I did something last week that I can't recall doing to a video game in over 15 years - I yelled at it. I finally opened up that sealed copy of Fallout 3: GOTY that's been sitting on the shelf since I picked it up way-back-whenever on the cheap.
You start that game with very little to go on. All I knew was that finding my "dad" was the goal, and that the place off in the distance that may or may not be a city is as good a place to start my search as any. Not long after that, I'm getting murdered by a raiders with AKs or missile launchers. It's a bit annoying when I'm just level 3 and I'm attempting to go EXACTLY where the game's quest system told me to go. Why is this so hard? I just have this BB gun and a baseball bat! I've got the difficulty set to the default levels, so is the game telling me that I should just do side-quests until I'm strong enough to continue the story? In games, I equate the "side" in side-quests to "optional." In the game's defense, they totally ARE optional, but when your only other option is "head out, kill random stuff for XP, don't die or get totally lost," optional starts to blur into the realm of mandatory just so you can have a clear goal and sense of direction.
It's important that I tell anyone reading this that the point of this blog is not so I can just complain. I'm using this space to collect my thoughts. What you're reading here is pretty organic I'm typing it as I think it. It's basically a conversation with only one person (until comments, of course).
So, here's what I've come up with: I think, frustrations and all, that this is the only way Fallout can work. I HAVE to get mad at it. Did I really think I could just walk out of Vault 101 - the only reality I've ever known - and that I would fit right in to this post-apocalyptic society? How could I NOT get taken advantage of, beaten, screwed over and straight-up killed time and time again? I'm fresh meat, in-game and out.
Now I'm starting to think about other RPGs I've grown up on. Think about Dragon Quest or Final Fantasy. Compared to a game like Fallout, it seems rather odd that the enemies in those other games start out so relatively non-threatening and weak. We of course understand that to be a design mechanic to allow the player to level up and become more powerful, to in turn fight stronger enemies, to become more powerful, and so on ad infinitum. So maybe it's my years of JRPG experiences that are hindering my journey in the Capital Wasteland. When I see that a character gains levels for some sort of progression, I automatically assume levels equals power. In Fallout, while that certainly is true, power isn't limited to how well I can shoot a mutant in the head. Power isn't strength. Power is disarming a nuclear bomb, or sneaking around, or convincing people to do or say things they normally wouldn't.
So I originally thought that Fallout 3 was too hard? I'm finally starting to understand that this game is exactly as hard as it's supposed to be. No more, no less.
I think I might like this game. I want to yell at it some more.
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