As quite a few of you people here know, there has been quite a bit of brouhaha over the so-called video gaming "achievement"
Bob's Game, the homebrew DS game made by one person over a period of five years. And now, after all the interviews, announcements, fruitless searchings and alien kidnappings, there is finally a demo of Bob's Game out for release right now.
And I'm here to say that it's a load of
crap.
While I commend Bob for managing to learn how to draw pretty good sprites and write some good usic, but the major thing that this demo needs-gameplay-simply isn't there.
The demo basically consists of one basic puzzle and one minigame: you, as somebody called "Yuu" (don't ask, I don't want to know why), are first tasked to retrieve batteries for your mother before you're allowed outside. The solution to this has already been seen in Bob's early gameplay videos and trailer, but if you haven't seen these yet, the solution is a bit obtuse.
With the puzzle out the way, there's pretty much only the minigame to deal with: a
Tetris clone known as Tetrid, with only three blocks in every piece instead of four. And it is shit. First of all, the controls. Trying to move and rotate pieces around the playing field is an absolute chore, with pieces often rotating twice when you thought you pressed the button once, and pieces not rotating if you're too close to the edges, unlike in Tetris. Worse, the three-block pieces mean that it's extremely hard trying to make lines, especially with the triangle pieces. Worse, you can't exit without turning off the DS, or exiting the emulator, and losing means you restart the game again. Did I mention the only way to win this game is to get 50 lines?
I haven't even completed the demo yet, and I don't know if I even want to. If the rest of Bob's Game is like this, then I severely doubt this man's "programming genius"...