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Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.
Welcome back once again to Fanboy Weekly. This week I’d like to discuss something that all who partake in the joys of digital distribution have undoubtedly run into at least once: bad buys (that’s bad BUYS, not bad GUYS, as my editor had a hard time with). It happens (the bad BUYS). Something looked better then it really was; you had a bad case of retro goggles, or whatever the case may be… it happened. But what If this didn’t have to be the case, given that Nintendo so far refuses to provide demos for their digital content? So how can they take the sting out of a bad buy? Let me tell you. I hate to say it, but they would have to take the GameStop trade-in model, though with a few adjustments of course. See, there’s something to be said about a game not costing you a dime as far as shelf space goes. My thought would be to offer half the trade-in points of the initial value so long as you are willing to relinquish your game’s digital rights. What this does is it makes you feel far less burned when you end up buying a piece of crap game. That in turn will make a customer far more likely to come back and use this service again. What this also does is no matter what Nintendo will still get paid. In fact they will even still get the full price of their game out the purchase. I say this because the only thing you would get back is points onto your account. The genius here is that even the money that they give you back will still end up in their pockets and you can knock a few bucks off the price of whatever game you do end up settling on. The end result is that you end up with a game that you’re happy with when it’s all said and done and Nintendo ends up banking on everything you do in the process. The beauty of this is that unlike brick and mortar stores the vendor will never run into overstock issues; ideally the trade-in values would only decrease if the sale price decreases. So there you have it. The digital distribution solution to bad buys. And this one didn’t even cost you a dime. The Fanboy has spoken. read more
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Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.
Welcome back once again to Fanboy Weekly. Settle in and get comfy, because this week we’re in it for the long haul as we’ll be talking a bit of history and some hopes for the future when it comes to online and MMO’s in particular. It’s something that both of Nintendo’s competitors have jumped into at one point or another. The 360 has been there for a few years already with Final Fantasy XI and Sony has done the same with Final Fantasy XI on the PS2 as well as Monster Hunter and even Home could be considered an MMO to some extent on the PS3. Laggy online history But what of Nintendo history in this realm? While there isn’t a deep history here, there is a history short as it may be. To my recollection this online history did start with the NES though it had nothing to do with games nor did it ever come to the U.S., but there was a modem for the NES that was actually used for checking and trading stocks. So there you have it. Nintendo’s online history started with the stock market. Now let’s fast forward and get a little more relevant. Let’s take a look at the Game Cube. For those of us that were curious and flipped their Game Cube’s over you will have noticed that there are a couple of removable covers. One of those was for an expansion port which would eventually be used for the Gameboy Player, which is worth its weight in gold, especially since the DSi doesn’t have a Gameboy slot anymore. Then there were those other couple of ports. There was the dial-up modem port and then there was the broadband adapter port. Seeing that got my hopes up on the prospect of online play. However that never quite came to fruition. There was of course Mario Kart Double Dash that for the tech savvy you could jimmy rig online play and then there was Phantasy Star Online. Phantasy Star Online is a very dangerous subject matter for me. I’ve lost well in excess of 1500 hours to this game. I still occasionally lose a day or two of my life to it from time to time. And on a related note, those that want to lose a day or two at a time in the same manor with me I do still play it online so get in touch with me at giver@gameobserver.com because I love having people to play online with. Back to the topic at hand however, the Phantasy Star Online games for the Game Cube were the only games that ever utilized an actual online service on the console and let you actually freely converse and play with others on the “Cube”. In an entire life cycle we got two online games for the system and only one of them was really worthwhile. That’s a little disheartening. Then along comes the DS, and with it the promise of online gaming on the go. It took a bit for Nintendo to get things going but they did finally get the ball rolling with Mario Kart DS, and to Mario Kart’s credit made it very easy to find a game online to play in. What it also did was make playing online with your friends a pain in the ass. Funnily enough, Tony Hawk’s American Skateland came out the same day and had a much better online setup. Later on news of Metroid Prime Hunters came up saying that it was even going to have voice chat and I rejoiced at the thought that Nintendo was finally wising up. Sadly, so far that and the Pokemon games for the DS seem to be the pinnacle of online play on the platform. Plenty of good models for Nintendo out there Now onto the Wii. Unfortunately things seemed to have regressed when it comes to Nintendo’s approach to online when you get to the Wii. The most advanced online offering for the Wii is actually Animal Crossing Wild World, as it’s the only game for the system that allows voice chat between players. A few things that give me hope are developers like High Voltage Software who are currently working on The Conduit, which by the way if it’s not on your radar it freaking should be. HVS gives me hope because they seem to be attempting to push all aspects of the system, including the fact that they even had a system link mode up and running when they were working on the multiplayer, though Nintendo actually made them drop it. However they will offer voice chat and with any luck it will be with anyone that you’re playing with and not just people on your friends list. Now that we have that bit of history out of the way, let’s get back to talking about MMOs. As I said before, it’s been touched on by a Nintendo system with Phantasy Star Online and hopefully that kind of online setup will be included in the upcoming Phantasy Star Zero for the DS. What saddens me is that we haven’t seen any attempts at a full blown MMO for either the DS or the Wii. What’s worse is that there a couple of prime candidates that seem like they would fit quite well on a Nintendo system. Maple Story in particular comes to mind. Worse still is that it’s been proven very workable on the DS since there is a single player version of the game overseas. All that it’s missing to be in business is an online structure. However I would much rather see a game like Maple Story on my TV on Wii. I’ve played quite a bit of Maple Story on my PC and I can tell you that what you need to run the game itself isn’t that big since most of the assets are stored online on the servers and you are essentially just running a piece of software that lets you access those servers. With that fact in mind, I wouldn’t mind paying five or ten bucks to download the game to my Wii, even though it’s free on the PC, and be able to boot it up and play on a server or set of servers that are just people playing Maple Story on the Wii. And I can tell you full well that the Wii can handle playing a game like Maple Story considering it’s a pretty simple-looking, sprite-based MMO. What’s more is that I wouldn’t even be heartbroken about a lack of voice chat considering that the Wii has a USB port that I can plug in a keyboard to. I’ve often thought to myself while playing it on my pc that I would much rather play the majority of the game with a controller like the classic joystick or even something as simple as the Wiimote turned sideways and to be able to use the pointer functionality of the Wiimote in place of a mouse. What really makes me think that a game like Maple Story is well suited to the Wii more than anything, is the tone of the game. Maple Story is a very family friendly styled game and its success has seemingly recently spawned countless other free online MMOs that use this very child friendly approach. Frankly I think Nintendo is missing a huge opportunity by not picking up on games like this and putting them onto their systems. Who knows, maybe one day yet Nintendo will wise up and even put out their very own MMO, and no, Animal Crossing doesn’t count. The Fanboy has spoken. read more
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Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.
Welcome back once again to Fanboy Weekly. This week I want to take a look at the introduction of arcade games to the Virtual console. With the induction of arcade games to the virtual console Nintendo has jumped into the brave new world of digital distribution. The question is what are its limitations and where will this take us? Let’s start with the obvious. This gives us a unique chance to look back at the begins of a video games giant. To get the arcade originals instead of some of the terrible home console ports would be absolutely fantastic. There is of course the flip side of that argument that says there are also some home console games that were terrible in the arcades. Given the current track record of the virtual console we are bound to get some of each. The first and most likely problem that we’re going to come upon is the likelihood of duplicate games. Let’s face it, we already have way too many duplicate games on Virtual Console already. Don’t believe me? Go look up how many different versions of R-Type of Ghosts and Goblins you can download. The other issue is what games do you allow never ending credits on and what games do you allow only three credits, or even only a single credit? That’s a major issue when you are emulating arcade games. Another is pricing. The problem here is that flat pricing can either kill Nintendo’s retro digital distribution or make it. That means their safe bet is to get away from flat pricing. The issue with it, though, is a lack of systems that can be used as bench marks for pricing. Arcade game weren’t restricted to what you had at home. Makers could define what could or could not be done. Arcade developers could create hardware that was custom made to their needs. That meant that arcade games could grow and evolve a lot faster than their console brethren, which is why a lot of console versions of arcade games were terrible compared to the arcade originals. The upshot to finally having arcade games on Virtual Console though is the monster selection of games that were in fact arcade only. There are a lot of hidden gems that never made it out of the arcade for one reason or another and to finally have these games at home is fantastic. Now with all these new titles to choose from it would be great if we could go back to more then one Virtual Console game a week and we would be all set. The Fanboy has spoken. read more
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Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.
Welcome back to Fanboy Weekly. This week we’ll be delving into a question that seems to pop up every other month or so and always just after E3: does Nintendo even care about its hardcore fans anymore? If you were to ask this six to seven months after the launch of the Wii I would have said likely not. Though the farther and farther we get into the lifespan of the Wii I’m more and more inclined to say that they do still care very much. The only difference is that they have picked up on something we haven’t even thought about. They’ve simply changed their marketing and advertising strategies to accommodate us and we’ve all been too thick to see it. Madness, you say? Not so, I must reply. I say this because if there is news that matters to us, we’ll sniff it out one way or the other. It simply looks to me like Nintendo has picked up on that and realized they don’t have to pump insane amounts of money into advertising for a game that were going to find out about and buy anyways. So it only makes sense that they would take the money that they’re saving and use it to draw in a crowd that won’t actively seek out new games but will buy them if marketed to correctly. But I digress, we are not forgotten. As I said a moment ago, if you had asked me six or seven months after launch I would have said yes, we have been forgotten. Looking at the library at that point in time, there just wasn’t that much for us diehard fans. There were some promising games on the horizon however. But as time went on some of those games were either cancelled, like Project H.A.M.M.E.R., while others simply faded further and further into obscurity, such as Sadness. Those that survived and hit shelves began to form a rather respectable library. We eventually ended up with an assortment of core titles like Okami, SSX Blur, Zack and Wiki, Metroid Prime 3, Geometry Wars Galaxies, Super Mario Galaxy, No More Heroes, Madworld and more. In short, we were not at all forgotten. We were simply trusted to learn about these games on our own, and when we stopped getting an IV drip of information about the games we were interested in and stopped having loads of advertising thrown in our faces we assumed we had been abandoned, and instead of picking up the slack ourselves we just started to moan about it and cry that we had been forgotten. We chose not to look at the fact that Nintendo continues to work on at least one if not two new Zelda titles at present. We have chosen to forget that there is a new Mario game in the works. We ignore the fact that Retro Studios is less than likely to be sitting around on their hands instead of working on a new title. And let us not forget that Nintendo only chose not to show Kid Icarus at E3 last year because they said they were not yet satisfied with it. We have not been forgotten. Instead we have been trusted to fend for ourselves and we opted not to. We opted to whine and complain. The fact that Nintendo chose to change the way they handle marketing and the distribution of information without really telling anyone was not the best idea. The fact that they trusted us to sniff out hardcore games, and we didn’t, doesn’t exactly say great things on our behalf either. Now armed with this knowledge, we must be vigilant, do our part and be proactive while Nintendo helps those that aren’t as savvy as we are. Nintendo is doing their part; we must do ours. The Fanboy has spoken. read more
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Welcome back once again to My week in gaming. It's been a short week as I'm still readjusting to having to get my ass up at 5 in the morning to be to work during the summer. Let's get to it.
First up is Guitar Hero II. It's been an ideal choice this week as I can play it in small, easily digestible chunks and still feel like I'm making progress. And over the last week I polished off the end of the main game and will likely knock off the rest of the bonus tracks this week. All in all, still a good time.
Next up on the chopping block is Clubhouse games. Again, this week has called for small chunks of gaming. There is something simultaneously relaxing and infuriating about playing solitaire. But if nothing else, it's a great way to pass the time on the can.
Last but not least stumbled across a copy of The Legend Of Zelda: Four Swords Adventure for dirt cheap and recalled that I never did finish it and thought I'd grab it up and add it to my pile of shame. I did pop it in though for a bit and played through the first section or two and am falling back in love again very quickly. read more
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Welcome to Fanboy Weekly: Once More With Feeling Edition. For those that haven't checked it out yet I have been writing a new weekly feature for Game Observer. I thought I would repost the older issues so that those that haven't scoped it out yet can enjoy them and that hopefully you will all like it enough to head over to Game Observer to check the newer and current issues of Fanboy Weekly.
Welcome back to Fanboy Weekly. This week I would like to stop and say thank you to my favorite company, Nintendo. Thank you for what, you might ask. Pricing. In a generation of gaming that has seen a marked rise in cost, and therefore prices, Nintendo has managed to stay reasonable and I feel I should stop and thank them for the courtesy, and so should you. Let’s start with the obvious: retail games. In a market where sixty bucks a pop is the norm Nintendo has kept their games to a max of fifty smackers. Now every once in a while I wouldn’t mind paying an extra ten dollars for a special edition, but that occasion hasn’t come up yet. It means a lot to me when a company respects the restrictions of my wallet. It also impresses me that Nintendo has even managed to encourage the release of retail games at budget prices as well. Seeing new games hitting shelves for forty or even thirty dollars thrills me to death. What’s become a little less obvious is the fact that Nintendo also respects our digital dollar as well. Look at the Virtual Console; while I still think that five dollars is a little too much for NES games, on the whole there is still a lot of value to be had. I even think that there are enough fantastic deals and finds on the Virtual console that I’m willing to pay what they ask. That is both the downside and the upshot to a flat pricing system. More importantly though, Nintendo doesn’t seem to overly-abuse their right to set prices on WiiWare like Microsoft has been doing in the last year or so. In fact I watched it happen on the 360 with great sadness. What’s worse is that I can pinpoint what made Microsoft think it was ok to start hiking prices on XBLA. It was Castle Crashers and Braid that did 360 owners in. Microsoft was just getting to the point where they thought, “Let’s see how far we can push our luck with pricing,” and it sadly coincided with those two releases. Castle Crashers and Braid were actually worth the extra cash, which resulted in being misread by Microsoft as willingness to suck it up for any and every game, so they made ten bucks a pop the standard. Back to my point though, it thrills me to see major releases coming out on WiiWare and not using the ten dollar mark as a base line and keep getting more expensive from there. To see “must have” WiiWare releases like Bit.Trip Beat and the Art Style games popping out at only six dollars a piece is the best incentive anyone could give me to buy a download-only game. I have an easier time justifying paying the cash for these then I do ten-to-fifteen dollar games on XBLA, whether or not they are worth the money or not. In conclusion, my wallet would like to take a minute to say “thank you” to Nintendo for showing it some respect, and would like to encourage all of your wallets to crawl out of your back pockets and say “thank you” to Nintendo as well. Until next week. The Fanboy has spoken. read more
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