker. If they can put out games that stand on their own and NOT just be watered-down versions of their bigger PS3 brothers then I would be interested. I already have a PS3 AND an HDTV and I'd rather use that for a high-end gaming experience than a portable who's screen and audio will NEVER be as good

This is where Sony misses the boat. The product is too similar to the PS3 and if I was a game developer I'd take the path of least resistance which means we'll end up with a very stagnant, uninteresting library just like the PSP.

The DS isn't gimmicky. I feel that insult was very uninformed. There are a lot of great titles that make use of the dual screens as well as the touch screen. In fact, the DS may be my favorite console of this generation on the sheer amount of awesome titles in it's library. But I will agree that the Wii is gimmicky.
Malik's Avatar - Comment posted on 02/08/2011 19:52
Malik
My issue with the 3DS isn't about 3D being a gimmick or not, but rather every developer is backing off saying 'O it's not necessary, you can turn it off and it'll be the same game'. What makes up the majority of great DS games is the inventive use of their gimmick, not shying away from it.
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