games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Resident Evil 5 [Hands on Preview]
atheistium | 7:03 AM on 02.15.2009 28 comments


I was invited (on behalf of consolemonster.com) to Capcom Headquarters in West London to check out a near to final build of Resident Evil 5. Setting us up from the start, in co-op campaign mode, was Ben LeRoutetel, Head of PR at Capcom, who offered up some tips and tricks in tricky situations as we were given free reign within the game.



I won’t go into detail about the story line because it would really ruin the game but the basic jist is that you (Chris Redfield) have just arrived in Kijuju to investigate and meet up with Sheva, your new partner. Walking through the streets, you can see there is certainly something wrong with the situation, the people are brutal, beating down creepy body bags with nail covered planks, and even though there is no real threat (since you are currently unarmed) there is this aggressive atmosphere in the air. The people don’t want you there. Obviously, you are there to find out what is going on, and as you know, kill a lot of ‘infected’ people!

The control system is very familiar to fans of the series; maybe those new to Resident Evil will find the stop and shoot tactic a little uncomfortable but not something too difficult to understand. It’s when a large horde of infected start to group around when quick thinking and control is needed. Oh, no there is no ‘Gears of War’ styled ‘action’ controls as rumoured before, I just wanted to clear that up.

Quick time events are back but only as an occasional affair. Gorgeous cut scenes aside you’ll need to really be concentrating for the buttons appearing on your screen, co-op mode also has features where only one of you will be pulling off certain QTE moves. One cut scene had Chris pushing Sheva out of the way with a button press and then Sheva shooting her gun at just the right moment to cut him away from a chain dragging him across the floor. They are done in a tasteful manner where cut scenes have taken a long turn. This really keeps the player engaged and keeps up the tense atmosphere throughout the game.

Co-op play runs rather smoothly and is particularly more enjoyable than alone with an AI partner. I was previously concerned with how this would affect the ‘horror’ aspect of the title but for some reason, relaying on someone else to help you is even more terrifying than being on your own. A great example would be when traversing around pitch-black tunnels – you can’t see anything if you both head in weapons ready. There is a lantern available but it takes out your ability to fire weapons, one of you must lead the way while the other protects. This causes a lot of panic while one of you is trying to protect and the other is trying to alert you of the infected appearing behind you at the same time. It’s that chaotic feeling that brings a new lease of life into Resident Evil 5. While RE4 has been hailed as the ‘best of the series’, many people complained it had too much action and not enough horror – RE5 seems to have worked around this with putting you against the odds too many times. Even the most experienced team will have to learn how to run as ammo is in short supply.



The combat has not changed dramatically from the forth instalment, its stop and shoot game play keeps things frustrating and frantic as usual. There seems to be a larger variety of weapons available this time around and they certainly feel much more comfortable to shoot. Get used to marking up your shots and don’t always rely on head-shots at the start of the game, they just don’t work until you have started upgrading your weapons. Logic would dictate you to pump as much lead out into the infected, but with such shortage for ammo it’s advisable to try getting the infected down to the floor with a swift blow and then stabbing them while they are down. One pet peeve I experienced was having to quickly stab the body, while a horde was around me, as well as being at a right angle to get the knife in. There were also occasions where I had stabbed the body just as it was getting back up only to have my knife drive through it and no damage occur. Of course, this was not a retail build of the game so I can safely assume it’s been fixed in the final version. Other frustrations included knowing when you could use your combat moves; a button will appear on the screen informing when you can use kicks and punches, but when being attacked by a group of infected it became hard to judge when to use this move. It becomes available when an infected has become dazed by a shot, leaving themselves open for close combat, it’s just being able to tell when that has happened when you have a variety of enemies around you is quite a challenge.

While you lack the ability of buying directly from a certain ‘merchant’, each chapter ends with a chance to purchase, upgrade or sell items/weapons that you have picked up. Now the gold and diamonds make complete sense. This also lets you organise your inventory so you can select what items go into your quick switch slots, which you select with your d-pad. Before heading into the shop section, my advice is that you sell any diamonds and treasures you have picked up along the way, most of which offer a hefty amount of gold.

There are only a few weapons available to purchase near the start of the game, most of which you can pick up in certain area’s so you might not want to pour all your money into a new armoury just yet. While you cannot purchase any ammo, you can buy upgrades for your weapons. These included; Reload Speed, Capacity, Critical/Penetration Damage and Ballistic Damage. While capacity and reload upgrades were relatively cheap, others such as increasing the damage strength on the weapon cost considerably more. The ‘Critical’ upgrade was an interesting choice which I used on the N2fs (pistol), and it increased the chances on true head-shot instant kills.

So the game play feels solid, upgrade shop and combat system are enjoyable and the co-op is running smooth. What brings this all together so wonderfully? The breathtaking graphics and art-style. Okay, so graphics are not everything, but the detail on Resident Evil 5 is defiantly worth a mention. Just panning around Chris and Sheva was a real delight, certainly some of the most beautifully rendered characters I have seen. Resident Evil has always excelled in detailed character models and 5 is no-exception. Watching my co-op partner run off in front of me gave me real chance to see the hard work put in. Everything on the models seems to move, from hair to weapon holsters.



Character stances were realistic and stylish, even during combat. I particularly enjoyed the kicking animations used when saving each other and how Chris places a reassuring hand on Sheva’s shoulder while healing her – little details like that have really brought the whole experience together. While some details are a little over done, Chris’ ‘big gun’ arms for example, they are lavished with amazing detail. I couldn’t stop myself looking at the veins on his arms!

It felt strange to play a survival ‘horror’ type game in the blazing sun of Africa. It’s seemed to work in their favour however. Stale, maggot ridden corpses litter the floor only making your experience that little more uncomfortable. While we only got as far as mid-chapter 3 in our 2 and a half hour hands on with the game – each chapter appeared to progress the day along. Chapter 3 seemed to be getting darker as we hit desert like areas and motorcycle crazed infected. Environments were polished well and the whole experience was an enjoyable one.

I was lucky enough to experience my co-op play with someone who was new to the Resident Evil franchise. Seeing them enjoy the title as much as I did only confirmed the feeling I had an hour into the game. Resident Evil 5 has taken the success of Resident Evil 4 and added so much more. The horror is back, the zombie-dogs are back, Resident Evil is back. Against all speculation the co-op works and this is certainly a title well worth a purchase.

read more



Attached photos:

Photo Photo Photo

Planning your Playing
atheistium | 5:40 PM on 02.07.2009 18 comments


Originally posted at Viera.nu
----
While this does not effect a large number of gamers, those who feel the need to get 100% on everything can only understand the tormented feeling I recently got when I found out I had basically screwed up royaly in The Last Remnant.

RPG's are the bane of my existence. I adore them so much, I just don't know when to stop. I will sit in front of them, grinding away, for days on end - forgetting my reality just for that next level. That treasure chest in the corner. Those side quests for that awesome sword. I am to jRPG's what World of Warcraft is to MMO players (aka Crack). I was pretty casual with gaming before I got Final Fantasy VII - which started the problem. I was happy as Larry with my action adventure titles, occasional FPS and puzzle games. Nothing could have prepared me for the tormenting addiction to an RPG. NOTHING.

After picking up FF7 off of the shelf to notice the Anime styled characters on the back, begging my mum to buy it and getting home, I popped it into my PS1 and gasped in it's graphical glory and FMV sparkly goodness. Of course, you look at FF7 now and it looks a pile of crap but back then... back then it was SO AMAZING. Oh man! Remember FF8 looking real? The dance scene in Balamb Garden, so fantastic. My mother never really noticed my gaming 'addiction' as at a young age a couple of hours a week was never a problem. Final Fantasy 7 was my first game to rack in over 300 hours of game play. I'd gone from thinking 30 hours was crazy to 300.

So after I progressed in each RPG I felt really accomplished. My friends at school would ask me for advice, I remember being asked about a certain boss in Final Fantasy X and me popping round their house taking control of the console and showing them what a real pro does. It sounds all very ridiculous but at the time this was serious business. If I was not to be popular for being pretty, cool or rich - I might as well be known for being bad ass at RPG's!

So it was not until The Last Remnant that I started to feel the strain of pre-planning my gaming. So basic jRPG conventions;

Train like mad. Level 100++++
Find everything.
Finish every side quest.
Get ultimate weapons.
Find secret characters/bosses.
Girly looking men.
Boobies.
You know the drill. The Last Remnant works with some of these conventions - treasure chests and side quests all weave together seamlessly during play. However there is one massive problem with TLR that is not well known. So much that it took me just over 30 hours of game play to find out and have to restart my game - The leveling system.

Battle Ranks

Welcome to the Last Remnant - Hosting most confusing leveling system known to man.

Okay so it's not that confusing but it sure as hell does not point you in the right direction. You see you are told many a time to link as many battles as you can together and train up. I read this as fight everything, get awesome items, kill of the bosses and don't afraid of anything! Like most people who I have spoken to about playing this game. After starting to struggle on a side quest fighting a large boss, I decided to hold it off till the end of Disc one. The side quest expires as soon as you hit disc two so I thought by the end of disc one I would be strong enougth to kill that boss. Apparently not. It seems that most people who power leveled through the game just did not have good enougth stats to pull through and defeat this beast.

I decided to investigate - surly there must be a way to victory! I found the answer, it was a punch in the face however. The Last Remnant has an odd leveling system. Instead of fighting everything you should just skip everything apart from boss battles and forced battles. Then you should just plough through the main story and some side quests until you recruit certain guild leaders, then head to one area to grind for an hour or three. The stat gains are different you see and you want to gain as many stats as you like before leveling up. It reminds me of the good old Myth of Soma days where you would kill yourself to loose XP before leveling up to gain some more stats. So yeah, unless you really know these things you are basically setting yourself up for a loosing battle.

Please man don't tell me I screwed up before BR70, because it is true that before that I tried to link as much monsters as possible. Damn, this is messed up, it is said everywhere that you have to link like crazy to get the best items and capture monsters to split them. So I did... There is no way in Hell I am doing this game twice and putting with another 80 hours of "Come on out !" that make me want to kill someone.

That was a reply from someone equally as frustrated as I was about the news. I had spent a large amount of time completing all the quests apart from the last one and was about to give up and head to disc two. I saw this and now everything I had worked hard to completed was pointless. I was going to have to do it all over again. A few others resisted, claiming they will just use the advice on disc two. It wasn't going to work, we were all screwed.

You can complete The Last Remnant rather easily without applying these new techniques, it's just if you want a god-like party who can kill all the secret extra bosses (like me) then you are pretty much digging your own grave. How frustrating is that? I've never ever had this problem with RPG's in my whole life and suddenly this quiet and underrated tale of politics and magic has just slapped me in the face and laughed.

I have a few forum threads open just while I plough threw my new game. You'd not believe how hard I raged before heading back to the start screen and starting my new playthrough. Thing is... I love the satisfaction of finishing an RPG 100%. So I am dedicated to doing this.

My advice - Go online and find threads about leveling and such before starting your game. It will save you so much frustration.

Subscribe to the RSS feed for updates. Thank you!

read more



10 things you should know about me. Wait.. wha?
atheistium | 1:12 AM on 02.04.2009 33 comments


I'll try to fit in and make one of these.

1. I'm fucking annoying.
I have an opinion and I state it, very clearly. It's frustrating for others cos I'm a bitch.

2. I WANNA BE ZOEY
GOD DAMMIT! I WANNA BE ZOEY! Bill is a rapist and Francis hates everything, he even hates me :( Lewis
tried to take my bike.

3. FFFFUUUUUUUUUUUUUUUUUUU
I think 4chan is awesome. I'm a massive faggot.

4. It will always be 'proper' awesome.
I talk weird.

5. In a min, I just gotta do this bit.
In a min means in an hour or however long it takes me to get to the end of this level/battle/puzzle. You have
been warned.

6. It's more funan if you addan 'an' at the endan of wordan.
I talk like that in real life.

7. Tomb Raider is is a pretty cool guy, he shoots tigers in tombs and doesn't afraid of anything.
Tomb Raider will never be a bad game. Ever. It will always be a shining beakon of hope for thousands of
children across afrikaz.

8. I twitter too much.
twwet.

9. I have a bookmark problem.
I like it, I bookmark it. Took me 3 hours to sort my bookmarks out the other day. BOOKMARKZ.

10. I'm rubbish at life.
I hate people but want to be their friend!

[url]http://www.destructoid.com/blogs/Genki-JAM/10-things-you-already-know-about-genki-jam-
120123.phtml[/url] - GENKI IS NOT AS AWESOME AS CHEESECAKE.

read more



MAH BURFDAI ... lul?
atheistium | 5:27 AM on 12.19.2008 74 comments



It's my birthday which means I am allowed to spam random crap like a new fag. Nothing will ever top last
years post by Cannibalcalvin, but.. for now I shall talk shit.

First I wanna say thanks to everyone for their birthday twitters and
messages. I will touch you later on, with... money? Or cake...

I will be shootanz the carz and walking through metal detectArz later on in Left 4 Dead (evening GMT
tiem). So if people want to join my gamercard is to the right of this post and you can send me party invites. I'm
looking at you Young Scot! D:<

I has new haircuts today (hence picture above) and even though I just turned 22 I am still mistaken for 16! The
hairdresser was a little surprised :P /hi5 SO TODAY IS GOING VERY WELL.

Anyway kinda wanted to say sorry as well for being away. Life sucks right now, some people know that the
last few months especially has been hard. Deaths in the family and work being a total dick arse, I haven't
really had time to commit to dtoid like I used to :( I sowwy. I'll be back to regular bitch next year when things
have calmed down.

So yeah... not much to say really apart from that I'm a massive fag.

For those who don't know I gave my blog a bit of an overhaul, you can check it out at
viera.nu - it's full of crap. Enjoy <3

P.S when did everything fuck up in the cblogs? I wrote this in the cblog editor and it's fucking it up hard tiem.

Also Powerglove is a fucking legend!

read more



Attached photos:

Photo

Underworld trailer is so AWESOME
atheistium | 6:37 AM on 11.15.2008 16 comments



I don't care what you say - this is so freeeeeekiinn' awesome maaaannn!

In other news - Mirror's Edge is awesome. Getting Tomb Raider early. Will be spamming avatars on this blog
when I try out my NXE tomorrow and the gathering 08 event coverage when I finish up the report.

read more



TOMB RAIDER UNDERWORLD DEMO
atheistium | 2:00 AM on 10.30.2008 14 comments



As we get closer to the dawn of a true next gen Lara Croft, Eidos released a tasty Tomb Raider Underworld demo via Xbox Live. While the demo proved far too short for a veteran raider, fans were getting a look in at the new Lara and how this adventure proves so different from past titles.

After reading around on various Tomb Raider communities one thing is clear - This will be a love it or leave it title. While new fans to the series seemed to enjoy the faster control of Lara, old fans found the new motion cap animations too edgy to deal with. I myself have always been fascinated with how previous Tomb Raider titles have been hand animated so to see how mo cap has ruined a good flow between running around, combat and exploring is particularly disappointing.

You start off on a boat near a Thailand temple. A cut scenes starts and you can see where the motion capture has really come into play. Lara’s lips look gorgeous as they talk locations and artefacts and all you can see is sit back and enjoy the delicious visual display on hold in from of you. So graphically Tomb Raider Underworld has a fantastic start, truly next gen and so breathtaking. The style and environments have always been a very important and popular aspect of Tomb Raider and to see it like this is a dream come true. I can only hope I can afford a better TV to run this on soon as I feel I am missing out so much on my tiny 19″ W/s monitor.

The sea water was so impressive that not only does it looks beautiful below, the ambient blues and green drowning the screen, but above was just a sight to behold. The waves a great addition and the reflections from what's beneath really felt like underwater adventure will have such a key part in this game. I can’t wait to just swim around for hours in this beautiful blue sea. Ledges and pathways look natural rather than obvious and Lara just looked amazing. She has ages wonderfully and it’s great to see her new look hands on.

Animations though are a huge draw back. During the demo, for example, Lara is climbing across a large pit on small thin platforms that require her to keep great balance. Meanwhile she is also being attacked by spiders on the walls but instead of the combat feeling natural and difficult on the balance platform, her arms stretch out in all different directions in seconds making the whole process feel robotic and busted. Her body couldn’t keep up with the speed of her arms buzzing around to different targets and the whole act looks ridiculous.

The same can be said during general running around, the sensitivity and speed is just too high if you choose to turn around quickly and it looks like Lara seems to be on some kind of steroid trip. One good thing about Lara’s new control is that small obstacles that one would normally vault over no longer requires us to stop against the wall and vault over. Lara’s new AI allows us to just hold forward and she will hop over the wall with ease. This looks wonderful and is especially helpful during combat when you just require some distance between you and your target.

She has a huge selection of new moves available. The demo only really showed the new wall jumping skill in which Lara can reach higher ledges by jumping up between two pillars. Timing is key with these moves and Lara usually gets short second grip onto the wall giving you chance to react. This brings out so much more to the exploring aspect of Tomb Raider. Previous titles had really obvious ledges and jumps that after learning the basics pretty much proved the rest of the game a matter of time. The new environment and ways to use it in TR:U are so impressive that even for a veteran TR fan like myself, I had to really think about how I was to get from A to B. Her balancing act is also been tweaked to make it more difficult to just walk forward, previous titles usually had a timer where you would have to straighten Lara up. Now the only reason Lara would waver on the pole is if you are not keeping a straight line on the controller.

Most of her climbing/vaulting animations, minus a few demo bugs, are great and natural. The only one that I did not enjoy was the wall climbing. Her legs stretch out and her robotic style of climbing turns her into this rather creepy looking spider. It’s actually quite a shock at first to watch, I just didn’t know how to react.
Combat has never been an important part of Tomb Raider. The run and gun tactic as well as auto targeting has been a simple but enjoyable break from the exploring and puzzle solving. Lara’s jumps feel unnaturally fast and her quick targeting skills are a sore sight when stood still. While running around however combat feels much more enjoyable and round house kicking tigers in the face is a fun move to pull off. The slow down from previous legend and anniversary titles has been improved upon once again with a head shot system where while shooting you can press another button to slow the action down and gain a head shot at the right moment. This time to slow down is not as extreme so combat doesn’t feel separated into special move sets. New features include dual targets and shooting from walls. While I didn’t experience much of either, I can say it works pretty much the same as normal combat. It’s nice to be able to shoot a few pesky critters from afar.

The last section of the demo offers a short puzzle using the new Pole system. You can pick up objects from the environment and use them to help climb ledges for example. You can also use the pole to attack enemies as well which will be interesting to see what kind of objects will be available to use as potential weapons during the course of the game.

It all ends abruptly after solving the puzzle and pulling the leave however. Just as I was getting used to the new controls and animations the game fades out to the start screen. Initial impressions? I am not sure. I have been waiting for this game for a long time but I am not blown away. It’s just the animations that have put me off and if they can be quickly tweaked I will be a happy lady. Until then I can only grind my teeth during the irritations and enjoy the puzzle solving action that will hopefully unfold in front of me.

read more



Attached photos:

Photo Photo
NEWER »

« OLDER


 about me



Destructoid, hello. I'm Lauren - but most of you will know me as atheistium.

Portfolio
Destructoid Promoted articles
Consolemonster.com Staff Writer
viera.nu Hobby Blog
the Podcastle Podcast



Hang Outs
Email: atheistium[at]gmail.com
AIM / Skype: atheistium
MSN / Gtalk: atheistium[at]gmail.com
Ventrilo: Destructoid Social Lounge
Myspace: atheistium
Youtube: atheistium
Wegame: atheistium
Gamenook: atheistium
Twitter: atheistium
current gaming set up

Check out the European Podcast "the Podcastle" hosted only on Destructoid.com.

 xbox 360 gamertag
 mii friend code:
atheistium@gmail.com

 friends' updates
Aertyr's Profile Aertyr
It's my Birthday and I'll make amends if I want to.
AngelsDontBurn's Profile AngelsDontBurn
Preorder Mad World on Amazon for $39.97!
Ascythopicism's Profile Ascythopicism
Pangya Contest Entry (Eyebleach not included)
Ashley Davis's Profile Ashley Davis
Badass of the Month Club: Terry S. Taylor
bahss's Profile bahss
Goodnight and Sweet Dreams. I'll see you on the other side.
BigPopaGamer's Profile BigPopaGamer
Drunkcast PAX Drinking Challenge: Official Rules(NSFW)
BS3 Owner's Profile BS3 Owner
RE5:Alternate Edition... 1st (VIDEO) Footage of NEW Chapters from TGS'09!
Butterflies and Hurricanes's Profile Butterflies and Hurricanes
Manic Gamer
CannibalCalvin 's Profile CannibalCalvin
Did Valve pull a fast one on us?
CblogRecaps's Profile CblogRecaps
Cblogs of 11/25/2009 + Sykisms
ceark's Profile ceark
I can't figure some things out and it's driving me nuts.
Chad Concelmo's Profile Chad Concelmo
The tragic history of the videogame turkey
charliesuh's Profile charliesuh
More Cancun Stuff: Dale North Tribute
CheapyD's Profile CheapyD
CAG Fund for Child's Play: Win a $500 Amazon Gift Card, Wii, Xbox 360, and much more!
cjpkiller's Profile cjpkiller
Metal Gear Mondays, American Edition, UPDATE!
Clance's Profile Clance
More dead and/or terrified Yanks, please.
Colette Bennett's Profile Colette Bennett
The Whispered World gets lucky at German Game Dev Awards
Cutie Honey's Profile Cutie Honey
Mr. Anthony Burch and Father. The Best is Yet to Come.
DanGale's Profile DanGale
Dtoid Discusses: UK Dtoiders visit Capcom
DestructoidFNF's Profile DestructoidFNF
Call of Duty 4 Xbox 360 Tournament : You have been emailed
DtoidUK's Profile DtoidUK
Dtoid UK: We return from Eurogamer.
Dyson's Profile Dyson
Madness spreads to Playstation Network, Military style
Electro Lemon's Profile Electro Lemon
CAPTION CONTEST: Jim Sterling in Miami!
EuroFNF's Profile EuroFNF
EUFNF 20/11/09: ZOMBIES!!! Edition
FAILCAST's Profile FAILCAST
Failcast episode 54 records tonight; [insert additional phrase here]
FooLiz's Profile FooLiz
PAX Impromptu (male)Nerdcore session
Gameboi's Profile Gameboi
Talk about surreal!
Genki-JAM's Profile Genki-JAM
CABELLA BIG GAME HUNTER 2010 ON AMAZON GOLD BOX NOW!!
Gregor's Profile Gregor
So how much more are YOU willing to pay for GREGOR without looking like a cheap bastard who orders his drink without ice so he gets more of his drink?
GuitarAtomik's Profile GuitarAtomik
A.M.M.O. Original Soundtrack up for Download
Hamza CTZ Aziz's Profile Hamza CTZ Aziz
Contest reminder: Win two tickets to Blip Festival 2009
Hitogoroshi's Profile Hitogoroshi
Catching up on Bru-Ray Releases.
Hollie Bennett's Profile Hollie Bennett
PlayStation Video Download service launches in Europe
ImpossiblePlant's Profile ImpossiblePlant
Game related art! (aka, I'm back, bitches)
itemforty's Profile itemforty
WWJDTN: What would Jesus Do to Nazis?
Jim Sterling's Profile Jim Sterling
New Okamiden trailer is ZOMG SO CUTE!
Joe Burling's Profile Joe Burling
Meatspin Calculator Gymnastics: March 2009
Jordan Devore's Profile Jordan Devore
Full Rock Band Network experience coming in early 2010
Joseph Leray's Profile Joseph Leray
Level 1-1 done in Reggie!, a New Super Mario Bros. editor
kadosho's Profile kadosho
Other M
KamikazeTutor's Profile KamikazeTutor
I hugged Neonie and...
McSnow's Profile McSnow
Bionic Commando: Hands On
MissHinasaki's Profile MissHinasaki
10 Things You Don't Know About MissHinasaki (Sorry. I always come too late.)
mistic's Profile mistic
Overcoming the 4th wall, the future of gaming...
Mr Wilson's Profile Mr Wilson
Bored At Work Contest - Make Me Laugh!!!
Mxyzptlk's Profile Mxyzptlk
Left 4 Dead 2: Interview with a Zombie 2
Namelessted's Profile Namelessted
Destructoid E3 Party Image Gallery
Nessie's Profile Nessie
Aion: First Impressions
Niero's Profile Niero
Join Destructoid at the University of Miami's Launchpad
NihonTiger90's Profile NihonTiger90
What'd You Get? - Thanksgiving Edition
nintendoll's Profile nintendoll
Why The Beatles Rock Band is More than Just A Re-Skin
njsykora's Profile njsykora
I Think I Should Reintroduce Myself
Oo Marcus oO's Profile Oo Marcus oO
My Hands on time with BIA:HH!
Pedro Blandino's Profile Pedro Blandino
Goodbye Destructoid, I will miss you
Phist's Profile Phist
Calling all 360 Street Fighters: SFII Turbo HD Remix XBLA Tonight
pinksage's Profile pinksage
E3 Memories: Gamer Grub
PointingDevice's Profile PointingDevice
Hitler was NOT a good man, Itemforty!
power-glove's Profile power-glove
The PAX moment I will never live down
Professor Pew's Profile Professor Pew
Pew Review: Call of Duty: Modern Warfare 2 (360) (spoilerfree no less)
PsychoSoldier's Profile PsychoSoldier
Tekken 6 Arcade Unboxing(Shortblog)
Puppetpallmich's Profile Puppetpallmich
Not my turning point gaming rig
ResignedGamer's Profile ResignedGamer
NPC's do not deserve to have eyeballs
riomccarthy's Profile riomccarthy
Blow those candles out! Rio's Mario RPG Bundt cake
Rockvillian's Profile Rockvillian
I Suck at Games: Negative Reinforcement Negatively Reinforces Everything
Sadie G's Profile Sadie G
Gamings Guilty Pleasures: Games for girls
Savant's Profile Savant
A simple message from the Internets to Blizzard
Shikaboom's Profile Shikaboom
Fails at blogging.
Snaileb 's Profile Snaileb
I've been having a blast, but miss you too, Dtoid!
superflossy's Profile superflossy
Happy Birthday Christian Bale!!!
SWE3tMadness's Profile SWE3tMadness
The wrong thing: The root of all evil
Technophile's Profile Technophile
Forums, we have them: November edition
tehuberone's Profile tehuberone
Mushroom Collection
The Duke's Profile The Duke
The FEAR: Adventures In Xbox 360 Cleaning.
The Incredible Edible Egg's Profile The Incredible Edible Egg
Late Dreamcast love!
ThisYearsPink's Profile ThisYearsPink
Chuck versus the Top Ten List
Tiff's Profile Tiff
Post-PAX Love & Farewell to Destructoid (for now)
Topher Cantler's Profile Topher Cantler
Maximo creator's concept art vindicates your childhood
Vanima's Profile Vanima
Multiplayer games not quite so multiplayer.
velcroman's Profile velcroman
Flyclops: The Game--How Deep Does the Rabbit Hole Go?
Virtualgirl's Profile Virtualgirl
Not Everyone Loves GTA - Interview with the Parents Television Council
wardrox's Profile wardrox
A Short Film By Wardrox
WastelandTraveler's Profile WastelandTraveler
Steamtoid is Live!
wilbo's Profile wilbo
The ultimate Modern Warfare 2 find and the reason i love this game <3
xomb13's Profile xomb13
The difficult first blog....
Y0j1mb0's Profile Y0j1mb0
A Destructoid Thanksgiving.


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006