Quantcast
Destructoid - Allistair Pinsof's Community Blog



About Me
Hi, my name is Allistair. I live in Austin. If I'm ever in your city, please come visit me in my minivan. I have many fresh diapers. No worries!
Gamer Profile
3DS friend code:
Steam: megaspacepanda
Battle:
PSN: lonely_panda
Mii:
Gamertag: LonlySpacePanda
Following (2)
BulletMagnet
Stevil
Behold: Lizzle-Bob the Argonian!
Allistair Pinsof | 9:11 AM on 08.12.2011 18 comments


I talked about the sexy yet deadly lizard queen/king/thing(?) I created during my Skyrim demo a week back. Well, now Betehesda were kind enough to send me over a image of the character I created, Lizzle-Bob the Argonian.

Check it out:


read more



Attached photos:

Photo
QuakerCon: Are You Going?
Allistair Pinsof | 10:58 PM on 08.02.2011 5 comments




As Dtoid's sole Texas representative, I'll be covering QuakeCon 2011 this week.

It's my first time so I'm a bit wet behind the ears. I look forward to playing some Rocket Arena, looking on shamefully at the BAWLS Chugging Tournament and spotting shady porn trades at 4am.

On top of that, I'll be previewing some much anticipated games (including first looks at the new Tribes and Arkane's return-to-glory with Dishonored) and interviewing some game devs -- one in particular that I am especially looking forward to.

Are you guys going? Want to play some Rocket Arena cash games? Want to trade gigs of LOTR-themed porn? Leave a comment below and lets organize a Dtoid meet-up.

read more


14 Years Later, Duke Still Makes Poop Jokes
Allistair Pinsof | 9:36 PM on 06.21.2011 4 comments


There was once a time when Duke Nukem Forever could have been the next big thing. That opportunity was 14 years ago.

When the sequel to 1996 first-person shooter Duke Nukem 3D was first shown at E3 1998, it impressed with scenes of vehicular combat, large environments and cutting-edge graphics (powered by the Unreal Engine). Developer 3D Realms intended to make the sequel in two years, instead it took nearly 15.

As a result, the game is running on a graphics engine from 2004 (a modified Unreal 2.5) and plays like a game from 2001 (Halo, mainly). Duke’s crude humor hasn’t aged much better. Overall, it’s an okay game. It’s not worth the 14 year wait, but what game is?

[youtube]http://www.youtube.com/watch?v=MX7QD4sRz2s[/youtube]

As Halo and Call of Duty swept the market, a handful of passionate developers soldiered on in an effort to get Duke Nukem Forever released. After legal disputes, a new publisher, a new graphics engine and a tangled history that will remain largely unknown, DNF is finally here. As a result, the long-delayed game that once elevated Duke’s status as a legend will now end it.

Duke’s latest outing might not have the flashy setpieces of Killzone 3 or Black Ops, but it brings back many good memories of early-00s shooters, along with the bad ones.

Forever drops the original’s Doom-inspired open environments and keycard-hunts for a game that plays like Halo with Half-Life’s platforming and physics puzzles thrown in for variety. When you consider both of those games came out during DNF’s early-stages of development (1996-2002), it shouldn’t be a surprise that more recent series aren’t as big of an influence.



Like Halo, DNF throws the player into a narratively-driven campaign where the direction is always linear but the space you play within varies from lengthy sereis of corridors to large expanses of dessert. Unlike Halo, Forever never seems to take advantage of the latter and does a poor job of directing you toward your goal -- no mini-map or marker is given. You’ll often need to search every corner of the map to find where to go next.

With the addition of rechargeable health and being limited to two weapons, you’d think you were playing as Master Chief if it weren’t for the steady stream of crude one-liners. The scale of combat is never as tense or expansive as you’d like, but the smaller, in-door environments offer strategic encounters you don’t often get in a post-CoD shooter.

Despite originating as a PC game, Forever plays best with an Xbox 360 controllers -- however, you may want to stick to PC due to the console versions’ terrible load times. Even with a controller in your hand, the aiming isn’t of Call of Duty quality even if all the button-mapping is identical. Even after fiddling with the controller sensitivity, the game felt awkward. Also, the weapon zoom has a weird depth perception that blurs out anything that isn’t directly under your crosshair.



Throughout the game, Duke pokes fun at Gears of War and other modern shooters only to throw the player into a poorly designed turret sequence or boss fight a moment later. An underwater boss fight with a giant Octabrain, near the end of the game, will go down as one of 2011’s most frustrating moments in videogames and the other boss fights don’t fair much better. The turret sequences seem poorly tested, spiking the difficulty level that will cause all but the most masochistic player to switch to an easier mode.

The core of the game still revolves around shooting, taking cover and exploring. All of these things are good enough to keep the game’s eight or so hours engaging, even with its annoying segments. Duke doesn’t have any new weapons in his arsenal but firing the Shrink Ray and stomping on a miniaturized enemy is still amusing. The Freezethrower, Pipebombs and the rest of Duke’s weapons return and feel as good as ever.

You also have access to Duke’s old items, hidden throughout the game, such as Holoduke, which creates a virtual clone of yourself to distract enemies, and Steroids, which increase your melee strength to the point where a punch causes an enemy to explode. You’ll rarely be overwhelmed by enemies, but the changing environments and variety in combat keep things interesting.

3/5



All of the enemies from the original return in some form, although they are rendered without the charm and humor of the original. Pig Cops are now naked beasts that leap at you, while the reptilian Assault creatures and creepy Octabrains remain faithful to the original. Most of the encounters are horribly lit, partly due to the engine’s fault but also due to bad light source placement within the maps.

There is a distinct lack of color in both the models and environments, which clashes with the game’s juvenile protagonist and cartoon logic. Most of the game takes place in dimly lit corridors, whether its the Hoover Dam or an alien hive. The game is at its best when you are exploring rat holes as a miniature Duke at the Duke Burger or firing your shotgun in-between slot machines in a Vegas casino.

The platforming and physics puzzles in the game aren’t any thing Half-Life and it’s sequel haven’t done better, but these segments give some variety to action and vary the pacing. You throw barrels onto some type of holder to weigh down another platform, which lets you progress. It’s more of a road bump then a challenge of logic. The platforming and driving sections are much more entertaining, most of which involve controlling a shrunken Duke with pitch-shifted vocals -- one of the few moments in the game that elicited a chuckle out of me.



Many have lambasted Half-Life’s platforming sections, but I always loved them. Duke’s are very similiar and your enjoyment of them will depend solely on how you feel about first-person platforming. The vehicle sections are reminiscent of the escape scenes in the Halo series, where you drive through the environment as fast as you can while chaos surrounds you.

It’d be easy to call the game sexist with Duke’s offensive one-liners and ability to shoot moaning, naked girls encased in alien cocoon's but Duke Nukem Forever was mainly written by two women in their 30s which kind of makes all the game’s crude moments more unsettling. Duke once stood out for having his finger on the pulse of pop culture when the original was released. The game’s juvenile humor was amusing to the younger audience playing the game. For the older audience, it was easier to look over the game’s misgivings in a time when computer games weren’t compared to films -- “Hey, at least Duke is TRYING to be funny!”

But, now Duke is a sad, broken man misquoting films and referencing events that were timely not even five years ago. Even worse, the sexual innuendo and portrayal of female characters is tasteless and one-dimensional. Forever has no self-awareness, which completely ruins what could have been a funny game. If the game’s characters reacted to Duke’s antics with the disgust the player felt, there could have been some genuine laughs. Instead, everyone from the President to squadmates talk in the same vulgar language as Duke.

Also, referencing a funny line from a film is not a joke. IT’S PLAGIARISM!



If you can look past the game’s alien wall boobs, panty-less strippers and lame humor, Duke still carries that bravado and stupidity that made the original fun. Duke was never about high-brow humor, anyway. He’s an 80s action hero with the comedic sense of Pauly Shore. When he isn’t making a joke in bad taste, it can still be fun to tag-along with Duke and punch jetpack-strapped aliens to till’ their heads explode.

Duke Nukem Forever has been in development for over half of my life. As a result, it’s gratifying to even be able to play 3D Realm’s holy grail. If you’ve been following Forever out of curiosity, rather than anticipation, then you won’t be let down. However, if you were hoping for a return to Duke’s glory days or a revolutionary step forward, you will be sorely disappointed.

When you strip away the legendary development story, 2K’s hype machine, the recent PR meltdown and Gearbox’s efforts to help finish this game, you have what is essentially a passion project by an incredibly dedicated and small 20 or so person team at Triptych Games. They sold their cars, worked for nothing and slaved away for years after original developer 3D Realms went under.

The fact that the game even exists on store shelves is a testament to the passion of the developer, but Forever’s soulless, hit-and-miss nature is more indicative of the stress and pressure Triptych went over.

[This review was originally posted on Daily Texan Online.]

read more


New Destructoid writer expands site's corgi coverage
Allistair Pinsof | 7:28 PM on 05.05.2011 29 comments


Perhaps out of a momentary lapse of judgment spurred by an escalating "bath salts" addiction, Destructoid has recruited me as a features intern to provide event coverage, new feature series and video content for the site. In the past I've written for Escapist Magazine, Bitmob and The Daily Texan.

Everyone loves lists and everyone loves talking about themselves, so let's see if I can combine the two and come out with a list that will surely spur 100+ comments of nothing but pure love.

I mean, that's completely reasonable, right?


5. I Love Chad!

I have the lovely Chad Concelmo to thank for recruiting me. He traveled across the nation on the Destructoid bus, looking for the strongest, sexiest and most intelligent men he could find. Then he got a flat in Austin, TX and settled on me.


4. I do things for YOU!

Perhaps I won't give you a virtual make out session, but I will be providing readers of this fine site with event recaps, game designer interviews and features that focus on obscure, wacky games that you will want to check out. You can start by checking out my Thor Wii release party recap tomorrow. But, hold tight: the wacky is a comin'!


3. I go to the university Tara Long went to!

Any fans looking for their own private stalker detective, ask me about pricing!


2. My favorite games are most likely not your favorite games...

But, that's a good thing right? I grew up on an Atari ST and lived out most my life playing console classics and forgotten PC titles. In recent years, I've discovered awesome Japan-only console and arcade games from the 90s. Stay tuned to hear which ones are worth your time.


1. I love corgis!

I've always loved Destructoid for its unique personality, features and audio/video content. It's so exciting to be writing for a site that gives so much freedom to its community and writers. I look forward to hearing back from you guys on future articles -- even the terribly mean ones with skeletons and marijuana leafs for their avatar!

read more





get_post_tags(): arg must be post key