Quantcast
Destructoid - I Palindrome I's Community Blog



About Me
I've been a gamer since I was five years old, with my first game being Starfox 64. I owned a pretty big N64 library with games like Dual Heroes, Extreme G, Super Mario 64, both Pokemon Stadiums, Majora's Mask, Ocarina of Time, Jet Force Gemini, Kirby: the Crystal Shards, and Army Men: Sarge's Heroes.
I moved on to the PSone and got on a megaman x kick for some reason. I was obsessed with zero for some time just because he was a robot-ninja with an adaptable lightsaber. I also played Doom II on the PSone, which was my first really mature game.
I'll never forget Christmas in 2001, though. My dad is an avid fan of South Park, as am I, and he got brown Playdoh and smeared it on the sink, floor, and toilet in the guest bathroom (much to my mother's chagrin). Seated on the toilet was a heavy red box with a tag on it that read 'from: Mr. Hankey; to: Austin.' It contained an Xbox, a copy of Halo: Combat Evolved, and Star Wars: Starfighter. I logged several hours into the Co-op campaign and quirky multiplayer with my friends. From then to 2006, I enjoyed titles such as Mechassault, Dead or Alive 3, Conker: Live and Reloaded, i-Ninja, Gunmetal, and most importantly Halo 2. I live out in the sticks, so it took a while for us to get DSL at our house. When it finally arrived in 2005, I made an xbox live account immediately and enjoyed what I like to think of as the golden years of my childhood. I had so much fun from really frantic games of assault and CTF, to balls-to-the-wall insane custom matches (Rocket Hill, anyone?). I would have really fun glitch sessions with my friends, doing tricks like the wraith-launch, rocket/sword cancel, and my personal favorite, the rocket atom, where you get a banshee, have a person stand on its nose with a rocket launcher, have the pilot ascend to the maximum height, and launch homing rockets away from the target so they would circle the banshee without hitting it. I also really enjoyed zombies (infected) when it was just a freeform gametype. I had some really fun matches in the Foundation map with my friends jbubbly and JBSSnipeKing694 (before he became ZombiesRPeople2).
But enough about that. I also owned a Gamecube around that same time and had lots of fun with SSBM, Pikmin, F-Zero GX, Viewtiful Joe, and Custom Robo. I remember when I was nine, I set out on a mission to beat all the event matches in SSBM. I got to event match number 51 and spent hours each day trying to beat it. One day, after countless tries of getting so close to knocking out all three fighters (Giga Bowser, Ganondorf, and Mewtwo) with Roy, I just started crying. I cried crazy tears, because I was just so frustrated with myself. Once I regained my composure, I decided to pick another character that I had some experience with. I chose Link because I thought 'he's a pretty balanced fighter, right?' I beat it on my first try with Link. I was confused a little bit emotionally, but that was overwhelmed with triumphant jubilee.
Sometime in between that, around 2004 if my memory serves me well enough, I received an unwanted PS2 from my cousin. It became my sister's console for a while and she played shovelware titles like Ecco the Dolphin, Spongebob Squarepants: the movie: the game, and Madagascar. When she got bored with it, though, I stumbled onto a little title called Shadow of the Colossus. I thought 'sweet! a game about fighting giants.' While I was right about the epic battles, I found myself wondering why the colossus's essences had to be represented by such a gross black mass. Only in retrospect did I realize that I was the antagonist of the story, and all of the colossi were struggling to survive in their encounter with me. The only other good title I played on the PS2 was Ratchet: Deadlocked which was hella fun.
Once I got into the latest console generation, I felt pretty confident about my identity as a gamer. Playing games was truly regular for me now. I forayed into the new generation with only an Xbox 360. I started off with Perfect Dark Zero, finding myself quite loving the game with its cool guns and tragic story (although it was pretty bonkers at the end). I heard about Gears of War at E3 2006 and it was love at first sight for me. I know its multiplayer gets a bad rep for the shotgun rollers, but I personally had no problem with that. I liked to do it myself occasionally. The game was very visceral and rewarding. Not exactly a masterpiece, for all of you game critics out there, but it was certainly cheap fun. I also remember the first time I heard the Halo 3 theme, and how it sent chills of hype and joy coursing through me (the only other time I've been so wowed by a game's theme has been Skyrim's cover of the Morrowind theme). I felt sad that I didn't enjoy the multiplayer as much as Halo 2, but the story, although linear, was emotionally gripping and engaging.
In 2009, I found myself dissatisfied with games. Even though I had a ton of good ones like Bioshock, TES4: Oblivion, and the ever wacky and fun Saint's Row 2, I just was at a loss. Then I stumbled upon something that would change my taste in videogames (and eventually my affinity for Japan) forever. In the summer of 2009, I noticed a very colorful, quirky tile on IGN's homepage. It read "BlazBlue Review: A must-buy fighter that keeps the 2D tradition alive and well." At first, I thought 'did they spell that wrong?' But then I reflected on my entire past. Only once did I even touch a fighting game, and hardly a real one at that. I looked at the review and saw 2D sprites rendered with incredible artistic detail. I immediately fell in love with the characters and obsessed about getting the game. I got it and loved it. The combat was insane and the match videos I watched were always interesting. To this day, I love fighting games and have titles including Tekken 6, SSFIV, MvC3, Melty Blood: Act Cadenza, GGXX:R, and BB:CS.
However, things weren't always peachy with my Xbox. It was cursed with red rings three times during the span of April 2006 to April 2010. The third time it was afflicted, I just said f#&k it. It wasn't worth it to me anymore. I decided to get a PS3 in April 2010. I loved it so very much. My friend got me God of War III as a celebratory gift. I also traded in some Xbox games to get MGS4. I loved MGS4 despite not playing any of the other games in the series. I think fighting Liquid Ocelot on top of Outer Haven with all of the Metal Gear themes playing was an epic way to end a story. Same way with God of War III. I loved the senseless tale of revenge and total violence.
And, at present, I have both consoles once more. Some other games that I've played but neglected to include in previous mentions are Bayonetta, Ninja Gaiden II, LittleBigPlanet, Team Fortress 2, Modern Warfare 2, Portal, All Half Life 2 episodes, and (for some reason) Phantasy Star Universe.
I think my all time favorite would have to be Halo 2, but I think that is soon to be taken by Skyrim. Here's to hoping for a good future for us gamers.
Gamer Profile
3DS friend code:
Steam: MetalMaelstrom
Battle:
PSN: I_Palindrome_I
Mii:
Gamertag: I Palindr0me I
Following ()
Why I find fighting games more interesting than FPS (multiplayer)
I Palindrome I | 2:10 PM on 07.28.2011 5 comments




My friends have asked me "Why are you playing BlazBlue all the time? You have Black Ops, right? Why don't you come play with us?" This blog is more or less an answer to their question, but it also serves to offer a perspective on a particular genre and how one goes about enjoying/getting into it.

Let me preface this by saying that my roots are in first person shooters. I really do love them. I first had the chance to play online in 2005 when our house finally got DSL. I played countless hours of Halo 2 on the original xbox and have loved FPS multiplayer ever since. From games like Killing Floor, to Counter Strike: Source, to CoD/Modern Warfare, to Battlefield, and even some Unreal Tournament, I have had my fair share of fun.

My past with fighting games was not so deep rooted up until about 2009. My first purchased fighting game was Street Fighter Alpha on the PSone. I was terrible at it, could barely get through the arcade mode, so I stopped playing. I also got Dead or Alive 3 for the original xbox which I was better at, but whenever my friends played, they would just get angry because I knew how to play the game better than they did.

It wasn't until 2009 that I stumbled on BlazBlue: Calamity Trigger. I picked up the limited edition of the game since it had the same price as the regular version, which allowed me to have 2 OST CD's and a DVD guide along with the game itself. I instantly fell in love with the game. Colorful characters, fast-paced fighting, big damage and big combos, BlazBlue awakened the fighter in me. At current I own MvC3, SSF4, Tekken 6, MK9, BB:CS, GGXX:R, Melty Blood Act Cadenza, and Arcana Heart 3. I love most all of them (the reason why will be covered in a later blog), but for the purpose of comparison, the game I will use as an example the most in this blog will be BlazBlue. It is the game I have the most experience in (sorry, Guilty Gear fans), plus it has many interesting mechanics.

Now, you might say that I got a kick for fighting games because I was bored of playing first person shooters or role-playing games or any other genre for that matter and wanted something fresh. While that is partially true, I think there are solid reasons as to why I spend so much time with fighters.



Fighting games require more skill from me than first person shooters do

This again may be because I have spent so much time with first person shooters, but I have gotten to the point to where it takes minimal effort from me to perform well in a standard match of free-for-all on a CoD game or in a game of Invasion on Halo: Reach. I believe the primary reason for this stems from one skill: reflexes.

I will be the first to say that every gun in a game like Call of Duty is perfectly viable in the right hands. The 'right hands' usually entails someone who is very aware and can shoot accurately and quickly. I'll admit, it takes time to hone your reflexes, but that seems to be the only spectrum on which my skill is based. I find myself not needing to use other tools like claymores or C4 because I'm usually good about checking my six.

I'll give credit to games like Killing Floor and Left 4 Dead that emphasize strategy and teamwork. Those games are still not without their problems, like Killing Floor's perk system that can alienate newcomers, or greedy team-mates in Left 4 Dead that take all the good weapons, health, and ammo. But, in general, these games demand more skill out of me than other shooters but not quite as much as fighters.

In a game like BlazBlue, there are many dimensions to my skill requirement. I'll separate it into two categories: offense and defense. On the offensive, you have to know how to do combos, pressure/mix-up your opponent, be reactive whenever you hit-confirm, and learn how to bait out certain things like bursts, counter-assaults, or mashing out. On the defensive, you have to be able to block lows and overheads, know when to use barrier, be reactive about teching throws, and looking for gaps in your opponents pressure so you can counter. In both categories, you have to be aware of your characters tools and, well, characteristics.

The previous paragraph either confused you altogether, or enlightened you. In any case, the point is clear: fighting games are complicated. And to blow your mind a little bit more, I didn't even mention half of the really complicated stuff. But that's part of why I enjoy fighting games. I am solely responsible for my performance in all of those categories. There's a number of factors that could contribute to my win or loss, whereas in a game of free-for-all whenever I die I find myself saying "I should have checked my corners better" or "I wasn't quick enough." This feeling of responsibility brings me to my next point.



I am much more personally invested in my character in a fighting game than I am in a first person shooter

In most fighting games you pick a 'main.' In my case, my main for BlazBlue is Hazama. He looks like anime Michael Jackson with butterfly knives and can throw chains with snake heads at the end of them. In most shooters (again, save Team Fortress 2 and Left 4 Dead), your character model is either randomly selected or has a generic voice. In BlazBlue, Guilty Gear, and MvC3, each character has their own theme, and in the cases of BB and GG, they even have special songs for certain characters facing each other (e.g. Hazama vs. Ragna or Eddie vs. Millia).

Technically speaking, though, my main is far more important to me than what guns, perks, and equipment that I use. Though there are some levels of customization in other fighters (Marvel's assists, Arcanas in Arcana Heart, etc.), the only thing I can change about Hazama is his color palette. I'm stuck with the tools that I've got when I've selected my character. I have to learn, on top of his combos and pressure, what his best defensive tools are and how to zone and approach with his chains properly. I have been working on one of his combos (fellow Hazama players will know it as 'relaunch') since May, and I have only landed a few times successfully. I'm getting better though, the more I practice and play matches with friends.

But thing I love most about fighters is that they are head-to-head. In shooters, you can be pursuing a certain target all you want, just to be caught off guard by some guy sniping in a corner. There's a certain bit of chaos to shooters that will even affect the most skilled of players. I feel that everything in a fighter is my own damn fault. I feel little need to complain or blame something on another player. In fact, I feel more compelled to compliment them if they land a big combo or catch me with an air-throw.

If I go 30-0 in a game of free-for-all, it's usually because of people who are stubborn to use Ghost/Cold-Blooded or take cover whenever I have a killstreak vehicle out. I don't feel so much accomplished as much as I do feel like I'm in a game full of scrubs. In BlazBlue, if I perfect someone, it's because I effectively kept the pressure on my opponent, played smart, and landed big combos. Even the most scrubby of players mash 5A out of pressure and cost you a perfect (even though that's not the goal). Better yet, games where someone wins when the chips are down (at about 52:10) are even more entertaining/thrilling to watch/experience.

My last point has less to do with interest so much as encouragement. Nonetheless...



I feel more welcome in a fighting game community than I do in shooters

This is mostly a social thing, but it does have it's effect on local and network play. I guess you can also blame marketing but one thing is certain: fighting games, as a whole, have a smaller scene than first person shooters. I am rather glad that Destructoid launched its fight.destructoid.com section (thank you, Jesse, man with beautiful singing voice) because it will hopefully pull more people in. For less popular fighters like BlazBlue and Arcana Heart, however, I use their respective forum websites (Dustloop and Homing Cancel, if you feel so inclined). However full of trolls the forums of those sites may be, there is helpful information to be found and there's usually at least one person willing to aid you.

As always, the popular stereotype with shooters (especially Halo and Call of Duty) is that there are 12-year-olds screaming curse words and making your mom 'jokes.' While they may not always be 12 years old, there's generally unpleasant chatter in game chat unless you're on a MLG/CPL team or something. That's not to say fighting games are without their trolls or griefers, just that it's more frequent in a shooter, and multiplied due to multiple opponents or teammates.

One of the greatest things, perhaps, is that in many fighters nowadays, you don't even have to know how to play. This is where the hardcore audience's opinion will likely differ from mine. In BlazBlue, Marvel vs Capcom 3, and Arcana Heart 3, you have the option of turning on simple mode, which means your button scheme changes, but it facilitates doing combos. Even though I think that flashy, air-dashy, Japanese fighters are the last games that would have an influx of casual players, it's nice that they consider that anyone might be playing their game. To top it all off, most games have a challenge mode (BB:CS, SSF4) or let you browse combos (Tekken). Hell, BlazBlue: Continuum Shift even has a tutorial mode (though you have to listen to Rachel's cockney-accented mockery in order to complete it).

I know that fighters don't help themselves attract more players what with their anime (or otherwise Japanese) visuals and difficult learning curves, but I think they deserve more of a chance than most people let them have. However, there is one crucial element that needs fixing that shooters have over fighters: netcode. The ability to do combos effectively is severely hindered by input lag. Say what you want about Call of Duty or Halo, those games have seriously smooth online multiplayer.

And there you have it: my answer to my friends as well as a perspective into the fighting genre. Thank you for reading.

read more



Attached photos:

Photo Photo Photo Photo



get_post_tags(): arg must be post key