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When the Iron man movie came out i knew right then and there it would rock. But of course i looked back on the super man and Spider man Movies. Superman...Sucked! Spider man....ehhh! HULK...GOD NO! And oh my god Fantastic 4 SUCKED! And don't get me started on X-Man 3 But Iron man! It was like God shit out a Film Strip and put it in a projector. After the movie came out and i watched it i read the reviews. Mostly all were saying "film of the summer" and "its like a comic book on a white screen" The Film had humor, Plenty of action and A great way of staying on the story line.....spider man *cough* (who the fuck came up with that green goblin costume stick to the original) Anyways if you have not seen Iron man its definitely the best super hero movie. But wait theres more they made a game that ruins the movie. How did i know that would happen people just cant resist to make shitty games after kick ass movies or Alright games after shitty movies. I don't know personally if the game is good or not but from what i here it sucked monkey testicles. One review said "This game sucks so bad i felt like beating the inside of my skull with my controller" So movie people Im sorry people ruin your awesome movies with shitty games So thats it... GTFO ![]() read more
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What can be said about Mortal Kombat in 3 words.... Bloody Violent and Terrific. Any gamer out has at least played some form of mortal kombat ( or at least i hope so ) if you have played the newest MK then you dont know what your missing... Anyone remember those nights staying up late playing your Super Nintendo edition of Mortal Kombat 1 2 or 3
Remember the boss fight with gorro and the never ending combos of moves and Fatalities you would work so hard to get down I sure do and if you havent Experienced this type of gaming Then nows a good time to try. Im not trying to say the new ones arent bad but the original is way better. This was the first game to use actors as The characters. ![]()
you use in the game. Ahh how i miss the glory days of gaming....Since im doing a versus might as well not only use my opinion use others too I say original 90's version arcade style all the way even though it doesnt have awesome graphics it brings tears to my eyes just playing it TELL ME WHAT YOU THINK! read more
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Super Smash Bros. Brawl is unquestionably the most anticipated game to come out on Wii. After all, why play as just one Nintendo hero when you can control almost all of them? Eclipsing the popularity of classic franchises via consolidation, Brawl effectively takes everything that made Melee great and improves upon it in subtle yet effective ways.
The combat system is practically identical to the previous iteration. While this will excite hardcore fans, players who never got into Melee will find little here that will change their minds. The nunchuk/remote control option is completely serviceable, but you’re really going to want a GameCube or Classic controller to truly succeed. The sideways remote-only control scheme is a complete mess, and should only be used to put friends at a hilarious disadvantage.
Outside of alternate control options, the biggest change to core combat is the Final Smash. These icons randomly float through the air and encourage players to drop what they’re doing and go for it. The first to grab it can unleash a satisfying over<2011>the<2011>top, screen-filling attack that may turn the tide of battle. Final Smashes do not, however, guarantee victory and can be turned off in multiplayer for concerned purists.
The dozen-plus new characters bring a little something fresh to the fight and are balanced well with the rest of the roster. Pikmin tamer Olimar gains stronger attacks as more little friends follow him around, Metal Gear’s Solid Snake has a steerable Nikita missile shot, and Sonic utilizes his trademark speed in interesting ways. However, characters like Fire Emblem’s Ike, Zero Suit Samus, and Mother’s Lucas are slightly tweaked palette swap replacements of existing or former characters. It would have been nice to see more reimagined classic characters like Pit, but it’s tough to complain when there’s already this much variety.
New clever stage design is where you’ll find most of the innovation in Brawl’s battles. My particular favorites include arenas based on the constantly changing environments of WarioWare and Pictochat, and the side scrolling world 1-1 of the original Super Mario Bros. With the constant stream of unlocks, it always feels like you’re getting a fresh backdrop to experiment in.
While Classic, Event, and Stadium modes return in similar form, the centerpiece this time around is the Subspace Emissary. This seemingly endless barrage of platforming stages and battles joins together the cast for one giant war against a mysterious enemy. An absurd amount of impressive pre-rendered cutscenes ranging from epic to just plain silly tie everything together, and will most likely be the primary incentive for many players to make it through the entire campaign. Essentially a 10-hour Classic mode, this adventure gradually loses its promising luster through repeated environments, challenges, and enemies. Like most games out there, however, playing co-op style helps keep things fresh.
Online play is implemented about as well as it can be within Nintendo’s structure. After going through the friend code hassle, Smash buddies can be easily browsed to see who’s online. Friend battles include basically all the options of the offline mode, though true voice chat is disappointingly replaced by customizable phrases mapped to the d-pad. Facing off against strangers, however, is a different ballgame. You can’t see anyone’s name, communicate with them in any way, or customize your match outside of item toggling. Everyone’s so devoid of personality that it’s almost like you’re fighting bots. The only match type available is a “2 minute KO-fest.” No time options. No stock matches. The only thing you can definitively choose is your character.
Outside of the need for online improvements and a more concise and engaging campaign, Brawl still hits all the right buttons. With extremely tight controls and finely tuned balance, the core fighting mechanics and local multiplayer are spot on. There’s still nothing like learning the intricacies of every character, discovering possibly the most unlockables in any game yet, and using all of that to beat the crap out of your friends late into the night. read more
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Before the Wii came out everyone i know became excited for a really interactive gaming experience. When it came out i was the first of my friends to get it and all they did is bash how gay it is . Saying the Wii remote
is laggy the game that came out with the Wii "Red Steel" sucks
but they dont look at the facts. 1. Nintendo was going for a new gaming idea and they looked at all ages of gamers not just hardcore shoot em up gamers 2. Nintendo wanted a system that was freaking awsome and afordable at the same time 3. The 360 and PS3 were awsome no question there but the only reason people say the Wii sucked is because they had consoles like that to compete against. Over all the Nintendo had a good idea making it easy to play for old and young. Example Christmas we brought the Wii over to my grandma's and we left for a while we came back and heard a baseball game on me and my brothers were pissed because we wanted to get lost in Wii Sports we go downstairs and find my Grandpa playing Wii sports Baseball Even though he had a hurt shoulder he found a way to play. What im saying is QUIT BASHING ON THE Wii ITS ALL I CAN AFFORD JACKASS'S read more
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